Hey, I’m Zathong and this guide is about Achilles Build in Smite Season 10.
Best Achilles build guides for Smite 2023. I works hard to keep my’s Smite builds and guides updated, and will help you craft the best Achilles build for the meta. Learn more about Achilles’s abilities, Items, Relics.

Hero of the Trojan War
WARRIOR | GREEK | MELEE | PHYSICAL
Achilles build Season 10
Achilles is a Warrior God has high damage, versatile, high sustain and good tankiness. So, I suggest you should use Achilles solo, jungle, support.
Best build Achilles: Solo, Jungle, Support.
Achilles build Solo
If you like Achilles solo, you can refer this way. This is a build from personal opinions and hope to receive your comments.
Start
- Warrior’s Axe
- Spiked gauntlet
- Multi Potion
- Healing Potion
Relics
- Teleport Fragment
- Greater Teleport Fragment
- Heroic Teleport
- Shield Of Thorns
- Greater Shield Of Thorns
- Thorns Of Overgrowth
Shard Relics
- Wing Shard
Full Items
- Sundering Axe
- Soul Eater
- Mystical Mail
- Gladiator’s Shield
- Winged Blade
- Spirit Robe
Items Upgrade
Warrior’s Axe -> Sundering Axe
- Warrior’s Axe
- Sundering Axe
Passive – Damaging an enemy god steals 2% (+2% of your protection from items) of their current health away from your target and restores it to you. this effect can only occur once every 10s.
- +40 physical power
- +65 magical power
- +30 physical protection
- +30 magical protection
Spiked Gauntlet -> Bound Gauntlet -> Soul Eater
- Spiked gauntlet
- Bound Gauntlet
- Soul Eater
Passive – Your abilities heal you for 5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, large jungle monsters and bosses provide 5 stacks. At 100 stacks soul eater evolves, gaining 15 physical power, 5% physical lifesteal, and causing abilities to heal you for 20% of damage dealt.
- +25 physical power
- +10% physical lifesteal
- +10% physical penetration
- +10% cooldown reduction
Iron Mail -> Steel Mail -> Mystical Mail
- Iron Mail
- Steel Mail
- Mystical Mail
Aura – All enemies within 25 units are dealt 20 (+1 per level) magical damage per second.
- +250 health
- +40 physical protection
- +20% crowd control reduction
Round Shield -> Tower Shield -> Gladiator’s Shield
- Round Shield
- Tower Shield
- Gladiator’s Shield
Passive – When damaging an enemy god with an ability you deal an additional 15 + 35% of your Protections from items and abilities. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.
- +50 Physical Protection
- +150 Health
- +25 HP5
- +10% Cooldown Reduction
Ancient Blade -> Adventurer’s Blade -> Winged Blade
- Ancient Blade
- Adventurer’s Blade
- Winged Blade
Passive – When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.
- +25 magical protection
- +200 health
- +10% crowd control reduction
- +7% movement speed
Cloak -> Cloak of Concentration -> Spirit Robe
- cloak
- Cloak of Concentration
- Spirit Robe
Passive – you gain an additional 15% damage mitigation for 3s whenever you are hit with a hard crowd control effect or root. this can only occur once every 15 seconds.
- +40 physical protection
- +40 magical protection
- +10% cooldown reduction
- +20% crowd control reduction
Achilles build Jungle
If you like Achilles jungle, you can refer this way. This is a build from personal opinions and hope to receive your comments.
Start
- Bumba’s Dagger
- Healing Potion
Relics
- Blink Rune
- Greater Blink Rune
- Corrupted Blink Rune
- Purification Beads
- Greater Purification Beads
- Chaotic Beads
Full Items
- Bumba’s Hammer
- Jotunn’s Wrath
- The Crusher
- Gladiator’s Shield
- Heartseeker
- Spirit Robe
Items Upgrade
Bumba’s Dagger -> Bumba’s Hammer
- Bumba’s Dagger
- Bumba’s Hammer
Passive – After casting an ability your next basic attack deals an additional 70 true damage. After hitting a basic attack empowered by bumba’s hammer, your active cooldowns are reduced by 0.5s and you are healed for 100 health.
- +50 physical power
- +70 magical power
- +150 health
- +10% cooldown reduction
Mace -> Heavy Mace -> Jotunn’s Wrath
- Mace
- Heavy Mace
- Jotunn’s Wrath
- +45 physical power
- +150 mana
- +10 physical penetration
- +20% cooldown reduction
Mace -> Heavy Mace -> The Crusher
- Mace
- Heavy Mace
- The Crusher
Passive – enemies hit by your damaging abilities take an additional 20 physical damage + 20% of your physical power over 2s.
- +40 physical power
- +10% attack speed
- +15 physical penetration
Round Shield -> Tower Shield -> Gladiator’s Shield
- Round Shield
- Tower Shield
- Gladiator’s Shield
Passive – When damaging an enemy god with an ability you deal an additional 15 + 35% of your Protections from items and abilities. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.
- +50 Physical Protection
- +150 Health
- +25 HP5
- +10% Cooldown Reduction
Morningstar -> Charged Morningstar -> Heartseeker
- Morningstar
- Charged Morningstar
- Heartseeker
Passive – Your abilities deal an additional 3% of the targets maximum health as physical damage. If you have over 200 physical power, your ability bonus damage scales up. This effect reaches a maximum of 6% maximum health damage at 350 physical power. Subsequent hits on the same target do 75% bonus damage for the next 3s.
- +65 physical power
- +200 mana
- +20 mp5
- +10% physical penetration
Cloak -> Cloak of Concentration -> Spirit Robe
- cloak
- Cloak of Concentration
- Spirit Robe
Passive – you gain an additional 15% damage mitigation for 3s whenever you are hit with a hard crowd control effect or root. this can only occur once every 15 seconds.
- +40 physical protection
- +40 magical protection
- +10% cooldown reduction
- +20% crowd control reduction
Achilles build Support
If you like Achilles support, you can refer this way. This is a build from personal opinions and hope to receive your comments.
Start
- Sentinel’s Gift
- Healing Potion
Relics
- Magic Shell
- Greater Magic Shell
- Fortifying Shell
- Heavenly Wings
- Greater Heavenly Wings
- Entangling Wings
Full Items
- Sentinel’s Embrace
- Gauntlet of Thebes
- Gladiator’s Shield
- Sovereignty
- Pridwen
- Relic Dagger
Items Upgrade
Sentinel’s Gift -> Sentinel’s Embrace
- Sentinel’s Gift
- Sentinel’s Embrace
Aura – You gain 6 gp5 if you have the lowest gold on your team. evenly split 80 physical and magical protection among all allied gods within 55 units and yourself. if you are alone you only gain 40 physical and magical protections.
- +30 physical protection
- +30 magical protection
- +200 health
- +20 mp5
Glowing Emerald -> Emerald Mail -> Gauntlet of Thebes
- Glowing emerald
- Emerald Mail
- Gauntlet of Thebes
Passive – Assists on a minion give 1 stack and god kills and assists give 5 stacks. Stacks provide 1 physical and magical protection. At 55 stacks this item evolves, providing an aura of 10 physical protection and 10 magical protection.
- +250 health
- +15 hp5
Round Shield -> Tower Shield -> Gladiator’s Shield
- Round Shield
- Tower Shield
- Gladiator’s Shield
Passive – When damaging an enemy god with an ability you deal an additional 15 + 35% of your Protections from items and abilities. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.
- +50 Physical Protection
- +150 Health
- +25 HP5
- +10% Cooldown Reduction
Iron Mail -> Steel Mail -> Sovereignty
- Iron Mail
- Steel Mail
- Sovereignty
Aura – Allied gods within 70 units have their physical protections increased by 15 and their hp5 increased by 25.
- +250 health
- +40 physical protection
Gem Of Fate -> Knight’s Shield -> Pridwen
- Gem Of Fate
- Knight’s Shield
- Pridwen
Passive – When your ultimate ability has finished casting, you gain a shield equal to 90% of your protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes and deals magical damage equal to 75% of the shield’s initial health and slows targets by 25% for 3s. this can only occur once every 45 seconds.
- +30 physical protection
- +30 magical protection
- +20% cooldown reduction
Ancient Blade -> Adventurer’s Blade -> Relic Dagger
- Ancient Blade
- Adventurer’s Blade
- Relic Dagger
Passive – Your relics receive 40s cooldown reduction
- +350 health
- +10% cooldown reduction
- +10% crowd control reduction
- +7% movement speed

Achilles’s Ability
Passive: Gift of the Gods
Achilles adapts to the tide of Battle. While in the Fountain, Achilles can choose to wear armor, granting him bonus Health and Protections, or forgo it, granting him bonus Movement Speed and Physical Power. To swap, use Achilles’ Basic Attack while the Passive targeter is active.
- Health Bonus: 25 +15 per Level
- Protections Bonus: 5 +2 per Level
- Movement Speed Bonus: 1% +.25% per Level
- Physical Power Bonus: 3 +2 per Level
Skill 1: Shield of Achilles
Achilles punches forward with the edge of his Shield, inflicting massive damage and stunning enemy targets hit by the impact. The force of his punch continues to radiate past his initial target area, dealing 85% damage to targets farther away.
- Damage: 100/155/210/265/320 (90% of your Physical Power)
- Stun Duration: 1s
Skill 2: Radiant Glory
Achilles is blessed by the gods, giving him bonus Physical Power, Protections, and Crowd Control Reduction for 6 seconds. While this blessing is active, Achilles will heal himself upon successfully damaging enemies with abilities.
- Heal: 20/23/26/29/32 (10% of your Physical Power)
- Max Heals per Ability: 2/2/3/3/4
- Physical Power: +6/7/8/9/10%
- Protections: +10/12.5/15/17.5/20%
- Crowd Control Reduction: 20%
Skill 3: Combat Dodge
Achilles dodges his enemies’ attacks before striking them in swift response. If Achilles successfully hits an enemy god with this strike, Achilles can use this ability once more before it goes on Cooldown.
- Damage: 50/85/120/155/190 (+45% of your Physical Power)
Ultimate: Fatal Strike
Achilles dashes forward and attacks. While dashing, Achilles will pass through minions, stop and hit the first enemy god he encounters, dealing damage to all he hits and executing gods below 30% Health. If Achilles kills a god with this ability, he can use it again, up to 5 times. As Achilles successfully Executes his enemies, he becomes more reckless in combat and leaves his heel exposed. Achilles will become more susceptible to damage, stacking up to 5 times.
- Damage: 180/270/360/450/540 (100% of your Physical Power)
- Execute Threshold: 30%
- Damage Taken Increase: 5%
Achilles’s Skill Order
- Shield of Achilles
- Radiant Glory
- Combat Dodge
- Fatal Strike
Skill Order: Shield of Achilles (Skill 1) > Combat Dodge (Skill 3) > Radiant Glory (Skill 2) > Fatal Strike (Skill 4).
Combo Achilles
Combo 1: Combat Dodge ->
Shield of Achilles -> AA ->
Combat Dodge.
Combo 2: Radiant Glory ->
Combat Dodge -> AA ->
Combat Dodge.
Combo 3: Radiant Glory ->
Combat Dodge ->
Shield of Achilles -> AA ->
Combat Dodge -> AA ->
Fatal Strike.
Achilles’s Tips and Tricks
To maximize Achilles’s damage, you need to combine between basic attack after using his skills.
Using Fatal Strike (Skill 4) as an escape tool, or for the CC immunity.
Achilles is Weak Against
Achilles’s Lore
Warriors God Smite
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