Fire Emblem Heroes

FEH Ascended Fjorm Build 2024: Best IVs [Fire Emblem Heroes]


Hey, I’m Zathong and this guide is about Ascended Fjorm Build in Fire Emblem Heroes (FEH).

Best Ascended Fjorm build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Ascended Fjorm build for the meta. Learn more about Ascended Fjorm’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.

Overall Rating: 9.5/10

Ascended Fjorm Builds

:   Nifl’s BiteA :  Atk/Spd Unity -> Steady Posture 3
: SwapB : Hardy Fighter 3
: Ice MirrorC : A/R Far Save 3
S : Atk/Spd Bond 3 -> Mystic Boost 3

Recommended IVs

+ATK and/or +SPD / -RES or -DEF or -HP

Stats

Neutral Stats at Lv. 40 (5★).

HP43
Atk39
Spd41
Def31
Res36

Roles

  • Close Physical
  • Magic Wall
  • Exclusive Skill
  • All-Range Counter

Counters & Teammates 

Counters

These picks are strong against Ascended Fjorm in game.

Teammates 

These picks are good against Ascended Fjorm in game.

Gameplay

Skills

These are all skill for Ascended Fjorm: Passives, Specials, Assists & Weapons.

For Passives Skill

Skill NameEffectLearned At
Darting Stance 1If foe initiates combat, grants Spd+2 during combat.5★
Steady Posture 1If foe initiates combat, grants Spd/Def +2 during combat.5★
Steady Posture 2If foe initiates combat, grants Spd/Def +4 during combat.5★
Steady Posture 3If foe initiates combat, grants Spd/Def +6 during combat and inflicts Special cool down charge -1 on foe per attack. (Only highest value applied. Does not stack.)5★
Hardy Fighter 1Neutralizes effects that guarantee foe’s follow-up attacks during combat. At the start of turn 1, if foe’s attack triggers Special, grants Special cooldown count-1. If foe’s attack triggers Special and Special has the “reduces damage by X%” effect, Special triggers twice. Each Special trigger is calculated as a separate activation.5★
Hardy Fighter 2Neutralizes effects that guarantee foe’s follow-up attacks during combat. At the start of turn 1, if foe’s attack triggers Special, grants Special cooldown count-1. If foe’s attack triggers Special and Special has the “reduces damage by X%” effect, Special triggers twice, then reduces damage by 5. Each Special trigger is calculated as a separate activation.5★
Hardy Fighter 3Neutralizes effects that guarantee foe’s follow-up attacks during combat. At the start of turn 1, if foe’s attack triggers Special, grants Special cooldown count-2. If foe’s attack triggers Special and Special has the “reduces damage by X%” effect, Special triggers twice, then reduces damage by 5. Each Special trigger is calculated as a separate activation.5★
A/R Far Save 1If a foe uses bow, dagger, magic, or staff and initiates combat against an ally adjacent to unit, triggers【Savior】on unit.
If unit triggers Savior, grants Atk/Res+1 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn’t trigger if ally is on terrain that unit can’t move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don’t occur.
5★
A/R Far Save 2If a foe uses bow, dagger, magic, or staff and initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit.
If unit triggers Savior, grants Atk/Res+2 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn’t trigger if ally is on terrain that unit can’t move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don’t occur.
5★
A/R Far Save 3If a foe uses bow, dagger, magic, or staff and initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit.
If unit triggers Savior, grants Atk/Res+4 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn’t trigger if ally is on terrain that unit can’t move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don’t occur.
5★

For Specials Skill

Skill NameEffectLearned At
Holy Vestments(Cooldown Count = 3) Reduces damage inflicted by attacks from foes 2 spaces away by 30%.5★
Sacred Cowl(Cooldown Count = 2) Reduce damage inflicted by attacks from foes 2 spaces away by 30%.5★
Ice Mirror(Cooldown Count = 2) If foe’s Range = 2, reduces damage from foe’s attacks by 30%. Boosts unit’s next attack by total damage reduced (by any source, including other skills) when Special triggers. Resets at end of combat. (Skill cannot be inherited.)5★

For Assists Skill

For Weapons Skill

Skill NameMightRangeEffectLearned At
Iron Axe61No Effect5★
Steel Axe81No Effect5★
Silver Axe111No Effect5★
Nifl’s Bite161Accelerates Special trigger (cooldown count -1). Unit can counterattack regardless of foe’s range. If unit is within 2 spaces of an ally, restores 7 HP to unit after combat, and also, if foe uses bow, dagger, magic, or staff, neutralizes effects that prevent unit’s counterattacks during combat.5★

Read more: Fire Emblem Heroes Build


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