Hey, I’m Zathong and this guide is about Legendary Chrom Build in Fire Emblem Heroes (FEH).
Best Legendary Chrom build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Legendary Chrom build for the meta. Learn more about Legendary Chrom’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9.5/10
Legendary Chrom Builds
: Randgríðr | A : Mirror Impact |
: To Change Fate! | B : Special Spiral 3 |
: Blazing Wind | C : Atk/Res Oath 3 |
S : Heavy Blade 3 |
Recommended IVs
- +Atk and -Spd
- +Atk for a +10 Merge
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 41 | Rank: 219/808 |
Atk | 42 | Rank: 5/808 |
Spd | 26 | Rank: 502/808 |
Def | 34 | Rank: 135/808 |
Res | 25 | Rank: 346/808 |
Roles
- Ranged Physical
- Effective Weapon
- Movement Assist
- Exclusive Skill
- All-Range Counter
- Legendary
Counters & Teammates
Counters
These picks are strong against Legendary Chrom in game.
Teammates
These picks are good against Legendary Chrom in game.
Gameplay
Skills
These are all skill for Legendary Chrom: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Close Counter | Enables unit to counterattack regardless of distance to attacker. | 5★ |
Lull Atk/Def 1 | Inflicts Atk/Def-1 on foe and neutralizes foe’s bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 5★ |
Lull Atk/Def 2 | Inflicts Atk/Def-2 on foe and neutralizes foe’s bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 5★ |
Lull Atk/Def 3 | Inflicts Atk/Def-3 on foe and neutralizes foe’s bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 5★ |
Rouse Def/Res 1 | At start of turn, if unit is not adjacent to an ally, grants Def/Res+2 to unit for 1 turn. | 5★ |
Rouse Def/Res 2 | At start of turn, if unit is not adjacent to an ally, grants Def/Res+4 to unit for 1 turn. | 5★ |
Rouse Def/Res 3 | At start of turn, if unit is not adjacent to an ally, grants Def/Res+6 to unit for 1 turn. | 5★ |
For Specials Skill
For Assists Skill
Skill Name | Range | Effect | Learned At |
Reposition | 1 | Moves adjacent ally to opposite side of unit. | 5★ |
To Change Fate! | 1 | Moves target ally to opposite side of the unit and grants another acton to unit. Grants Atk+ 6 to unit and Pair Up cohort (if any) for 1 turn and inflicts【Isolation】on unit and Pair Up cohort (if any) through their next action. (Does not stack). 【Isolation】 Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the targer of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.) | 5★ |
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Iron Bow | 4 | 2 | Effective against flying units. | 5★ |
Steel Bow | 6 | 2 | Effective against flying units. | 5★ |
Silver Bow | 9 | 2 | Effective against flying units. | 5★ |
Randgríðr | 14 | 2 | Effective against flying and armored foes. Grants Atk+ 3. If foes HP = 100% at start of the combat, neutralizes penalties on unit and inflicts Atk/Def -6 on foe during combat. | 5★ |
Read more: Fire Emblem Heroes Build