Hey, I’m Zathong and this guide is about King Arthur Build in Smite Season 10.
Best King Arthur build guides for Smite 2023. I works hard to keep my’s Smite builds and guides updated, and will help you craft the best King Arthur build for the meta. Learn more about King Arthur’s abilities, Items, Relics.
Wielder of Excalibur
WARRIOR | ARTHURIAN | MELEE | PHYSICAL
King Arthur build Season 10
King Arthur is a Warrior God has constant damage, good crowd control, great mobility and escapes. So, I suggest you should use King Arthur solo.
Best build King Arthur: Solo (Damage/Tank).
King Arthur build Solo
If you like King Arthur solo, you can refer this way. This is a build from personal opinions and hope to receive your comments.
Start
- Damage
- Warrior’s Axe
- Round Shield
- Healing Potion
- Tank
- Bluestone Pendant
- Chalice of Healing
- Multi Potion
Relics
- Teleport Fragment
- Greater Teleport Fragment
- Heroic Teleport
- Shield Of Thorns
- Greater Shield Of Thorns
- Thorns Of Overgrowth
Shard Relics
- Wing Shard
Full Items
- Damage
- Sundering Axe
- Gladiator’s Shield
- Soul Eater
- Sovereignty
- Genji’s Guard
- Spectral Armor
- Tank
- Bluestone Brooch
- Stone of Gaia
- Gladiator’s Shield
- Genji’s Guard
- Oni Hunter’s Garb
- Pridwen
Items Upgrade
Warrior’s Axe -> Sundering Axe
- Warrior’s Axe
- Sundering Axe
Passive – Damaging an enemy god steals 2% (+2% of your protection from items) of their current health away from your target and restores it to you. this effect can only occur once every 10s.
- +40 physical power
- +65 magical power
- +30 physical protection
- +30 magical protection
Bluestone Pendant -> Bluestone Brooch
- Bluestone Pendant
- Bluestone Brooch
Passive – Enemies hit by your damaging abilities take an additional 50 (+6% of their current health) as physical damage over 2s. (max 2 stacks)
- +45 physical power
- +200 health
- +30 hp5
- +30 mp5
Round Shield -> Tower Shield -> Gladiator’s Shield
- Round Shield
- Tower Shield
- Gladiator’s Shield
Passive – When damaging an enemy god with an ability you deal an additional 15 + 35% of your Protections from items and abilities. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.
- +50 Physical Protection
- +150 Health
- +25 HP5
- +10% Cooldown Reduction
Glowing Emerald -> Emerald Talisman -> Stone of Gaia
- Glowing emerald
- Emerald Talisman
- Stone of Gaia
Passive – If you are hit by a knockup, knockback, pull, or grab you gain 8% of your max health over the next 5 seconds. this effect does not trigger on vortexes. can only occur once every 45s. Passive – regenerates 0.5% of your max health every second.
- +400 health
- +25 hp5
- +15 mp5
Spiked Gauntlet -> Bound Gauntlet -> Soul Eater
- Spiked gauntlet
- Bound Gauntlet
- Soul Eater
Passive – Your abilities heal you for 5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, large jungle monsters and bosses provide 5 stacks. At 100 stacks soul eater evolves, gaining 15 physical power, 5% physical lifesteal, and causing abilities to heal you for 20% of damage dealt.
- +25 physical power
- +10% physical lifesteal
- +10% physical penetration
- +10% cooldown reduction
Enchanted Kusari -> Spellbound Kusari -> Genji’s Guard
- Enchanted Kusari
- Spellbound Kusari
- Genji’s Guard
passive – when you take magical damage from abilities your cooldowns are reduced by 3s. this can only occur once every 30s.
- +150 health
- +70 magical protection
- +40 mp5
- +10% cooldown reduction
Enchanted Kusari -> Spellbound Kusari -> Oni Hunter’s Garb
- Enchanted Kusari
- Spellbound Kusari
- Oni Hunter’s Garb
Passive – For each enemy god within 55 units of you, you gain a stack of 3% damage mitigation. this caps at 3 stacks.
- +200 health
- +60 magical protection
- +30 mp5
- +20% crowd control reduction
Breastplate -> Silver Breastplate -> Spectral Armor
- Breastplate
- Silver Breastplate
- Spectral Armor
Passive – Physical critical strikes bonus damage taken is decreased by 40%.
- +60 physical protection
- +200 health
- +300 mana
- +10 mp5
Iron Mail -> Steel Mail -> Sovereignty
- Iron Mail
- Steel Mail
- Sovereignty
Aura – Allied gods within 70 units have their physical protections increased by 15 and their hp5 increased by 25.
- +250 health
- +40 physical protection
Gem Of Fate -> Knight’s Shield -> Pridwen
- Gem Of Fate
- Knight’s Shield
- Pridwen
Passive – When your ultimate ability has finished casting, you gain a shield equal to 90% of your protections from items and abilities for 5s. when destroyed, by timing out or being depleted, it explodes and deals magical damage equal to 75% of the shield’s initial health and slows targets by 25% for 3s. this can only occur once every 45 seconds.
- +30 physical protection
- +30 magical protection
- +20% cooldown reduction

King Arthur’s Ability
Passive: Steadfast
Each ability that damages a god results in a stack of Steadfast, reducing damage taken and increasing energy gain. Each time King Arthur uses an ability he swaps between his Standard and Combo Abilities. All abilities are Instant Cast. Attack Speed and Item Passives do not benefit his Basic Attacks. Attack Speed increases his energy gain.
- Damage Mitigation: 1% per Stack
- Bonus Energy Gain: 20% per Stack
- Duration: 15s
- Max Stacks: 4
- Attack Speed Conversion: 33%
Skill 1: Overhead Slash (Hamstring)
Standard: King Arthur deals a devastating overhead blow in Melee range that creates a slashing attack that travels forwards. Enemies hit by the Melee strike take bonus damage from the Slicing attack. Combo: King Arthur swipes low, crippling and damaging enemies that are struck.
- Slash Damage: 60/115/170/225/280 (60% of your Physical Power)
- Melee Bonus Damage: 30/35/40/45/50%
- Combo Damage: 60/120/180/240/300 (+60% of your Physical Power)
- Cripple Duration: 1.25s
- Energy Gain: 3
Skill 2: Battle Stomp (Uppercut)
Standard: King Arthur stomps on the ground with heavy force, causing enemies around him to take damage and become slowed. Combo: King Arthur charges forward, stopping on first god hit. At the end of the charge King Arthur unleashes an uppercut, knocking up enemies into the air.
- Stomp Damage: 40/65/90/115/140 (40% of your Physical Power)
- Slow: 20/25/30/35/40%
- Slow Duration: 2.5s
- Uppercut Damage: 50/95/140/185/230 (40% of your Physical Power)
- Energy Gain: 4
Skill 3: Twin Cleave (Bladestorm)
Standard: King Arthur unleashes two cleave attacks while charging forward. Enemies hit by a cleave take damage and have their protections reduced. Combo: King Arthur swings Excalibur around him, charging forward and damaging enemies 5 times before winding up a final strike that deals more damage. King Arthur is immune to Knockup for the duration.
- Cleave Damage: 35/60/85/110/135 (30% of your Physical Power)
- Protection Shred: 7%
- Spin Damage: 10/30/50/70/90 (+15% of your Physical Power)
- Final Damage: 30/80/130/180/230 (40% of your Physical Power)
- Energy Gain: 1.5
Ultimate: Sundering Strike (Excalibur’s Wrath)
35 Energy: King Arthur winds up a massive jab, charging forwards slightly before striking. Enemies hit by this jab are stunned for 1s. 80 Energy: King Arthur charges forward with Excalibur drawn. If King Arthur hits an enemy god, he launches them into the air and unleashes a barrage of 6 attacks, after which he launches them back to the ground dealing damage to the target and any enemy below.
- Jab Damage: 100/155/210/265/320 (+65% of your Physical Power)
- Damage Per Hit: 10/25/40/55/70 (+10% of your Physical Power)
- Max HP Damage: 2% Per Hit
- Landing Damage: 50/100/150/200/250 (+50% of your Physical Power)
- Max HP Damage: 5/6/7/8/9% Landing Hit
King Arthur’s Skill Order
- Overhead Slash (Hamstring)
- Battle Stomp (Uppercut)
- Twin Cleave (Bladestorm)
- Sundering Strike (Excalibur’s Wrath)
Skill Order: Overhead Slash (Hamstring) (Skill 1) > Twin Cleave (Bladestorm) (Skill 3) > Battle Stomp (Uppercut) (Skill 2) > Sundering Strike (Excalibur’s Wrath) (Skill 4).
Combo King Arthur
Combo 1: Twin Cleave ->
Uppercut ->
Overhead Slash.
Combo 2: Hamstring ->
Twin Cleave ->
Bladestorm.
Combo 3: Excalibur’s Wrath ->
Hamstring ->
Battle Stomp ->
Uppercut ->
Sundering Strike.
Combo 4: Uppercut ->
Overhead Slash ->
Hamstring ->
Battle Stomp ->
Bladestorm ->
Twin Cleave.
Combo 5: Twin Cleave ->
Uppercut ->
Overhead Slash ->
Hamstring ->
Battle Stomp ->
Bladestorm ->
Sundering Strike ->
Excalibur’s Wrath.
King Arthur’s Tips and Tricks
King Arthur has good healing ability, so he is not afraid to trade moves with enemies.
Careful with the gods have crowd control skills. They can stun and attack you by surprise.
King Arthur is Weak Against
King Arthur’s Lore
Warriors God Smite
Achilles | Amaterasu | Bellona | Chaac | Cu Chulainn | Erlang Shen | Gilgamesh | Guan Yu | Hercules | Horus | King Arthur | Mulan | Nike | Odin | Osiris | Sun Wukong | Tyr | Vamana | Shiva -> View All Gods