Hey, I’m Zathong and this guide is about Mirabilis Build in Fire Emblem Heroes (FEH).
Best Mirabilis build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Mirabilis build for the meta. Learn more about Mirabilis’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Mirabilis Builds
: Flower of Ease | A : Triangle Adept 3 |
: Whimsical Dream | B : Guard 3 |
: Iceberg | C : Joint Drive Atk |
S : Quick Riposte 3 |
Recommended IVs
- +Atk / -Spd+Res/-Spd
- +Def for a +10 Merge
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 38 | Rank: 454/814 |
Atk | 34 | Rank: 339/814 |
Spd | 18 | Rank: 631/814 |
Def | 32 | Rank: 182/814 |
Res | 35 | Rank: 54/814 |
Roles
- Close Magic
- Refresher
- Mythic
- Exclusive Skill
Counters & Teammates
Counters
These picks are strong against Mirabilis in game.
Teammates
These picks are good against Mirabilis in game.
Gameplay
Skills
These are all skill for Mirabilis : Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Fort. Def/Res 1 | Grants Def/Res +3. Inflicts Atk -3. | 5★ |
Fort. Def/Res 2 | Grants Def/Res +4. Inflicts Atk -3. | 5★ |
Fort. Def/Res 3 | Grants Def/Res +6. Inflicts Atk -2. | 5★ |
Sabotage Def 1 | At start of turn, if any foe’s Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Def-3 on that foe through its next action. | 5★ |
Sabotage Def 2 | At start of turn, if any foe’s Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Def-5 on that foe through its next action. | 5★ |
Sabotage Def 3 | At start of turn, if any foe’s Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Def-7 on that foe through its next action. | 5★ |
Def/Res Gap 1 | At start of turn, grants Def/Res+1 to ally with the highest Def+Res total for 1 turn. (Excludes unit.) | 5★ |
Def/Res Gap 2 | At start of turn, grants Def/Res+3 to ally with the highest Def+Res total for 1 turn. (Excludes unit.) | 5★ |
Def/Res Gap 3 | At start of turn, grants Def/Res+5 to ally with the highest Def+Res total for 1 turn. (Excludes unit.) | 5★ |
For Specials Skill
For Assists Skill
Skill Name | Range | Effect | Learned At |
Dance | 1 | Enables target to take another action. Cannot be used on units with Sing or Dance. | 5★ |
Whimsical Dream | 1 | Grants another action to target ally. Grants Atk +5 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. Inflicts Atk -5 on nearest foes within 4 spaces of target ally and any foe within 2 spaces of those foes through their next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) | 5★ |
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Flower of Ease | 16 | 1 | Grants Res +3. If【Penalty】is active on any foes within 3 columns on unit, inflicts Atk/Def/Res -3 on those foes during combat. 【Penalty】 All effects that last “on foe through its next action.” Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 5★ |
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