Hey, I’m Zathong and this guide is about Halloween Robin (M) Build in Fire Emblem Heroes (FEH).
Best Halloween Robin (M) build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Halloween Robin (M) build for the meta. Learn more about Halloween Robin (M)’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Halloween Robin (M) Builds
: Moonstrike Breath | A :Distant Counter |
: Swap | B : Crafty Fighter 3 |
: Bonfire | C : A/R Far Save 3 |
S : Steady Breath |
Recommended IVs
- +Atk and -Spd
- +Atk for a +10 Merge Project
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 46 | Rank: 48/814 |
Atk | 43 | Rank: 5/814 |
Spd | 21 | Rank: 648/814 |
Def | 43 | Rank: 7/814 |
Res | 37 | Rank: 35/814 |
Roles
- Close Magic
- Physical Wall
- Magic Wall
- Exclusive Skill
Counters & Teammates
Counters
These picks are strong against Halloween Robin (M) in game.
Teammates
These picks are good against Halloween Robin (M) in game.
Gameplay
Skills
These are all skill for Halloween Robin (M) : Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Fierce Stance 1 | If foe initiates combat, grants Atk+2 during combat. | 5★ |
Sturdy Stance 1 | If foe initiates combat, grants Atk/Def +2 during combat. | 5★ |
Sturdy Stance 2 | If foe initiates combat, grants Atk/Def +4 during combat. | 5★ |
Sturdy Stance 3 | If foe initiates combat, grants. Atk/Def +6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 5★ |
Slick Fighter 1 | If unit’s HP ≥ 25% and foe initiates combat, neutralizes penalties on unit during combat and unit makes a guaranteed follow-up attack. | 5★ |
Slick Fighter 2 | If unit’s HP ≥ 50% and foe initiates combat, neutralizes penalties on unit during combat and unit makes a guaranteed follow-up attack. | 5★ |
Slick Fighter 3 | If unit’s HP ≥ 25% and foe initiates combat, neutralizes penalties on unit during combat and unit makes a guaranteed follow-up attack. | 5★ |
A/R Near Save 1 | If a foe uses sword, lance, axe, breath, or beast damage & initiates combat against an ally adjacent to unit, triggers 【Savior】 on unit. If Savior triggers, grants Atk/Res+2 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn’t trigger if ally is on terrain that unit can’t move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don’t occur. | 5★ |
A/R Near Save 2 | If a foe uses sword, lance, axe, breath, or beast damage & initiates combat against an ally within 2 spaces of unit, triggers 【Savior】 on unit. If Savior triggers, grants Atk/Res+2 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn’t trigger if ally is on terrain that unit can’t move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don’t occur. | 5★ |
A/R Near Save 3 | If a foe uses sword, lance, axe, breath, or beast damage & initiates combat against an ally within 2 spaces of unit, triggers 【Savior】 on unit. If Savior triggers, grants Atk/Res+4 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn’t trigger if ally is on terrain that unit can’t move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don’t occur. | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
Daylight | (Cooldown Count = 3) Restores HP = 30% of damage dealt. | 5★ |
Noontime | (Cooldown Count = 2) Restores HP = 30% of damage dealt. | 5★ |
For Assists Skill
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Fire Breath | 6 | 1 | No Effect | 5★ |
Fire Breath+ | 8 | 1 | No Effect | 5★ |
Flametongue | 11 | 1 | No Effect | 5★ |
Moonstrike Breath | 16 | 1 | Accelerates Special trigger (cooldown count-1). If unit is within 2 spaces of an ally, grants Atk+6 to unit and inflicts Atk-6 on foe during combat, and also, if unit deals damage to foe using a Special, restores 30% of unit’s maximum HP. (Triggers even if 0 damage is dealt.) If foe’s Range = 2, calculates damage using the lower of foe’s Def or Res. | 5★ |
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