Hey, I’m Zathong and this guide is about Valentine’s Robin (F) Build in Fire Emblem Heroes (FEH).
Best Valentine’s Robin (F) build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Valentine’s Robin (F) build for the meta. Learn more about Valentine’s Robin (F)’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Valentine’s Robin (F) Builds
: Achimenes Furl | A : Distant Def 4 |
: Swap | B : Crafty Fighter 3 |
: Iceberg | C : A/D Far Save 3 |
S : Distant Def 3 |
Recommended IVs
- +Atk/-Spd
- +Atk for a +10 Merge
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 42 | Rank: 194/814 |
Atk | 41 | Rank: 38/814 |
Spd | 16 | Rank: 765/814 |
Def | 39 | Rank: 35/814 |
Res | 42 | Rank: 2/814 |
Roles
- Ranged Magic
- Exclusive Skill
Counters & Teammates
Counters
These picks are strong against Valentine’s Robin (F) in game.
Teammates
These picks are good against Valentine’s Robin (F) in game.
Gameplay
Skills
These are all skill for Valentine’s Robin (F): Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Even Follow-Up 1 | If it is an even-numbered turn and unit’s HP = 100%, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | 5★ |
Even Follow-Up 2 | If it is an even-numbered turn and unit’s HP ≥ 50%, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | 5★ |
Even Follow-Up 3 | If it is an even-numbered turn, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | 5★ |
A/D Far Save 1 | If a foe uses bow, dagger, magic, or staff and initiates combat against an ally adjacent to unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Def+1 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn’t trigger if ally is on terrain that unit can’t move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don’t occur. | 5★ |
A/D Far Save 2 | If a foe uses bow, dagger, magic, or staff and initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Def+2 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn’t trigger if ally is on terrain that unit can’t move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don’t occur. | 5★ |
A/D Far Save 3 | If a foe uses bow, dagger, magic, or staff and initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Def+4 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn’t trigger if ally is on terrain that unit can’t move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don’t occur. | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
Chilling Wind | (Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Res. | 5★ |
Iceberg | (Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Res. | 5★ |
For Assists Skill
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Stone | 4 | 2 | No Effect | 5★ |
Elstone | 6 | 2 | No Effect | 5★ |
Atlas | 9 | 2 | No Effect | 5★ |
Achimenes Furl | 14 | 2 | Accelerates Special trigger (cooldown count-1). Grants effects based on the number of movement types on the current team (excluding unit): If ≥ 1, inflicts Atk/Def/Res-5 on foes within 3 spaces during combat. If ≥ 2, reduces damage from foe’s first attack during combat by 30%. If ≥ 3, grnats “when unit deals damage to foe during combat, restores 5 HP to unit (triggers even if 0 damage is dealt)” to unit and allies within 3 spaces of unit during combat. | 5★ |
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