Hey, I’m Zathong and this guide is about Surtr Build in Smite Season 10.
Best Surtr build guides for Smite 2023. I works hard to keep my’s Smite builds and guides updated, and will help you craft the best Surtr build for the meta. Learn more about Surtr’s abilities, Items, Relics.

The Fire Giant
WARRIOR | NORSE | MELEE | PHYSICAL
Surtr build Season 10
Surtr is a Warrior God with high high damage, cc immune, crowd control and strong in team fight. He great at ganking and easy escape when is gank. So, He can go solo and jungle.
Best build Surtr: Solo/Jungle Full Damage
Surtr build Solo
If you like Surtr solo, you can refer this way. This is a build from personal opinions and hope to receive your comments.
Start
- Bluestone Pendant
- Round Shield
- Healing Potion
- Multi Potion
Shard Relics
- Claw Shard
You gain 20 + 1.5 Magical Power, 15 + 1.5 Physical Power per level, 20% Magical Lifesteal and 10% Physical Ability Lifesteal for the next 3s.
Relics
- Teleport Fragment
- Greater Teleport Fragment
- Persistent Teleport
- Purification Beads
- Greater Purification Beads
- Temporal Beads
Full Items
- Bluestone Brooch
- Gladiator’s Shield
- Soul Eater
- Manticore’s Spikes
- Genji’s Guard
- Archdruid’s Fury
Items Upgrade
Bluestone Pendant -> Bluestone Brooch
- Bluestone Pendant
- Bluestone Brooch
Passive – Enemies hit by your damaging abilities take an additional 50 (+6% of their current health) as physical damage over 2s. (max 2 stacks)
- +45 physical power
- +200 health
- +30 hp5
- +30 mp5
Round Shield -> Tower Shield -> Gladiator’s Shield
- Round Shield
- Tower Shield
- Gladiator’s Shield
Passive – When damaging an enemy god with an ability you deal an additional 15 + 35% of your Protections from items and abilities. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.
- +50 Physical Protection
- +150 Health
- +25 HP5
- +10% Cooldown Reduction
Spiked Gauntlet -> Bound Gauntlet -> Soul Eater
- Spiked gauntlet
- Bound Gauntlet
- Soul Eater
Passive – Your abilities heal you for 5% of damage dealt. each time anything dies within 80 units you gain a stack. gods, large jungle monsters and bosses provide 5 stacks. at 100 stacks soul eater evolves, gaining 15 physical power, 5% physical lifesteal, and causing abilities to heal you for 20% of damage dealt.
- +25 physical power
- +10% physical lifesteal
- +10% physical penetration
- +10% cooldown reduction
Mystical Earring -> Rose Spike Earrings -> Manticore’s Spikes
- Mystical Earring
- Rose Spike Earrings
- Manticore’s Spikes
When you hit an enemy god with hard crowd control, they drop spikes on the ground that lasts for 7s. when you or an allied god pick up a spike, they gain a buff that causes their next ability to deal bonus magic damage equal to 3% of their own max hp. this effect lasts 15s and is doubled if you are the one who picks up the spike.
- +35 physical protection
- +35 magical protection
- +300 health
- +20 mp5
Enchanted Kusari -> Spellbound Kusari -> Genji’s Guard
- Enchanted Kusari
- Spellbound Kusari
- Genji’s Guard
Passive – When you take magical damage from abilities your cooldowns are reduced by 3s. This can only occur once every 30s.
- +150 health
- +70 magical protection
- +40 mp5
- +10% cooldown reduction
Druid Stone -> Sage’s Stone -> Archdruid’s Fury
- Druid Stone
- Sage’s Stone
- Archdruid’s Fury
Passive – Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) True Damage per stack. This effect can only occur once every 15 seconds.
- +35 physical protection
- +35 magical protection
- +300 health
- +15 mp5
Surtr build Jungle
If you like Surtr jungle, you can refer this way. This is a build from personal opinions and hope to receive your comments.
Start
- Bumba’s Dagger
- Katana
- Healing Potion
- Multi Potion
Shard Relics
- Wing Shard
Your Movement Speed is increased by 15% and Attack Speed is increased by 40% for the next 3s. 120s Cooldown
Relics
- Blink Rune
- Greater Blink Rune
- Corrupted Blink Rune
- Purification Beads
- Greater Purification Beads
- Temporal Beads
Full Items
- Bumba’s Spear
- Golden Blade
- The Crusher
- Shadowdrinker
- Brawler’s Beat Stick
- Bloodforge
Items Upgrade
Bumba’s Dagger -> Bumba’s Spear
- Bumba’s Dagger
- Bumba’s Spear
Passive – Your basic attacks deal +50 true damage and your abilities deal +35% damage against jungle camps, structures, and jungle bosses. when any of these die you gain a 10% power buff for 30s and are healed for 10% of their health, 10% of your mana.
- +70 physical power
- +105 magical power
- +10% penetration
- +10% cooldown reduction
Katana -> Thousand Fold Blade -> Golden Blade
- Katana
- Thousand Fold Blade
- Golden Blade
Passive – All basic attacks will also hit enemies within a 15 unit radius of the target for 50% of the damage to gods, minions and jungle camps.
- +35 physical power
- +20% attack speed
- +7% movement speed
Mace -> Warrior’s Bane -> The Crusher
- Mace
- Warrior’s Bane
- The Crusher
Passive – Enemies hit by your damaging abilities take an additional 40% physical damage + 50% reduced damage on subsequent hits on the same target within 3s
- +55 physical power
- +15% attack speed
- +10% Physical Penetration
Katana -> Thousand Fold Blade -> Shadowdrinker
- Katana
- Thousand Fold Blade
- Shadowdrinker
Passive – Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 3s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.
- +50 Physical Power
- +10 Physical Penetration
- +7% Movement Speed
Mace -> Heavy Mace -> Brawler’s Beat Stick
- Mace
- Heavy Mace
- Brawler’s Beat Stick
Passive – Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that provides allies within it 10 Power + 2 Per level. This effect can only occur once every 10 seconds.
- +55 physical power
- +15 physical penetration
Spiked Gauntlet -> Cursed Gauntlet -> Bloodforge
- Spiked gauntlet
- Cursed Gauntlet
- Bloodforge
Passive – Killing an enemy god forges a shield from their blood with health equal to 200 + 10 per player level for 20s. while the blood shield is active you gain +10% movement speed.
- +75 physical power
- +15% physical lifesteal
- +7% movement speed
Surtr’s Ability
Passive: Obsidian Flesh
Surtr’s flesh cracks into fragments after he loses enough health. On picking these up Surtr gains a percentage of his Max. Health over time and Protections for 3s. Enemies can destroy these fragments by walking over them.
Heal per tick: 1%
- Protections: 10 + 1 Per level
- Health Threshold: 15%
Skill 1: Flames Of Muspell
Surtr sets his sword ablaze gaining Haste while this buff is active. Surtr’s next successful Basic Attack will deal bonus magical damage, ignite the target causing them to take damage over time as well as spawning a Fiery Imp. This ability’s bonus damage increases per stack (max. of 200) when an enemy dies while the burning effect is active.
Damage per tick: 10/25/40/55/70 (+10% of your Physical Power) every second for 3s.
- Bonus Damage: 30 + 3 per stack Magical Damage
- Imp Damage: 10/15/20/25/30 (+10% of your Physical Power)
- Imp Health: 50 + 50 per rank
- Imp Lifetime: 10s
- Cost: 50
- Cooldown: 14/13/12/11/10s
Skill 2: Giant’s Grasp
Surtr pulls the closest target to him, either an enemy lane minion, a Fiery Imp or a magma rock if neither are in range. Surtr then hurls the object forwards, dealing damage and stunning enemies ahead.
- Damage: 90/145/200/255/310 (+70% of your Physical Power)
- AoE Damage: 30/60/90/120/150 (+30% of your Physical Power)
- Stun Duration: 1.2s
- Cost: 60/65/70/75/80
- Cooldown: 13s
Skill 3: Emberwalk
Surtr’s fury creates a ring of embers around him providing a Movement Speed buff that increases for hitting enemies, while the ability is active. The ring deals damage and slows enemies once as it expands or when fully formed and again when it contracts. While formed, the outer ring deals continuous damage to enemies inside. The ring also picks up Obsidian Flesh fragments.
- Damage: 45/65/85/105/125 (+20% of your Physical Power)
- Bonus Damage: 10/15/20/25/30 (+5% of your Physical Power)
- Movement Speed: 10% + 5% per enemy hit (max. 4 stacks)
- MS Debuff: 20% for 2s
- Duration: 4s
- Cost: 65/70/75/80/85
- Cooldown: 15s
Ultimate: End Of Days
After a short buildup, Surtr surges into the air infusing into a large Meteor. While in the air, Surtr is immune to damage and can choose where to come crashing down. Before landing, Meteorites split off, targeting enemies on the ground, dealing damage and spawning Fiery Imps. Surtr’s Meteor deals increased damage and knocks up enemies hit.
- Damage: 210/285/360/435/510 (+60% of your Physical Power)
- Meteorite Damage: 50/75/100/125/150 (+15% of your Physical Power)
- Cost: 100
- Cooldown: 100s

Surtr’s Skill Order
- Flames Of Muspell
- Giant’s Grasp
- Emberwalk
- End Of Days
Skill Order: Skill 1 (Flames Of Muspell) > Skill 2 (Giant’s Grasp) > Skill 3 (Emberwalk) > Skill 4 (End Of Days)
Combo Surtr
Combo 1: Flames Of Muspell -> AA
Combo 2: Giant’s Grasp ->
Flames Of Muspell -> AA
Combo 3: Giant’s Grasp ->
Flames Of Muspell -> AA ->
Emberwalk -> AA
Combo 4: Giant’s Grasp -> AA ->
Flames Of Muspell -> AA ->
Emberwalk ->
End Of Days -> AA
Surtr’s Tips and Tricks
Surtr can build tank or damage depending on your role.
Surtr’s passive can heal.
Skill 2 (Giant’s Grasp) stunning enemies ahead.
Skill 4 (End Of Days) can escape or engage in combat.
Surtr is Weak Against
Surtr is synergies with
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