Fire Emblem Heroes

FEH Legendary Chrom Build 2024: Best IVs [Fire Emblem Heroes]


Hey, I’m Zathong and this guide is about Legendary Chrom Build in Fire Emblem Heroes (FEH).

Best Legendary Chrom build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Legendary Chrom build for the meta. Learn more about Legendary Chrom’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.

Overall Rating: 9.5/10

Legendary Chrom Builds

:  RandgríðrA : Mirror Impact
: To Change Fate!B : Special Spiral 3
: Blazing WindC : Atk/Res Oath 3
S : Heavy Blade 3

Recommended IVs

  • +Atk and -Spd
  • +Atk for a +10 Merge

Stats

Hero Stats

Neutral Stats at Lv. 40 (5★)

HP41Rank: 219/808
Atk42Rank: 5/808
Spd26Rank: 502/808
Def34Rank: 135/808
Res25Rank: 346/808

Roles

  • Ranged Physical
  • Effective Weapon
  • Movement Assist
  • Exclusive Skill
  • All-Range Counter
  • Legendary

Counters & Teammates 

Counters

These picks are strong against Legendary Chrom in game.

Teammates 

These picks are good against Legendary Chrom in game.

Gameplay

Skills

These are all skill for Legendary Chrom: Passives, Specials, Assists & Weapons.

For Passives Skill

Skill NameEffectLearned At
Close CounterEnables unit to counterattack regardless of distance to attacker.5★
Lull Atk/Def 1Inflicts Atk/Def-1 on foe and neutralizes foe’s bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.5★
Lull Atk/Def 2Inflicts Atk/Def-2 on foe and neutralizes foe’s bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.5★
Lull Atk/Def 3Inflicts Atk/Def-3 on foe and neutralizes foe’s bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.5★
Rouse Def/Res 1At start of turn, if unit is not adjacent to an ally, grants Def/Res+2 to unit for 1 turn.5★
Rouse Def/Res 2At start of turn, if unit is not adjacent to an ally, grants Def/Res+4 to unit for 1 turn.5★
Rouse Def/Res 3At start of turn, if unit is not adjacent to an ally, grants Def/Res+6 to unit for 1 turn.5★

For Specials Skill

For Assists Skill

Skill NameRangeEffectLearned At
Reposition1Moves adjacent ally to opposite side of unit.5★
To Change Fate!1Moves target ally to opposite side of the unit and grants another acton to unit. Grants Atk+ 6 to unit and Pair Up cohort (if any) for 1 turn and inflicts【Isolation】on unit and Pair Up cohort (if any) through their next action. (Does not stack).
【Isolation】
Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the targer of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.)
5★

For Weapons Skill

Skill NameMightRangeEffectLearned At
Iron Bow42Effective against flying units.5★
Steel Bow62Effective against flying units.5★
Silver Bow92Effective against flying units.5★
Randgríðr142Effective against flying and armored foes. Grants Atk+ 3. If foes HP = 100% at start of the combat, neutralizes penalties on unit and inflicts Atk/Def -6 on foe during combat.5★

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I’am Zathong ! This my blog about game. I share general information about the game with you all over the world, for those who need it.
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