FEH Young Caeda Build 2024: Best IVs [Fire Emblem Heroes]
Hey, I’m Zathong and this guide is about Young Caeda Build in Fire Emblem Heroes (FEH).
Best Young Caeda build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Young Caeda build for the meta. Learn more about Young Caeda’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Young Caeda Builds
: Feather Sword
A : Distant Counter
: Ardent Sacrifice
B : Belief in Love
: Moonbow
C : Joint Hone Atk
S : Brazen Atk/Spd 3
Recommended IVs
+Atk/-HP
+Atk for a +10 Merge
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP
36
Rank: 560/814
Atk
33
Rank: 397/814
Spd
42
Rank: 4/814
Def
25
Rank: 387/814
Res
30
Rank: 162/814
Roles
Close Physical
Exclusive Skill
Effective Weapon
Counters & Teammates
Counters
These picks are strong against Young Caeda in game.
These are all skill for Young Caeda: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name
Effect
Learned At
Distant Counter
Enables unit to counterattack regardless of distance to attacker.
5★
Belief in Love
If foe initiates combat or if foe’s HP = 100% at start of combat, inflicts Atk/Def -5 on foe during combat.
5★
Hone Atk 1
At start of turn, grants Atk+2 to adjacent allies for 1 turn.
5★
Hone Atk 2
At start of turn, grants Atk+3 to adjacent allies for 1 turn.
5★
Hone Atk 3
At start of turn, grants Atk+4 to adjacent allies for 1 turn.
5★
Joint Hone Atk
At start of turn, if unit is adjacent to an ally, grants Atk+5 to unit and adjacent allies for 1 turn.
5★
For Specials Skill
Skill Name
Effect
Learned At
New Moon
(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%.
5★
Moonbow
(Cooldown Count = 2) Treats foe’s Def/Res as if reduced by 30% during combat.
5★
For Assists Skill
For Weapons Skill
Skill Name
Might
Range
Effect
Learned At
Iron Sword
6
1
No Effect
5★
Steel Sword
8
1
No Effect
5★
Silver Sword
11
1
No Effect
5★
Feather Sword
16
1
Grants Atk +3. Effective against sword. lance, axe, colorless bow, and armored foes. If foe initiates combat and is armored or uses sword, lance, axe, or colorless bow or if unit’s HP ≤ 75%, unit can counterattack before foe’s first attack.
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