Hey, I’m Zathong and this guide is about Thrasir Build in Fire Emblem Heroes (FEH).
Best Thrasir build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Thrasir build for the meta. Learn more about Thrasir’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Thrasir Builds
: Ífingr | A : Flashing Blade 4 |
: Reposition | B : Killing Intent |
:Moonbow | C : Panic Smoke 3 |
S : Swift Sparrow 2 |
Recommended IVs
- +Spd and -HP
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 40 | Rank: 297/808 |
Atk | 33 | Rank: 397/808 |
Spd | 39 | Rank: 65/808 |
Def | 23 | Rank: 443/808 |
Res | 27 | Rank: 264/808 |
Roles
- Ranged Magic
- Effective Weapon
- Exclusive Skill
- Mythic
Counters & Teammates
Counters
These picks are strong against Young TanaThrasir in game.
Teammates
These picks are good against Thrasir in game.
Gameplay
Skills
These are all skill for Thrasir: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Flashing Blade 1 | If unit’s Spd ≥ foe’s Spd+5, grants Special cooldown charge +1 per unit’s attack. (Only highest value applied. Does not stack.) | 5★ |
Flashing Blade 2 | If unit’s Spd ≥ foe’s Spd+3, grants Special cooldown charge +1 per unit’s attack. (Only highest value applied. Does not stack.) | 5★ |
Flashing Blade 3 | If unit’s Spd ≥ foe’s Spd, grants Special cooldown charge +1 per unit’s attack. (Only highest value applied. Does not stack.) | 5★ |
Flashing Blade 4 | If unit’s Spd > foe’s Spd, grants Special cooldown charge +1 and deals +5 damage per unit’s attack. (Only highest value applied. Does not stack.) | 5★ |
Killing Intent | At start of combat, if foe’s HP < 100% or if【Penalty】is active on foe, inflicts Spd/Res-5 on foe, and if unit initiates combat, unit can make a follow-up attack before foe can counterattack. 【Penalty】 All effects that last “on foe through its next action.” Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 5★ |
Panic Smoke 1 | If unit initiates combat, inflicts【Panic】on target and foes within 1 space of target after combat. 【Panic】 Converts bonuses on target into penalties through its next action. | 5★ |
Panic Smoke 2 | If unit initiates combat, inflicts【Panic】on target and foes within 2 space of target after combat. 【Panic】 Converts bonuses on target into penalties through its next action. | 5★ |
Panic Smoke 3 | Inflicts【Panic】on target and foes within 2 spaces of target after combat. 【Panic】 Converts bonuses on target into penalties through its next action. | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
New Moon | (Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ |
Moonbow | (Cooldown Count = 2) Treats foe’s Def/Res as if reduced by 30% during combat. | 5★ |
For Assists Skill
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Wind | 4 | 2 | No Effect | 5★ |
Elwind | 6 | 2 | No Effect | 5★ |
Rexcalibur | 9 | 2 | No Effect | 5★ |
Ífingr | 14 | 2 | Effective against dragon foes. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 during combat and prevents a foe’s follow-up attack. If unit attacked, inflicts Atk/Spd/Def/Res-4 on nearest ally through its next action after combat | 5★ |
Read more: Fire Emblem Heroes Build