Hey, I’m Zathong and this guide is about Valentine’s Lucina Build in Fire Emblem Heroes (FEH).
Best Valentine’s Lucina build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Valentine’s Lucina build for the meta. Learn more about Valentine’s Lucina’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Valentine’s Lucina Builds
: Gerbera Axe | A : Kestrel Stance 3 |
: Future Vision | B : Savvy Fighter 3 |
: Moonbow | C : A/D Near Save 3 |
S : Atk/Spd Form 3 |
Recommended IVs
- +Spd/-HP
- +Spd for a +10 Merge
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 41 | Rank: 252/814 |
Atk | 39 | Rank: 105/814 |
Spd | 42 | Rank: 15/814 |
Def | 37 | Rank: 68/814 |
Res | 31 | Rank: 180/814 |
Roles
- Close Physical
- Exclusive Skill
Counters & Teammates
Counters
These picks are strong against Valentine’s Lucina in game.
Teammates
These picks are good against Valentine’s Lucina in game.
Gameplay
Skills
These are all skill for Valentine’s Lucina: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Darting Stance 1 | If foe initiates combat, grants Spd+2 during combat. | 5★ |
Kestrel Stance 1 | If foe initiates combat, grants Atk/Spd +2 during combat. | 5★ |
Kestrel Stance 2 | If foe initiates combat, grants Atk/Spd +4 during combat. | 5★ |
Kestrel Stance 3 | If foe initiates combat, grants Atk/Spd +6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 5★ |
Savvy Fighter 1 | If foe initiates combat, neutralizes effects that guarantee foe’s follow-up attacks and effects that prevent unit’s follow-up attacks during combat, and also, if unit’s Spd is ≥ foe’s Spd, reduces damage from foe’s first attack during combat by 10%. | 5★ |
Savvy Fighter 2 | If foe initiates combat, neutralizes effects that guarantee foe’s follow-up attacks and effects that prevent unit’s follow-up attacks during combat, and also, if unit’s Spd is ≥ foe’s Spd-2, reduces damage from foe’s first attack during combat by 20%. | 5★ |
Savvy Fighter 3 | If foe initiates combat, neutralizes effects that guarantee foe’s follow-up attacks and effects that prevent unit’s follow-up attacks during combat, and also if unit’s Spd is ≥ foe’s Spd-4, reduces damage from foe’s first attack during combat by 30%. | 5★ |
A/D Near Save 1 | If a foe uses sword, lance, axe, dragonstone, or beast damage & initiates combat against an ally adjacent to unit, triggers【Savior】on unit. If Savior triggers, grants Atk/Def+2 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn’t trigger if ally is on terrain that unit can’t move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don’t occur. | 5★ |
A/D Near Save 2 | If a foe uses sword, lance, axe, breath, or beast damage & initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit. If Savior triggers, grants Atk/Def+2 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn’t trigger if ally is on terrain that unit can’t move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don’t occur. | 5★ |
A/D Near Save 3 | If a foe uses sword, lance, axe, breath, or beast damage & initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit. If Savior triggers, grants Atk/Def+4 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn’t trigger if ally is on terrain that unit can’t move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don’t occur. | 5★ |
For Specials Skill
For Assists Skill
Skill Name | Range | Effect | Learned At |
Swap | 1 | Swap places with an adjacent ally. | 5★ |
Future Vision | 1 | Unit and target ally swap spaces. Grants another action to unit. (Additional action granted once per turn only. ) | 5★ |
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Iron Axe | 6 | 1 | No Effect | 5★ |
Steel Axe | 8 | 1 | No Effect | 5★ |
Silver Axe | 11 | 1 | No Effect | 5★ |
Gerbera Axe | 16 | 1 | Grants Spd+3. If a movement Assist skill like (Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants “neutralizes foe’s bonuses during combat” to unit and target ally or unit and targeting ally for 1 turn. If foe initiates combat or if foe’s HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit during combat and reduces damage from foe’s first attack during combat by 40%. | 5★ |
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