Hey, I’m Zathong and this guide is about Neimi Build in Fire Emblem Heroes (FEH).
Best Neimi build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Neimi build for the meta. Learn more about Neimi’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Neimi Builds
: Rapid-Crier Bow | A : Spd/Res Bond 4 |
: Reposition | B :Lull Spd/Def 3 |
: Moonbow | C : Joint Drive Res |
S : Spd/Res Bond 3 |
Recommended IVs
- +Spd/-Def
- +Spd for a +10 merge.
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 39 | Rank: 476/814 |
Atk | 39 | Rank: 100/814 |
Spd | 42 | Rank: 14/814 |
Def | 21 | Rank: 579/814 |
Res | 35 | Rank: 74/814 |
Roles
- Ranged Physical
- Exclusive Skill
Counters & Teammates
Counters
These picks are strong against Neimi in game.
Teammates
These picks are good against Neimi in game.
Gameplay
Skills
These are all skill for Neimi : Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Spd/Res Bond 1 | Grants Spd/Res +3 to unit during combat if adjacent to an ally. | 5★ |
Spd/Res Bond 2 | Grants Spd/Res +4 to unit during combat if adjacent to an ally. | 5★ |
Spd/Res Bond 3 | Grants Spd/Res +5 to unit during combat if adjacent to an ally. | 5★ |
Spd/Res Bond 4 | If unit is adjacent to an ally, grants Spd/Res+7 to unit and neutralizes unit’s penalties to Spd/Res during combat. | 5★ |
Spur Res 1 | Grants adjacent allies Res +2 during combat. | 5★ |
Drive Res 1 | Grants allies within 2 spaces Res +2 during combat. | 5★ |
Drive Res 2 | Grants allies within 2 spaces Res +3 during combat. | 5★ |
Joint Drive Res | Grants Res+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Res+4 to unit during combat. | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
New Moon | (Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ |
Moonbow | (Cooldown Count = 2) Treats foe’s Def/Res as if reduced by 30% during combat. | 5★ |
For Assists Skill
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Iron Bow | 4 | 2 | Effective against flying units. | 5★ |
Steel Bow | 6 | 2 | Effective against flying units. | 5★ |
Silver Bow | 9 | 2 | Effective against flying units. | 5★ |
Rapid-Crier Bow | 14 | 2 | Effective against flying foes. Grants Spd+3. At start of turn, grants Atk/Spd+6 to ally with the highest Atk/Spd total for 1 turn. (Excludes unit.) If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat and grants bonuses to unit’s Atk during combat = total Atk+Spd bonuses on ally with the highest total Atk+Spd bonuses within 3 spaces. | 5★ |
Read more: Fire Emblem Heroes Build