Hey, I’m Zathong and this guide is about Triandra Build in Fire Emblem Heroes (FEH).
Best Triandra build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Triandra build for the meta. Learn more about Triandra’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Triandra Builds
: Flower of Sorrow | A : Atk/Spd Push 4 |
: Frightful Dream | B : Desperation 3 |
: Moonbow | C : Spd/Res Rein 3 |
S : Brazen Atk/Spd 3 |
Recommended IVs
- +Spd/-Res
- +Spd for a +10 Merge
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 38 | Rank: 454/814 |
Atk | 37 | Rank: 133/814 |
Spd | 38 | Rank: 88/814 |
Def | 16 | Rank: 616/814 |
Res | 22 | Rank: 481/814 |
Roles
- Ranged Magic
- Exclusive Skill
- Refresher
- Mythic
Counters & Teammates
Counters
These picks are strong against Triandra in game.
Teammates
These picks are good against Triandra in game.
Gameplay
Skills
These are all skill for Triandra: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Atk/Spd Push 1 | At start of combat, if unit’s HP = 100%, grants Atk/Spd +3, but if unit attacked, deals 1 damage to unit after combat. | 5★ |
Atk/Spd Push 2 | At start of combat, if unit’s HP = 100%, grants Atk/Spd +4, but if unit attacked, deals 1 damage to unit after combat. | 5★ |
Atk/Spd Push 3 | At start of combat, if unit’s HP = 100%, grants Atk/Spd +5, but if unit attacked, deals 1 damage to unit after combat. | 5★ |
Atk/Spd Push 4 | At start of combat, if unit’s HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. | 5★ |
Aerobatics 1 | If unit’s HP = 100%, unit can move to a space adjacent to any infantry, armored or cavalry unit within 2 spaces. | 5★ |
Aerobatics 2 | If unit’s HP ≥ 50%, unit can move to a space adjacent to any infantry, armored or cavalry unit within 2 spaces. | 5★ |
Aerobatics 3 | Unit can move to a space adjacent to any infantry, armored, or cavalry unit within 2 spaces. | 5★ |
Spd/Res Rein 1 | Inflicts Spd/Res-2 on foes within 2 spaces during combat. | 5★ |
Spd/Res Rein 2 | Inflicts Spd/Res-3 on foes within 2 spaces during combat. | 5★ |
Spd/Res Rein 3 | Inflicts Spd/Res-4 on foes within 2 spaces during combat. | 5★ |
For Specials Skill
For Assists Skill
Skill Name | Range | Effect | Learned At |
Dance | 1 | Enables target to take another action. Cannot be used on units with Sing or Dance. | 5★ |
Frightful Dream | 1 | Grants another action to target ally. Inflicts Atk/Spd/Def/Res-3 and 【Guard】 on foes in cardinal directions of unit and target through their next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) | 5★ |
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Wind | 4 | 2 | No Effect | 5★ |
Elwind | 6 | 2 | No Effect | 5★ |
Rexcalibur | 9 | 2 | No Effect | 5★ |
Flower of Sorrow | 14 | 2 | Grants Atk+3. Inflicts Def/Res-4 on any foe in a cardinal direction from unit during that foe’s combat. | 5★ |
Read more: Fire Emblem Heroes Build