Hey, I’m Zathong and this guide is about Ascended Ishtar Build in Fire Emblem Heroes (FEH).
Best Ascended Ishtar build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Ascended Ishtar build for the meta. Learn more about Ascended Ishtar’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Ascended Ishtar Builds
: Thunder’s Mjölnir | A : Life and Death 4 |
: Draw Back | B : Lull Spd/Res 3 |
: Luna | C : Time’s Pulse 3 |
S : Life and Death 3 |
Recommended IVs
- +Spd / -Def
- +Spd for a +10 merge
- +Atk as another boon
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 40 | Rank: 357/814 |
Atk | 41 | Rank: 47/814 |
Spd | 43 | Rank: 2/814 |
Def | 17 | Rank: 701/814 |
Res | 31 | Rank: 185/814 |
Roles
- Ranged Magic
- Exclusive Skill
Counters & Teammates
Counters
These picks are strong against Ascended Ishtar in game.
Teammates
These picks are good against Ascended Ishtar in game.
Gameplay
Skills
These are all skill for Ascended Ishtar: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Life and Death 1 | Grants Atk/Spd +3. Inflicts Def/Res -3. | 5★ |
Life and Death 2 | Grants Atk/Spd +4. Inflicts Def/Res -4. | 5★ |
Life and Death 3 | Grants Atk/Spd +5. Inflicts Def/Res -5. | 5★ |
Life and Death 4 | Grants Atk/Spd+7. Inflicts Def/Res-5. | 5★ |
Lull Spd/Res 1 | Inflicts Spd/Res -1 on foe and neutralizes foe’s bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat. | 5★ |
Lull Spd/Res 2 | Inflicts Spd/Res -2 on foe and neutralizes foe’s bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat. | 5★ |
Lull Spd/Res 3 | Inflicts Spd/Res -3 on foe and neutralizes foe’s bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat. | 5★ |
Time’s Pulse 1 | At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ |
Time’s Pulse 2 | At the start of every second turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ |
Time’s Pulse 3 | At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
New Moon | (Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ |
Luna | (Cooldown Count = 3) Treats foe’s Def/Res as if reduced by 50% during combat. | 5★ |
For Assists Skill
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Thunder | 4 | 2 | No Effect | 5★ |
Elthunder | 6 | 2 | No Effect | 5★ |
Thoron | 9 | 2 | No Effect | 5★ |
Thunder’s Mjölnir | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit’s HP ≥ 25%, grants Atk/Spd+6 to unit during combat and neutralizes effects that grant “Special cooldown charge +X” to foe or inflict “Special cooldown charge -X” on unit, and also, if unit initiates combat and unit’s Spd ≥ foe’s Spd+10, unit attacks twice. | 5★ |
Read more: Fire Emblem Heroes Build