Hey, I’m Zathong and this guide is about Soiree Ishtar Build in Fire Emblem Heroes (FEH).
Best Soiree Ishtar build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Soiree Ishtar build for the meta. Learn more about Soiree Ishtar’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Soiree Ishtar Builds
: Mögþrasir | A : Swift Sparrow 3 |
: Dance | B : Desperation 3 |
: Moonbow | C :Air Orders 3 |
S : Quickened Pulse |
Recommended IVs
- +Atk/-Def
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 36 | Rank: 560/814 |
Atk | 34 | Rank: 339/814 |
Spd | 36 | Rank: 171/814 |
Def | 16 | Rank: 616/814 |
Res | 22 | Rank: 481/814 |
Roles
- Ranged Magic
- Movement Assist
- Exclusive Skill
- Refresher
Counters & Teammates
Counters
These picks are strong against Soiree Ishtar in game.
Teammates
These picks are good against Soiree Ishtar in game.
Gameplay
Skills
These are all skill for Soiree Ishtar : Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Darting Blow 1 | If unit initiates combat, grants Spd+2 during combat. | 5★ |
Swift Sparrow 1 | If unit initiates combat, grants Atk/Spd +2 during combat. | 5★ |
Swift Sparrow 2 | If unit initiates combat, grants Atk/Spd +4 during combat. | 5★ |
Swift Sparrow 3 | If unit initiates combat, grants Atk+6, Spd+7 during combat. | 5★ |
Desperation 1 | If unit’s HP ≤ 25% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 5★ |
Desperation 2 | If unit’s HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 5★ |
Desperation 3 | If unit’s HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 5★ |
Air Orders 1 | At start of turn, if unit’s HP = 100%, grants the following status to adjacent flying allies for 1 turn: “Unit can move to a space adjacent to any ally within 2 spaces.” | 5★ |
Air Orders 2 | At start of turn, if unit’s HP ≥ 50%, grants the following status to adjacent flying allies for 1 turn: “Unit can move to a space adjacent to any ally within 2 spaces.” | 5★ |
Air Orders 3 | At start of turn, grants the following status effect to adjacent flying allies for 1 turn: “Unit can move to a space adjacent to any ally within 2 spaces.” | 5★ |
For Specials Skill
For Assists Skill
Skill Name | Range | Effect | Learned At |
Dance | 1 | Enables target to take another action. Cannot be used on units with Sing or Dance. | 5★ |
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Fire | 4 | 2 | No Effect | 5★ |
Elfire | 6 | 2 | No Effect | 5★ |
Bolganone | 9 | 2 | No Effect | 5★ |
Mögþrasir | 8 | 2 | Inflicts Spd-2. If unit initiates combat, unit attacks twice. | 5★ |
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