Fire Emblem Heroes

FEH Halloween Robin (M) Build 2024: Best IVs [Fire Emblem Heroes]


Hey, I’m Zathong and this guide is about Halloween Robin (M) Build in Fire Emblem Heroes (FEH).

Best Halloween Robin (M) build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Halloween Robin (M) build for the meta. Learn more about Halloween Robin (M)’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.

Overall Rating: 9/10

Halloween Robin (M) Builds

:   Moonstrike BreathA :Distant Counter
:  SwapB : Crafty Fighter 3
:  BonfireC : A/R Far Save 3
S : Steady Breath

Recommended IVs

  • +Atk and -Spd
  • +Atk for a +10 Merge Project

Stats

Hero Stats

Neutral Stats at Lv. 40 (5★)

HP46Rank: 48/814
Atk43Rank: 5/814
Spd21Rank: 648/814
Def43Rank: 7/814
Res37Rank: 35/814

Roles

  • Close Magic
  • Physical Wall
  • Magic Wall
  • Exclusive Skill

Counters & Teammates 

Counters

These picks are strong against Halloween Robin (M)  in game.

Teammates 

These picks are good against Halloween Robin (M) in game.

Gameplay

Skills

These are all skill for Halloween Robin (M) : Passives, Specials, Assists & Weapons.

For Passives Skill

Skill NameEffectLearned At
Fierce Stance 1If foe initiates combat, grants Atk+2 during combat.5★
Sturdy Stance 1If foe initiates combat, grants Atk/Def +2 during combat.5★
Sturdy Stance 2If foe initiates combat, grants Atk/Def +4 during combat.5★
Sturdy Stance 3If foe initiates combat, grants. Atk/Def +6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)5★
Slick Fighter 1If unit’s HP ≥ 25% and foe initiates combat, neutralizes penalties on unit during combat and unit makes a guaranteed follow-up attack.5★
Slick Fighter 2If unit’s HP ≥ 50% and foe initiates combat, neutralizes penalties on unit during combat and unit makes a guaranteed follow-up attack.5★
Slick Fighter 3If unit’s HP ≥ 25% and foe initiates combat, neutralizes penalties on unit during combat and unit makes a guaranteed follow-up attack.5★
A/R Near Save 1If a foe uses sword, lance, axe, breath, or beast damage & initiates combat against an ally adjacent to unit, triggers 【Savior】 on unit.
If Savior triggers, grants Atk/Res+2 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn’t trigger if ally is on terrain that unit can’t move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don’t occur.
5★
A/R Near Save 2If a foe uses sword, lance, axe, breath, or beast damage & initiates combat against an ally within 2 spaces of unit, triggers 【Savior】 on unit.
If Savior triggers, grants Atk/Res+2 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn’t trigger if ally is on terrain that unit can’t move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don’t occur.
5★
A/R Near Save 3If a foe uses sword, lance, axe, breath, or beast damage & initiates combat against an ally within 2 spaces of unit, triggers 【Savior】 on unit.
If Savior triggers, grants Atk/Res+4 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn’t trigger if ally is on terrain that unit can’t move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don’t occur.
5★

For Specials Skill

Skill NameEffectLearned At
Daylight(Cooldown Count = 3) Restores HP = 30% of damage dealt.5★
Noontime(Cooldown Count = 2) Restores HP = 30% of damage dealt.5★

For Assists Skill

For Weapons Skill

Skill NameMightRangeEffectLearned At
Fire Breath61No Effect5★
Fire Breath+81No Effect5★
Flametongue111No Effect5★
Moonstrike Breath161Accelerates Special trigger (cooldown count-1). If unit is within 2 spaces of an ally, grants Atk+6 to unit and inflicts Atk-6 on foe during combat, and also, if unit deals damage to foe using a Special, restores 30% of unit’s maximum HP. (Triggers even if 0 damage is dealt.) If foe’s Range = 2, calculates damage using the lower of foe’s Def or Res.5★

Read more: Fire Emblem Heroes Build


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