Hey, I’m Zathong and this guide is about Winter Altina Build in Fire Emblem Heroes (FEH).
Best Winter Altina build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Winter Altina build for the meta. Learn more about Winter Altina’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9.5/10
Winter Altina Builds
: Ragnell·Alondite | A : Atk/Res Unity |
: Reposition | B : Null C-Disrupt 3 |
: Twin Blades | C : Atk/Res Oath 3 |
S : Atk/Def Solo 3 |
Recommended IVs
- +Atk/-Spd
- +Atk for a +10 Merge
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 42 | Rank: 168/808 |
Atk | 40 | Rank: 33/808 |
Spd | 18 | Rank: 631/808 |
Def | 37 | Rank: 49/808 |
Res | 39 | Rank: 13/808 |
Roles
- Close Physical
- Physical Wall
- Magic Wall
- Exclusive Skill
- Duo / Harmonized
Counters & Teammates
Counters
These picks are strong against Winter Altina in game.
Teammates
These picks are good against Winter Altina in game.
Gameplay
Skills
These are all skill for Winter Altina: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Atk/Res Bond 1 | Grants Atk/Res +3 to this unit during combat if unit is adjacent to an ally. | 5★ |
Atk/Res Bond 2 | Grants Atk/Res +4 to this unit during combat if unit is adjacent to an ally. | 5★ |
Atk/Res Bond 3 | Grants Atk/Res +5 to this unit during combat if unit is adjacent to an ally. | 5★ |
Atk/Res Unity | If unit is within 2 spaces of an ally, grants Atk/Res+5 and bonus to Atk/Res during combat = current penalty on each of those stats x 2 (Example: If unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently. | 5★ |
Null C-Disrupt 1 | At start of combat, if unit’s HP = 100%, neutralizes status effects and disables skills that prevent counterattacks during combat. | 5★ |
Null C-Disrupt 2 | At start of combat, if unit’s HP ≥ 50%, neutralizes status effects and disables skills that prevent counterattacks during combat. | 5★ |
Null C-Disrupt 3 | Neutralizes status effects and disables skills that prevent counterattacks during combat. | 5★ |
Atk/Res Oath 1 | At start of turn, if unit is adjacent to an ally, grants Atk/Res+3 for 1 turn. | 5★ |
Atk/Res Oath 2 | At start of turn, if unit is adjacent to an ally, grants Atk/Res+4 for 1 turn. | 5★ |
Atk/Res Oath 3 | At start of turn, if unit is adjacent to an ally, grants Atk/Res+5 to unit for 1 turn. | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
Chilling Wind | (Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Res. | 5★ |
Iceberg | (Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Res. | 5★ |
Twin Blades | (Cooldown Count = 2) Boosts damage by 40% of unit’s Res. Disables non-Special skills that “reduce damage by X%.” | 5★ |
For Assists Skill
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Iron Sword | 6 | 1 | No Effect | 5★ |
Steel Sword | 8 | 1 | No Effect | 5★ |
Silver Sword | 11 | 1 | No Effect | 5★ |
Ragnell·Alondite | 10 | 1 | Unit can counterattack regardless of foe’s range. Inflicts Spd-5. Unit attacks twice (even if foe initiates combat). | 5★ |
Read more: Fire Emblem Heroes Build