Hey, I’m Zathong and this guide is about Guinivere Build in Fire Emblem Heroes (FEH).
Best Guinivere build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Guinivere build for the meta. Learn more about Guinivere’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Guinivere Builds
: Aureola | A : Atk/Spd Push 4 |
: Reposition | B : Lull Spd/Res 3 |
: Moonbow | C : Joint Drive Atk |
S :Swift Sparrow 2 |
Recommended IVs
- +Spd/-Res
- +Spd for a +10 Merge
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 36 | Rank: 560/814 |
Atk | 35 | Rank: 246/814 |
Spd | 40 | Rank: 38/814 |
Def | 16 | Rank: 616/814 |
Res | 38 | Rank: 18/814 |
Roles
- Ranged Magic
- Magic Wall
- Effective Weapon
- Exclusive Skill
- Recovery
Counters & Teammates
Counters
These picks are strong against Guinivere in game.
Teammates
These picks are good against Guinivere in game.
Gameplay
Skills
These are all skill for Guinivere: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Atk/Res Push 1 | At start of combat, if unit’s HP = 100%, grants Atk/Res+3, but if unit attacked, deals 1 damage to unit after combat. | 5★ |
Atk/Res Push 2 | At start of combat, if unit’s HP = 100%, grants Atk/Res+4, but if unit attacked, deals 1 damage to unit after combat. | 5★ |
Atk/Res Push 3 | At start of combat, if unit’s HP = 100%, grants Atk/Res+5, but if unit attacked, deals 1 damage to unit after combat. | 5★ |
Atk/Res Push 4 | At start of combat, if unit’s HP ≥ 25%, grants Atk/Res+7, but after combat, if unit attacked, deals 5 damage to unit. | 5★ |
Lull Atk/Res 1 | Inflicts Atk/Res-1 on foe and neutralizes foe’s bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. | 5★ |
Lull Atk/Res 2 | Inflicts Atk/Res-2 on foe and neutralizes foe’s bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. | 5★ |
Lull Atk/Res 3 | Inflicts Atk/Res-3 on foe and neutralizes foe’s bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. | 5★ |
Spur Res 1 | Grants adjacent allies Res +2 during combat. | 5★ |
Drive Res 1 | Grants allies within 2 spaces Res +2 during combat. | 5★ |
Drive Res 2 | Grants allies within 2 spaces Res +3 during combat. | 5★ |
Joint Drive Res | Grants Res+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Res+4 to unit during combat. | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
Iceberg | (Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Res. | 5★ |
For Assists Skill
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Light | 4 | 2 | No Effect | 5★ |
Ellight | 6 | 2 | No Effect | 5★ |
Shine | 9 | 2 | No Effect | 5★ |
Aureola | 14 | 2 | Effective against magic foes. Grants Res+3. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Res+5 and disables foe’s skills that “calculate damage using the lower of foe’s Def or Res” during combat. Restores 7 HP to unit and allies within 2 spaces after combat. | 5★ |
Read more: Fire Emblem Heroes Build