Hey, I’m Zathong and this guide is about Malice Build in Fire Emblem Heroes (FEH).
Best Malice build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Malice build for the meta. Learn more about Malice’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Malice Builds
: Spendy Scimitar | A : Atk/Spd Push 4 |
: Reposition | B : Spurn 3 |
: Luna | C : Atk Smoke 3 |
S : Atk/Spd Solo 3 |
Recommended IVs
+Atk and -Res
- +Atk for a +10 Merge Project
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 40 | Rank: 323/819 |
Atk | 39 | Rank: 84/819 |
Spd | 43 | Rank: 2/819 |
Def | 32 | Rank: 199/819 |
Res | 28 | Rank: 255/819 |
Roles
- Exclusive Skill
- Close Physical
Counters & Teammates
Counters
These picks are strong against Malice in game.
Teammates
These picks are good against Malice in game.
Gameplay
Skills
These are all skill for Malice : Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Atk/Spd Push 1 | At start of combat, if unit’s HP = 100%, grants Atk/Spd +3, but if unit attacked, deals 1 damage to unit after combat. | 5★ |
Atk/Spd Push 2 | At start of combat, if unit’s HP = 100%, grants Atk/Spd +4, but if unit attacked, deals 1 damage to unit after combat. | 5★ |
Atk/Spd Push 3 | At start of combat, if unit’s HP = 100%, grants Atk/Spd +5, but if unit attacked, deals 1 damage to unit after combat. | 5★ |
Atk/Spd Push 4 | At start of combat, if unit’s HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. | 5★ |
Spurn 1 | If unit’s Spd > foe’s Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 2 (max 20%). If unit’s HP ≤ 25% and unit’s attack triggers Special, deals +5 damage when Special triggers. | 5★ |
Spurn 2 | If unit’s Spd > foe’s Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 3 (max 30%). If unit’s HP ≤ 50% and unit’s attack triggers Special, deals +5 damage when Special triggers. | 5★ |
Spurn 3 | If unit’s Spd > foe’s Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 4 (max 40%). If unit’s HP ≤ 75% and unit’s attack triggers Special, deals +5 damage when Special triggers. | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
New Moon | (Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ |
Luna | (Cooldown Count = 3) Treats foe’s Def/Res as if reduced by 50% during combat. | 5★ |
For Assists Skill
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Iron Sword | 6 | 1 | No Effect | 5★ |
Steel Sword | 8 | 1 | No Effect | 5★ |
Silver Sword | 11 | 1 | No Effect | 5★ |
Spendy Scimitar | 16 | 1 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants bonus to Atk/Spd/Def/Res during combat based on the number of times unit has been enhanced using Dragonflowers (one or more times grants +6, zero times grants +4), and also, if unit has been enhanced using Dragonflowers two or more times, neutralizes effects that grant “Special cooldown charge +X” to foe or inflict “Special cooldown charge -X” on unit during combat. | 5★ |
Read more: Fire Emblem Heroes Build