Fire Emblem Heroes

FEH Mirabilis Build 2024: Best IVs [Fire Emblem Heroes]


Hey, I’m Zathong and this guide is about Mirabilis Build in Fire Emblem Heroes (FEH).

Best Mirabilis build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Mirabilis build for the meta. Learn more about Mirabilis’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.

Overall Rating: 9/10

Mirabilis Builds

: Flower of EaseA : Triangle Adept 3
:  Whimsical DreamB : Guard 3
: IcebergC : Joint Drive Atk
S : Quick Riposte 3

Recommended IVs

  • +Atk / -Spd+Res/-Spd
  • +Def for a +10 Merge

Stats

Hero Stats

Neutral Stats at Lv. 40 (5★)

HP38Rank: 454/814
Atk34Rank: 339/814
Spd18Rank: 631/814
Def32Rank: 182/814
Res35Rank: 54/814

Roles

  • Close Magic
  • Refresher
  • Mythic
  • Exclusive Skill

Counters & Teammates 

Counters

These picks are strong against Mirabilis  in game.

Teammates 

These picks are good against Mirabilis in game.

Gameplay

Skills

These are all skill for Mirabilis : Passives, Specials, Assists & Weapons.

For Passives Skill

Skill NameEffectLearned At
Fort. Def/Res 1Grants Def/Res +3. Inflicts Atk -3.5★
Fort. Def/Res 2Grants Def/Res +4. Inflicts Atk -3.5★
Fort. Def/Res 3Grants Def/Res +6. Inflicts Atk -2.5★
Sabotage Def 1At start of turn, if any foe’s Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Def-3 on that foe through its next action.5★
Sabotage Def 2At start of turn, if any foe’s Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Def-5 on that foe through its next action.5★
Sabotage Def 3At start of turn, if any foe’s Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Def-7 on that foe through its next action.5★
Def/Res Gap 1At start of turn, grants Def/Res+1 to ally with the highest Def+Res total for 1 turn. (Excludes unit.)5★
Def/Res Gap 2At start of turn, grants Def/Res+3 to ally with the highest Def+Res total for 1 turn. (Excludes unit.)5★
Def/Res Gap 3At start of turn, grants Def/Res+5 to ally with the highest Def+Res total for 1 turn. (Excludes unit.)5★

For Specials Skill

For Assists Skill

Skill NameRangeEffectLearned At
Dance1Enables target to take another action. Cannot be used on units with Sing or Dance.5★
Whimsical Dream1Grants another action to target ally. Grants Atk +5 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. Inflicts Atk -5 on nearest foes within 4 spaces of target ally and any foe within 2 spaces of those foes through their next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)5★

For Weapons Skill

Skill NameMightRangeEffectLearned At
Flower of Ease161Grants Res +3. If【Penalty】is active on any foes within 3 columns on unit, inflicts Atk/Def/Res -3 on those foes during combat.
【Penalty】
All effects that last “on foe through its next action.” Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★

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