Hey, I’m Zathong and this guide is about Legendary Lilina Build in Fire Emblem Heroes (FEH).
Best Legendary Lilina build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Legendary Lilina build for the meta. Learn more about Legendary Lilina’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9.5/10
Legendary Lilina Builds
: Studied Forblaze | A : Life and Death 4 |
: Reposition | B : Lull Atk/Res 3 |
: Gifted Magic | C : Pulse Smoke 3 |
S : Life and Death 3 |
Recommended IVs
- +Atk/-Def
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 39 | Rank: 400/808 |
Atk | 42 | Rank: 5/808 |
Spd | 21 | Rank: 605/808 |
Def | 16 | Rank: 616/808 |
Res | 40 | Rank: 5/808 |
Roles
- Ranged Magic
- Magic Wall
- Exclusive Skill
- Legendary
Counters & Teammates
Counters
These picks are strong against Legendary Lilina in game.
Teammates
These picks are good against Legendary Lilina in game.
Gameplay
Skills
These are all skill for Legendary Lilina: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Atk/Res Solo 1 | If unit is not adjacent to an ally, grants Atk/Res +2 during combat. | 5★ |
Atk/Res Solo 2 | If unit is not adjacent to an ally, grants Atk/Res +4 during combat. | 5★ |
Atk/Res Solo 3 | If unit is not adjacent to an ally, grants Atk/Res +6 during combat. | 5★ |
Atk/Res Solo 4 | If unit is not adjacent to an ally, grants Atk/Res +7 during combat. | 5★ |
Sabotage Res 1 | At start of turn, if any foe’s Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Res-3 on that foe through its next action. | 5★ |
Sabotage Res 2 | At start of turn, if any foe’s Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Res-5 on that foe through its next action. | 5★ |
Sabotage Res 3 | At start of turn, if any foe’s Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Res-7 on that foe through its next action. | 5★ |
Pulse Smoke 1 | If unit initiates combat, inflicts Special cooldown count+1 on target and foes within 1 space of target after combat. (No effect on Special cooldown counts already at maximum.) | 5★ |
Pulse Smoke 2 | If unit initiates combat, inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.) | 5★ |
Pulse Smoke 3 | Inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.) | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
Rising Flame | (Cooldown Count = 4) Before combat this unit initiates, foes in an area near target take damage equal to (unit’s Atk minus foe’s Def or Res). | 5★ |
Blazing Flame | (Cooldown Count = 4) Before combat this unit initiates, foes in an area near target take damage equal to 1. 5x (unit’s Atk minus foe’s Def or Res). | 5★ |
Gifted Magic | (Cooldown Count = 2) Before combat this unit initiates, foes in an area near target take damage equal to 0.8 x (unit’s Atk minus foe’s Def or Res). | 5★ |
For Assists Skill
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Fire | 4 | 2 | No Effect | 5★ |
Elfire | 6 | 2 | No Effect | 5★ |
Bolganone | 9 | 2 | No Effect | 5★ |
Studied Forblaze | 14 | 2 | Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-1 to unit. At start of combat, if unit’s HP ≥ 25%, grants Atk/Res+6 during combat and disables unit’s and foe’s skills that change attack priority. | 5★ |
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