Hey, I’m Zathong and this guide is about Pirate Naesala Build in Fire Emblem Heroes (FEH).
Best Pirate Naesala build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Pirate Naesala build for the meta. Learn more about Pirate Naesala ’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Pirate Naesala Builds
: Crossbones Claw | A : Atk/Spd Solo 4 |
: Reposition | B : S/D Near Trace 3 |
: Glimmer | C : Atk Smoke 3 |
S : Atk/Spd Solo 3 |
Recommended IVs
- +Spd/-Res
- +Spd for a +10 Merge
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
Roles
- Close Physical
- Exclusive Skill
Counters & Teammates
Counters
These picks are strong against Pirate Naesala in game.
Teammates
These picks are good against Pirate Naesala in game.
Gameplay
Skills
These are all skill for Pirate Naesala : Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Atk/Spd Solo 1 | If unit is not adjacent to an ally, grants Atk/Spd +2 during combat. | 5★ |
Atk/Spd Solo 2 | If unit is not adjacent to an ally, grants Atk/Spd +4 during combat. | 5★ |
Atk/Spd Solo 3 | If unit is not adjacent to an ally, grants Atk/Spd +6 during combat. | 5★ |
Atk/Spd Solo 4 | If unit is not adjacent to an ally, grants Atk/Spd +7 during combat. | 5★ |
S/D Near Trace 1 | Enables【Canto (Rem. +1)】. Inflicts Spd/Def-1 on foe during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn + 1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn, cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit’s base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit’s remaining movement +1.) | 5★ |
S/D Near Trace 2 | Enables【Canto (Rem. +1)】. Inflicts Spd/Def-2 on foe during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn + 1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn, cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit’s base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit’s remaining movement +1.) | 5★ |
S/D Near Trace 3 | Enables【Canto (Rem. +1)】. Inflicts Spd/Def-3 on foe during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn + 1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn, cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit’s base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit’s remaining movement +1.) | 5★ |
Stall Ploy 1 | At start of turn, inflicts 【Stall】 on foes in cardinal directions with HP < unit’s HP-5. 【Stall】 If unit has “unit can move 1 extra space”, converts that effect into “restricts movement to 1 space” through its next action. | 5★ |
Stall Ploy 2 | At start of turn, inflicts 【Stall】 on foes in cardinal directions with HP < unit’s HP-3. 【Stall】 If unit has “unit can move 1 extra space”, converts that effect into “restricts movement to 1 space” through its next action. | 5★ |
Stall Ploy 3 | At start of turn, inflicts 【Stall】 on foes in cardinal directions with HP < unit’s HP. 【Stall】 If unit has “unit can move 1 extra space”, converts that effect into “restricts movement to 1 space” through its next action. | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
Night Sky | (Cooldown Count = 3) Boosts damage dealt by 50%. | 5★ |
Glimmer | (Cooldown Count = 2) Boosts damage dealt by 50%. | 5★ |
For Assists Skill
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Hatchling (Flier) | 4 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, | 5★ |
Fledgling (Flier) | 6 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, | 5★ |
Adult (Flier) | 9 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, | 5★ |
Crossbones Claw | 14 | 1 | Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, inflicts Spd/Def-6 on foe and neutralizes effects that prevent unit’s follow-up attacks during combat. If unit is not adjacent to an ally and unit initiates combat while transformed, unit can make a follow-up attack before foe can counterattack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. | 5★ |
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