Fire Emblem Heroes

FEH Malice Build 2024: Best IVs [Fire Emblem Heroes]


Hey, I’m Zathong and this guide is about Malice Build in Fire Emblem Heroes (FEH).

Best Malice build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Malice build for the meta. Learn more about Malice’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.

Overall Rating: 9/10

Malice Builds

:  Spendy ScimitarA : Atk/Spd Push 4
:  RepositionB : Spurn 3
:  LunaC : Atk Smoke 3
S : Atk/Spd Solo 3

Recommended IVs

+Atk and -Res

  • +Atk for a +10 Merge Project

Stats

Hero Stats

Neutral Stats at Lv. 40 (5★)

HP40Rank: 323/819
Atk39Rank: 84/819
Spd43Rank: 2/819
Def32Rank: 199/819
Res28Rank: 255/819

Roles

  • Exclusive Skill
  • Close Physical

Counters & Teammates 

Counters

These picks are strong against Malice in game.

Teammates 

These picks are good against Malice in game.

Gameplay

https://www.youtube.com/watch?v=NL0Q8vJ79n0

Skills

These are all skill for Malice : Passives, Specials, Assists & Weapons.

For Passives Skill

Skill NameEffectLearned At
Atk/Spd Push 1At start of combat, if unit’s HP = 100%, grants Atk/Spd +3, but if unit attacked, deals 1 damage to unit after combat.5★
Atk/Spd Push 2At start of combat, if unit’s HP = 100%, grants Atk/Spd +4, but if unit attacked, deals 1 damage to unit after combat.5★
Atk/Spd Push 3At start of combat, if unit’s HP = 100%, grants Atk/Spd +5, but if unit attacked, deals 1 damage to unit after combat.5★
Atk/Spd Push 4At start of combat, if unit’s HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit.5★
Spurn 1If unit’s Spd > foe’s Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 2 (max 20%). If unit’s HP ≤ 25% and unit’s attack triggers Special, deals +5 damage when Special triggers.5★
Spurn 2If unit’s Spd > foe’s Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 3 (max 30%). If unit’s HP ≤ 50% and unit’s attack triggers Special, deals +5 damage when Special triggers.5★
Spurn 3If unit’s Spd > foe’s Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 4 (max 40%). If unit’s HP ≤ 75% and unit’s attack triggers Special, deals +5 damage when Special triggers.5★

For Specials Skill

Skill NameEffectLearned At
New Moon(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%.5★
Luna(Cooldown Count = 3) Treats foe’s Def/Res as if reduced by 50% during combat.5★

For Assists Skill

For Weapons Skill

Skill NameMightRangeEffectLearned At
Iron Sword61No Effect5★
Steel Sword81No Effect5★
Silver Sword111No Effect5★
Spendy Scimitar161Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants bonus to Atk/Spd/Def/Res during combat based on the number of times unit has been enhanced using Dragonflowers (one or more times grants +6, zero times grants +4), and also, if unit has been enhanced using Dragonflowers two or more times, neutralizes effects that grant “Special cooldown charge +X” to foe or inflict “Special cooldown charge -X” on unit during combat.5★

Read more: Fire Emblem Heroes Build

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