Hey, I’m Zathong and this guide is about Nils Build in Fire Emblem Heroes (FEH).
Best Nils build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Nils build for the meta. Learn more about Nils’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 8.5/10
Nils Builds
: Frost Breath | A : Distant Counter |
: Play | B : Quick Riposte 3 |
: Aether | C : Def/Res Oath 3 |
S : Distant Def 3 |
This is a very offensive build that has minimal support capabilities other than Frost Breath and Play. His other skills set him up to be a decent enemy phase threat. Think of him as a refresher-support in the player phase, but a brawler in the enemy phase!
Recommended IVs
+Spd and -Res | Nils’s best IVs are +Spd and -Res. +Spd will allow Nils to get more follow-up attacks, while reducing the number he takes from his foes. On the other hand, -Res is the most likely the safest option for a flaw stat on this hero. Since it will increase the effectiveness of his B and C skills, +HP is a good IV as well. If you mainly intend to use Nils for support, +HP will be beneficial to your party. |
+Spd for a +10 Merge | If you are building a +10 merged Nils, we recommend +Spd. With a Spd boon and 10 merges, Nils’s Spd stat will reach 42, allowing him to get follow-up attacks on even more foes. Once again, if you want to increase the effectiveness of his default B and C skills, +HP is a solid option as well. |
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 45 | Rank: 65/821 |
Atk | 31 | Rank: 527/821 |
Spd | 35 | Rank: 222/821 |
Def | 26 | Rank: 365/821 |
Res | 25 | Rank: 346/821 |
Stat Variations
Initial Stats (with Skills)
HP | Atk | Spd | Def | Res | Total | |
5★ Lv.1 | 17 | 23 | 9 | 4 | 9 | 62 |
Lv 40+10 Stats (5★)
HP | Atk | Spd | Def | Res | Total | |
+10 Merges W/ Skill Bonuses | 49 | 51 | 39 | 30 | 36 | 205 |
Lv.40 +10 | 50 | 36 | 40 | 30 | 29 | 185 |
Stats at Lv 40
HP | Atk | Spd | Def | Res | Total | |
5★- Adjusted for Skills | 45 | 47 | 35 | 26 | 28 | 181 |
5★ Lv.40 | 45 | 31 | 35 | 26 | 25 | 162 |
Roles
Note: Nils is a close magic attacker. Therefore, the damage he deals is equal to his Atk minus the foe’s Res when the effects of the weapon triangle are not considered.
Pros & cons
Pros (Strengths) | Cons (Weaknesses) |
---|---|
Inflicts penalties while refreshing ally movement | Weak to dragon effective weapons |
B Skill slows down foe’s cooldown count | |
Speeds up the special cooldown of allied infantry |
Counters & Teammates
Counters
These picks are strong against Nils in game.
Teammates
These picks are good against Nils in game.
Gameplay
Skills
These are all skill for Nils : Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
HP +3 | Grants +3 to max HP. | 5★ |
HP/Def 1 | Grants HP +3, Def +1. | 5★ |
HP/Def 2 | Grants HP +4, Def +2. | 5★ |
Even Pulse Tie 1 | At start of even-number turns, if foe with the lowest HP has its Special ready and unit’s HP ≥ that foe’s HP+5, inflicts Special cooldown count+2 on that foe. (Cannot exceed the foe’s maximum Special cooldown.) | 5★ |
Even Pulse Tie 2 | At start of even-number turns, if foe with the lowest HP has its Special ready and unit’s HP ≥ that foe’s HP+3, inflicts Special cooldown count+2 on that foe. (Cannot exceed the foe’s maximum Special cooldown.) | 5★ |
Even Pulse Tie 3 | At start of even-number turns, if foe with the lowest HP has its Special ready and unit’s HP ≥ that foe’s HP +1, inflicts Special cooldown count +2 on that foe. (Cannot exceed the foe’s maximum Special cooldown). | 5★ |
Infantry Pulse 1 | Special cooldown count -1 at start of turn 1 for any Infantry allies with at least 5 fewer HP than unit. (Effects will stack with similar skills. ) | 5★ |
Infantry Pulse 2 | Special cooldown count -1 at start of turn 1 for any Infantry allies with at least 3 fewer HP than unit. (Effects will stack with similar skills. ) | 5★ |
Infantry Pulse 3 | Special cooldown count -1 at start of turn 1 for any Infantry allies with at least 1 fewer HP than unit. (Effects will stack with similar skills. ) | 5★ |
For Specials Skill
For Assists Skill
Skill Name | Range | Effect | Learned At |
Play | 1 | Grants another action to target ally. (That turn only. Does not stack. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance). | 5★ |
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Fire Breath | 6 | 1 | No Effect | 5★ |
Fire Breath+ | 8 | 1 | No Effect | 5★ |
Flametongue | 11 | 1 | No Effect | 5★ |
Frost Breath | 16 | 1 | Grants Res +3. At start of turn or when Play is used, inflicts ATk/Spd/Def/Res -4 on closest foe within 4 spaces of unit through their next action. If foe’s Range = 2, calculates damage using the lower of Foe’s Def or Res. | 5★ |
Read more: Fire Emblem Heroes Build