Fire Emblem Heroes

FEH Fallen Ike Build 2024: Best IVs [Fire Emblem Heroes]


Hey, I’m Zathong and this guide is about Fallen Ike Build in Fire Emblem Heroes (FEH).

Best Fallen Ike build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Fallen Ike build for the meta. Learn more about Fallen Ike’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.

Overall Rating: 9/10

Fallen Ike Builds

:  Chaos RagnellA : Darting Breath
: RepositionB :  Repel 3
: Mayhem AetherC : Atk/Spd Oath 3
S : Darting Stance 3

Recommended IVs

  • +Spd/-Res
  • +Spd for a +10 Merge

Stats

Hero Stats

Neutral Stats at Lv. 40 (5★)

HP40Rank: 297/814
Atk35Rank: 246/814
Spd42Rank: 4/814
Def32Rank: 182/814
Res23Rank: 443/814

Roles

  • Close Physical
  • Exclusive Skill
  • All-Range Counter

Counters & Teammates 

Counters

These picks are strong against Fallen Ike in game.

Teammates 

These picks are good against Fallen Ike in game.

Gameplay

Skills

These are all skill for Fallen Ike: Passives, Specials, Assists & Weapons.

For Passives Skill

Skill NameEffectLearned At
Darting Stance 1If foe initiates combat, grants Spd+2 during combat.5★
Darting Stance 2If foe initiates combat, grants Spd+4 during combat.5★
Darting BreathIf foe initiates combat, grants Spd +4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack).5★
Repel 1If unit’s Spd > foe’s Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). If unit initiates combat, foe is moved 1 space away after combat.5★
Repel 2If unit’s Spd > foe’s Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). If unit initiates combat, foe is moved 1 space away after combat.5★
Repel 3If unit’s Spd > foe’s Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat, foe is moved 1 space away after combat.5★
Atk/Spd Oath 1At start of turn, if unit is adjacent to an ally, grants Atk/Spd+3 for 1 turn.5★
Atk/Spd Oath 2At start of turn, if unit is adjacent to an ally, grants Atk/Spd+4 for 1 turn.5★
Atk/Spd Oath 3At start of turn, if unit is adjacent to an ally, grants Atk/Spd+5 for 1 turn.5★

For Specials Skill

Skill NameEffectLearned At
New Moon(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%.5★
Luna(Cooldown Count = 3) Treats foe’s Def/Res as if reduced by 50% during combat.5★
Mayhem Aether(Cooldown Count = 4) During combat, treats foe’s Def/Res as if reduced by 50%. Restores HP = 50% of damage dealt.5★

For Assists Skill

For Weapons Skill

Skill NameMightRangeEffectLearned At
Iron Sword61No Effect5★
Steel Sword81No Effect5★
Silver Sword111No Effect5★
Chaos Ragnell161Unit can counterattack regardless of foe’s range. Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit’s stats x 2. (Example: if unit has -7 penalty to Atk, grants Atk +14, for a net bonus of Atk +7.) Calculates each stat bonus independently.5★

Read more: Fire Emblem Heroes Build

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