Hey, I’m Zathong and this guide is about Shiva Build in Smite Season 10.
Best Shiva build guides for Smite 2023. I works hard to keep my’s Smite builds and guides updated, and will help you craft the best Shiva build for the meta. Learn more about Shiva’s abilities, Items, Relics.
Shiva the Destroyer will join Smite in February as the first god of Season 10.
The Destroyer
WARRIOR | HINDU | MELEE | PHYSICAL
God Tier: S
Conquest | Joust | Duel | |
Win Rate | 49.46% | 52.32% | 30.47% |
Pick Rate | 3.97% | 6.14% | 0.32% |
Ban Rate | 2.65% | 10.10% | 0.48% |
Shiva build Season 10
Shiva is a Warrior God has high damage, good heal, high area effect. He’s useful in teamfights. So, I suggest you should use Shiva solo.
Best build Shiva: Solo.
Shiva build Solo
If you like Shiva solo, you can refer this way. This is a build from personal opinions and hope to receive your comments.
Start
- Bluestone Pendant
- Healing Potion
- Multi Potion
Relics
- Teleport Fragment
- Greater Teleport Fragment
- Persistent Teleport
- Blink Rune
- Greater Blink Rune
- Corrupted Blink Rune
Shard Relics
- Wing Shard
Full Items
- Bluestone Brooch
- Breastplate Of Determination
- Gladiator’s Shield
- Caduceus Club
- Manticore’s Spikes
- Mantle of Discord
Or
- Bluestone Brooch
- Gladiator’s Shield
- Manticore’s Spikes
- Breastplate Of Determination
- Genji’s Guard
- Spirit Robe
Items Upgrade
Bluestone Pendant -> Bluestone Brooch
- Bluestone Pendant
- Bluestone Brooch
Passive – Enemies hit by your damaging abilities take an additional 50 (+6% of their current health) as physical damage over 2s. (max 2 stacks)
- +45 physical power
- +200 health
- +30 hp5
- +30 mp5
Breastplate Of Determination
- Silver Breastplate
- Breastplate of Valor
- Breastplate Of Determination
Glyph – each time you are hit by an ability, gain a stack of 5 protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. once you reach max stacks of both kinds, gain a burst of 20% movement speed and double your protections gained by this effect for 8s, after which all stacks are removed.
- +65 physical protection
- +300 mana
- +10 mp5
- +20% cooldown reduction
Round Shield -> Tower Shield -> Gladiator’s Shield
- Round Shield
- Tower Shield
- Gladiator’s Shield
Passive – When damaging an enemy god with an ability you deal an additional 15 + 35% of your Protections from items and abilities. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.
- +50 Physical Protection
- +150 Health
- +25 HP5
- +10% Cooldown Reduction
Enchanted Buckler -> Warded Shield -> Caduceus Club
- Enchanted Buckler
- Warded Shield
- Caduceus Club
Aura – Allied gods within 70 units have their healing increased by 20%.
- +30 Physical Power
- +250 Health
- +20 MP5
Cloak -> Cloak of Concentration -> Mantle of Discord
- cloak
- Cloak of Concentration
- Mantle of Discord
Passive – If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to crowd control for 1s. this effect cannot trigger more than once every 110s.
- +55 physical protection
- +55 magical protection
- +10% cooldown reduction
Mystical Earring -> Rose Spike Earrings -> Manticore’s Spikes
- Mystical Earring
- Rose Spike Earrings
- Manticore’s Spikes
When you hit an enemy god with hard crowd control, they drop spikes on the ground that lasts for 7s. when you or an allied god pick up a spike, they gain a buff that causes their next ability to deal bonus magic damage equal to 3% of their own max hp. this effect lasts 15s and is doubled if you are the one who picks up the spike.
- +35 physical protection
- +35 magical protection
- +300 health
- +20 mp5
Enchanted Kusari -> Spellbound Kusari -> Genji’s Guard
- Enchanted Kusari
- Spellbound Kusari
- Genji’s Guard
Passive – When you take magical damage from abilities your cooldowns are reduced by 3s. This can only occur once every 30s.
- +150 health
- +70 magical protection
- +40 mp5
- +10% cooldown reduction
Cloak -> Cloak of Concentration -> Spirit Robe
- cloak
- Cloak of Concentration
- Spirit Robe
Passive – you gain an additional 15% damage mitigation for 3s whenever you are hit with a hard crowd control effect or root. this can only occur once every 15 seconds.
- +40 physical protection
- +40 magical protection
- +10% cooldown reduction
- +20% crowd control reduction

Shiva’s Ability
Passive – Samsara
Shiva cycles between the states of Bliss and Destruction by dealing damage to enemy gods with attacks and abilities. Each state provides benefits to himself and allies or hindrances to enemies. On switching between states Shiva’s non-ultimate ability cooldowns are reduced by 2s.
- HP5/MP5 Buff Aura: 4 +0.5 per level
- HP5/MP5 Debuff Aura: 2 +0.5 per level
Skill 1 – Emblazoned Sweep
Shiva’s trident is emblazoned with the fire of Agni as he spins it around dealing damage, pulling in enemies and leaving behind a firewall at the edge. Bliss – Allies gain a Movement Speed buff on passing the firewall. Destruction – Enemies suffer a Protection Reduction debuff on passing the firewall.
- Spin Damage: 65/120/175/230/285 (+70% of your Physical Power)
- Fire Damage: 10/20/30/40/50 (+10% of your Physical Power)
- Movement Speed Buff: 20% for 3s
- Protection Reduction: 4/8/12/16/20 for 3s
- Fire Persist Time: 4s
Skill 2 – Damaru’s Tempo
Shiva hits the butt of his trident down into the ground, shaking the damaru drum and causing energy to dissipate and damage enemies. Depending on the selection, enemies in the chosen segment are knocked up as well. Bliss – Allies gain an Attack Speed buff if the energy passes through them. Destruction – Enemies suffer an Attack Speed debuff if the energy passes through them.
- Damage: 100/150/200/250/300 (+65% of your Physical Power)
- Attack Speed Buff: 25% for 4s
- Attack Speed Debuff: 25% for 4s
Skill 3 – Pillar of Dawn
Shiva dashes into a pillar of fire where he meditates for a short duration, taking reduced damage and CC Immune, before being able to dash out again. Each dash deals damage to enemies and as he meditates the pillar emits an aura. Bliss – Allies in the aura gain a block stack while Shiva gains up to 3 after leaving. Destruction – Enemies in the aura suffer constant damage.
- Damage: 65/95/125/155/185 (+30% of your Physical Power)
- Aura Damage: 7/11/15/19/23 (+4% of your Physical Power) every 0.25s
- Damage Mitigation: 50%
Ultimate – Shiva Tandava
Shiva performs his Tandava, channeling for the next 6 with CC Immunity and 25% damage mitigation. Every 1.5s he performs a step that can be preselected. Step one – Ally Healing and Mana restore. Step two – 50% Damage and Healing and also amplification of next step radius and effects. Step three – Damage and Shield reduction to Enemies.
- Healing: 80/100/120/140/160 (+10% of your Physical Power)
- Mana Restore: 10%
- Amplification Effects: 50%
- Damage: 125/175/225/275/325 (+50% of your Physical Power)
- Shield Damage: 50%
Shiva’s Skill Order
- Emblazoned Sweep
- Damaru’s Tempo
- Pillar of Dawn
- Shiva Tandava
Emblazoned Sweep (Skill 1) > Damaru’s Tempo (Skill 2) > Pillar of Dawn (Skill 3) > Shiva Tandava (Skill 4).
Combo Shiva
Combo 1: Damaru’s Tempo ->
Emblazoned Sweep -> AA.
Combo 2: Damaru’s Tempo ->
Shiva Tandava.
Combo 3: Damaru’s Tempo ->
Emblazoned Sweep -> AA ->
Shiva Tandava.
Shiva’s Tips and Tricks
Use the crowd control skills Emblazoned Sweep (Skill 1) and Damaru’s Tempo (Skill 2) to lock down enemies assisting in teamfights.
Shiva has low cooldown allows. So, the combos suggested above will help create efficiency in teamfights.
Shiva is Weak Against
Shiva’s Lore
Warriors God Smite
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