Hey, I’m Zathong and this guide is about Fallen Ike Build in Fire Emblem Heroes (FEH).
Best Fallen Ike build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Fallen Ike build for the meta. Learn more about Fallen Ike’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Fallen Ike Builds
: Chaos Ragnell | A : Darting Breath |
: Reposition | B : Repel 3 |
: Mayhem Aether | C : Atk/Spd Oath 3 |
S : Darting Stance 3 |
Recommended IVs
- +Spd/-Res
- +Spd for a +10 Merge
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 40 | Rank: 297/814 |
Atk | 35 | Rank: 246/814 |
Spd | 42 | Rank: 4/814 |
Def | 32 | Rank: 182/814 |
Res | 23 | Rank: 443/814 |
Roles
- Close Physical
- Exclusive Skill
- All-Range Counter
Counters & Teammates
Counters
These picks are strong against Fallen Ike in game.
Teammates
These picks are good against Fallen Ike in game.
Gameplay
Skills
These are all skill for Fallen Ike: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Darting Stance 1 | If foe initiates combat, grants Spd+2 during combat. | 5★ |
Darting Stance 2 | If foe initiates combat, grants Spd+4 during combat. | 5★ |
Darting Breath | If foe initiates combat, grants Spd +4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack). | 5★ |
Repel 1 | If unit’s Spd > foe’s Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). If unit initiates combat, foe is moved 1 space away after combat. | 5★ |
Repel 2 | If unit’s Spd > foe’s Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). If unit initiates combat, foe is moved 1 space away after combat. | 5★ |
Repel 3 | If unit’s Spd > foe’s Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat, foe is moved 1 space away after combat. | 5★ |
Atk/Spd Oath 1 | At start of turn, if unit is adjacent to an ally, grants Atk/Spd+3 for 1 turn. | 5★ |
Atk/Spd Oath 2 | At start of turn, if unit is adjacent to an ally, grants Atk/Spd+4 for 1 turn. | 5★ |
Atk/Spd Oath 3 | At start of turn, if unit is adjacent to an ally, grants Atk/Spd+5 for 1 turn. | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
New Moon | (Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ |
Luna | (Cooldown Count = 3) Treats foe’s Def/Res as if reduced by 50% during combat. | 5★ |
Mayhem Aether | (Cooldown Count = 4) During combat, treats foe’s Def/Res as if reduced by 50%. Restores HP = 50% of damage dealt. | 5★ |
For Assists Skill
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Iron Sword | 6 | 1 | No Effect | 5★ |
Steel Sword | 8 | 1 | No Effect | 5★ |
Silver Sword | 11 | 1 | No Effect | 5★ |
Chaos Ragnell | 16 | 1 | Unit can counterattack regardless of foe’s range. Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit’s stats x 2. (Example: if unit has -7 penalty to Atk, grants Atk +14, for a net bonus of Atk +7.) Calculates each stat bonus independently. | 5★ |
Read more: Fire Emblem Heroes Build