Hey, I’m Zathong and this guide is about Horus Build in Smite Season 10.
Best Horus build guides for Smite 2023. I works hard to keep my’s Smite builds and guides updated, and will help you craft the best Horus build for the meta. Learn more about Horus’s abilities, Items, Relics.
The Rightful Heir
WARRIOR | EGYPTIAN | MELEE | PHYSICAL
God Tier: B
Conquest | Joust | Duel | |
Win Rate | 52.46% | 51.13% | 30.67% |
Pick Rate | 9.81% | 11.54% | 0.37% |
Ban Rate | 2.20% | 22.70% | 0.21% |
Horus build Season 10
Horus is a Warrior God has good damage, high mobility and defense. He is a poke and excellent team work. So, I suggest you should use Horus solo, jungle, support.
Best build Horus: Solo/Jungle/Support.
Horus build Solo
If you like Horus solo, you can refer this way. This is a build from personal opinions and hope to receive your comments.
Start
- Warding Sigil
- Healing Potion
- Mana Potion
Relics
- Teleport Fragment
- Greater Teleport Fragment
- Heroic Teleport
- Blink Rune
- Greater Blink Rune
- Corrupted Blink Rune
Shard Relics
- Wing Shard
- Carapace Shard
- Horn shard
Full Items
- Sigil Of The Old Guard
- Golden Blade
- Breastplate of Valor
- Caduceus Club
- Genji’s Guard
- Mail of Renewal
Items Upgrade
Warding Sigil -> Sigil Of The Old Guard
- Warding Sigil
- Sigil Of The Old Guard
Passive – You gain 5% damage mitigation. whenever you are hit by an ability you gain a stack of rebuke, providing an additional 4% damage mitigation for 8s. this occurs only once per ability cast. this can stack up to three times.
- +35 physical power
- +45 physical protection
- +75 magical protection
- +200 health
Katana -> Thousand Fold Blade -> Golden Blade
- Katana
- Thousand Fold Blade
- Golden Blade
Passive – All basic attacks will also hit enemies within a 15 unit radius of the target for 50% of the damage to gods, minions and jungle camps.
- +35 physical power
- +20% attack speed
- +7% movement speed
Breastplate -> Silver Breastplate -> Breastplate of Valor
- Breastplate
- Silver Breastplate
- Breastplate of Valor
- +65 physical protection
- +300 mana
- +10 mp5
- +20% cooldown reduction
Enchanted Buckler -> Warded Shield -> Caduceus Club
- Enchanted Buckler
- Warded Shield
- Caduceus Club
Aura – Allied gods within 70 units have their healing increased by 20%.
- +20 physical power
- +30 physical protection
- +30 magical protection
- +100 health
Enchanted Kusari -> Spellbound Kusari -> Genji’s Guard
- Enchanted Kusari
- Spellbound Kusari
- Genji’s Guard
passive – when you take magical damage from abilities your cooldowns are reduced by 3s. this can only occur once every 30s.
- +150 health
- +70 magical protection
- +40 mp5
- +10% cooldown reduction
Glowing Emerald -> Emerald Mail -> Mail of Renewal
- Glowing emerald
- Emerald Mail
- Mail of Renewal
Passive – When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 4. Max of 5 stacks, lasts for 5s each. at max stacks, upon being hit you are immediately healed for 15% of your maximum health. allies within 35 units heal for 15% of their maximum health over 10s. This effect can only occur once every 60 seconds.
- +250 health
- +15 hp5
- +30 physical protection
- +30 magical protection
Horus build Jungle
If you like Horus Jungle, you can refer this way. This is a build from personal opinions and hope to receive your comments.
Start
- Manikin Scepter
- Healing Potion
Relics
- Blink Rune
- Greater Blink Rune
- Corrupted Blink Rune
- Purification Beads
- Greater Purification Beads
- Chaotic Beads
Full Items
- Manikin Hidden Blade
- Hydra’s Lament
- Gladiator’s Shield
- Transcendence
- Caduceus Club
- Runeforged Hammer
Items Upgrade
Manikin Scepter -> Manikin Hidden Blade
- Manikin Scepter
- Manikin Hidden Blade
Passive – If you have not taken or dealt damage in the last 5s and hit an enemy god, jungle monster, or jungle boss, they immediately take 20% of their current health as physical damage and are slowed by 20% for 5s.
- +90 magical power
- +60 physical power
- +30 physical protection
- +5 damage reduction
Morningstar -> Hydra’s Star -> Hydra’s Lament
- Morningstar
- Hydra’s Star
- Hydra’s Lament
Passive – For 8s after using an ability, your next basic attack will deal an additional 35% damage. abilities that function like basic attacks do not benefit from this. passive – this item grants 2.5 mp5 per 10% of your missing mana.
- +40 physical power
- +10% physical penetration
- +10% cooldown reduction
- +200 Mana
Round Shield -> Tower Shield -> Gladiator’s Shield
- Round Shield
- Tower Shield
- Gladiator’s Shield
Passive – When damaging an enemy god with an ability you deal an additional 15 + 35% of your Protections from items and abilities. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.
- +50 Physical Protection
- +150 Health
- +25 HP5
- +10% Cooldown Reduction
Morningstar -> Charged Morningstar -> Transcendence
- Morningstar
- Charged Morningstar
- Transcendence
Passive – You permanently gain 15 mana per stack, and receive 5 stacks for a god kill, and 1 stack for a minion kill (max. 50 stacks). 3% of your mana is converted to physical power. at 50 stacks this item evolves, gaining 10% cooldown reduction.
- +35 physical power
- +300 mana
- +10 mp5
Enchanted Buckler -> Warded Shield -> Caduceus Club
- Enchanted Buckler
- Warded Shield
- Caduceus Club
Aura – Allied gods within 70 units have their healing increased by 20%.
- +30 Physical Power
- +250 Health
- +20 MP5
Cudgel -> Heavy Hammer -> Runeforged Hammer
- Cudgel
- Heavy Hammer
- Runeforged Hammer
Passive – Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 10% more damage. This can only occur once every 20 seconds.
- +35 Physical Power
- +250 Health
- +15 HP5
- +20 MP5
Horus build Support
If you like Horus support, you can refer this way. This is a build from personal opinions and hope to receive your comments.
Start
- Benevolence
- Mana Potion
- Chalice of Healing
Relics
- Blink Rune
- Greater Blink Rune
- Scorching Blink Rune
- Sundering Spear
- Greater Sundering Spear
- Sundering Blast
Full Items
- Compassion
- Gauntlet of Thebes
- Gladiator’s Shield
- Manticore’s Spikes
- Spectral Armor
- Spirit Robe
Items Upgrade
Benevolence -> Compassion
- Benevolence
- Compassion
Aura – You gain 8 gp5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 15%, up to a maximum of 100 damage. the reduced damage is redirected to you as magical damage. If you would die from this damage it does not get reduced or redirected.
- +60 magical protection
- +300 health
- +45 hp5
- +15 mp5
Glowing Emerald -> Emerald Mail -> Gauntlet of Thebes
- Glowing emerald
- Emerald Mail
- Gauntlet of Thebes
Passive – Assists on a minion give 1 stack and god kills and assists give 5 stacks. Stacks provide 1 physical and magical protection. At 55 stacks this item evolves, providing an aura of 10 physical protection and 10 magical protection.
- +250 health
- +15 hp5
Round Shield -> Tower Shield -> Gladiator’s Shield
- Round Shield
- Tower Shield
- Gladiator’s Shield
Passive – When damaging an enemy god with an ability you deal an additional 15 + 35% of your Protections from items and abilities. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.
- +50 Physical Protection
- +150 Health
- +25 HP5
- +10% Cooldown Reduction
Mystical Earring -> Rose Spike Earrings -> Manticore’s Spikes
- Mystical Earring
- Rose Spike Earrings
- Manticore’s Spikes
When you hit an enemy god with hard crowd control, they drop spikes on the ground that lasts for 7s. when you or an allied god pick up a spike, they gain a buff that causes their next ability to deal bonus magic damage equal to 3% of their own max hp. this effect lasts 15s and is doubled if you are the one who picks up the spike.
- +35 physical protection
- +35 magical protection
- +300 health
- +20 mp5
Breastplate -> Silver Breastplate -> Spectral Armor
- Breastplate
- Silver Breastplate
- Spectral Armor
Passive – Physical critical strikes bonus damage taken is decreased by 40%.
- +60 physical protection
- +200 health
- +300 mana
- +10 mp5
Cloak -> Cloak of Concentration -> Spirit Robe
- cloak
- Cloak of Concentration
- Spirit Robe
Passive – you gain an additional 15% damage mitigation for 3s whenever you are hit with a hard crowd control effect or root. this can only occur once every 15 seconds.
- +40 physical protection
- +40 magical protection
- +10% cooldown reduction
- +20% crowd control reduction

Horus’s Ability
Passive: Resolute
Each time Horus is damaged by an enemy god, Horus gains a stack of Resolute. If Set is the god damaging Horus, Horus gains 2 stacks. Each stack increases Horus’ Protections and CCR. Resolute stacks to a max count of 10 for 3s. When Resolute fades, Horus is healed based on the amount of stacks.
- Protections per Stack: 1.5
- CCR per Stack: 1.5%
- Heal per Stack: 2 +0.75 per Level
Skill 1: Updraft
Horus uses his wings to create an updraft around himself, knocking nearby enemies into the air. Using the currents from the updraft, Horus’ next Basic Attack within 5s will create a gust of wind that travels forward, damaging enemies and slowing them for 2.5s. This attack cannot crit. Enemies that are knocked up when hit take bonus damage.
- Damage: 50/95/140/185/230 (+60% of your Physical Power)
- Gust Damage: 14/23/32/41/50 +100% of your Basic Attack Damage
- Gust Bonus Damage: 1.5x
- Gust Slow: 25%
Skill 2: Fracture
Horus dashes forward a short distance, ready to strike with his weapon. If Horus hits a god he stops and stuns the god for 1.25s. He will then wind up a heavy cleave. Enemies hit have their Protections reduced for 3s.
- Dash Damage: 70/95/120/145/170 (+30% of your Physical Power)
- Cleave Damage: 60/95/120/155/190 (+50% of your Physical Power)
- Protection Reduction: 10/15/20/25/30
Skill 3: Protector’s Surge
Horus rushes to the aid of an ally. After selecting an ally, Horus will fly to their location before descending. Upon landing, the selected ally and all nearby allies have their health restored and gain protections for 3s.
- Heal: 50/100/150/200/250 (+10% of your Physical Power)
- Protection Buff: 10/15/20/25/30
Ultimate: To The Skies!
Horus sends a mirror image of himself into the sky that scouts for a location to fly to. Upon selecting a ground location, Horus will begin to channel for 2s. Allies near Horus after these 2 seconds are flown to the location Horus’ image chose. Horus and his allies land with such force, enemies take damage and are knocked away from the landing location. Horus and allies at the landing location gain a protective shield.
- Damage: 150/250/350/450/550 (+80% of your Physical Power)
- Shield: 160/240/320/400/480
Horus’s Skill Order
- Updraft
- Fracture
- Protector’s Surge
- To The Skies!
Skill Order: Updraft (Skill 1) > Fracture (Skill 2) > Protector’s Surge (Skill 3) > To The Skies! (Skill 4).
Combo Horus
Combo 1: Fracture ->
Updraft.
Combo 2: Fracture -> AA ->
Updraft -> AA.
Combo 3: Protector’s Surge ->
Updraft.
Combo 4: To The Skies! ->
Fracture ->
Updraft ->
Protector’s Surge.
Horus’s Tips and Tricks
Horus can swoop into enemies and stun them with skill 2 (Fracture).
When using the ultimate (To The Skies!) if you are on the ground you will still be hit.
Horus is Weak Against
Horus’s Lore
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