Fire Emblem Heroes

FEH Winter Altina Build 2024: Best IVs [Fire Emblem Heroes]


Hey, I’m Zathong and this guide is about Winter Altina Build in Fire Emblem Heroes (FEH).

Best Winter Altina build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Winter Altina build for the meta. Learn more about Winter Altina’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.

Overall Rating: 9.5/10

Winter Altina Builds

: Ragnell·AlonditeA : Atk/Res Unity
: RepositionB :  Null C-Disrupt 3
: Twin BladesC : Atk/Res Oath 3
S : Atk/Def Solo 3

Recommended IVs

  • +Atk/-Spd
  • +Atk for a +10 Merge

Stats

Hero Stats

Neutral Stats at Lv. 40 (5★)

HP42Rank: 168/808
Atk40Rank: 33/808
Spd18Rank: 631/808
Def37Rank: 49/808
Res39Rank: 13/808

Roles

  • Close Physical
  • Physical Wall
  • Magic Wall
  • Exclusive Skill
  • Duo / Harmonized

Counters & Teammates 

Counters

These picks are strong against Winter Altina in game.

Teammates 

These picks are good against Winter Altina in game.

Gameplay

Skills

These are all skill for Winter Altina: Passives, Specials, Assists & Weapons.

For Passives Skill

Skill NameEffectLearned At
Atk/Res Bond 1Grants Atk/Res +3 to this unit during combat if unit is adjacent to an ally.5★
Atk/Res Bond 2Grants Atk/Res +4 to this unit during combat if unit is adjacent to an ally.5★
Atk/Res Bond 3Grants Atk/Res +5 to this unit during combat if unit is adjacent to an ally.5★
Atk/Res UnityIf unit is within 2 spaces of an ally, grants Atk/Res+5 and bonus to Atk/Res during combat = current penalty on each of those stats x 2 (Example: If unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently.5★
Null C-Disrupt 1At start of combat, if unit’s HP = 100%, neutralizes status effects and disables skills that prevent counterattacks during combat.5★
Null C-Disrupt 2At start of combat, if unit’s HP ≥ 50%, neutralizes status effects and disables skills that prevent counterattacks during combat.5★
Null C-Disrupt 3Neutralizes status effects and disables skills that prevent counterattacks during combat.5★
Atk/Res Oath 1At start of turn, if unit is adjacent to an ally, grants Atk/Res+3 for 1 turn.5★
Atk/Res Oath 2At start of turn, if unit is adjacent to an ally, grants Atk/Res+4 for 1 turn.5★
Atk/Res Oath 3At start of turn, if unit is adjacent to an ally, grants Atk/Res+5 to unit for 1 turn.5★

For Specials Skill

Skill NameEffectLearned At
Chilling Wind(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Res.5★
Iceberg(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Res.5★
Twin Blades(Cooldown Count = 2) Boosts damage by 40% of unit’s Res. Disables non-Special skills that “reduce damage by X%.”5★

For Assists Skill

For Weapons Skill

Skill NameMightRangeEffectLearned At
Iron Sword61No Effect5★
Steel Sword81No Effect5★
Silver Sword111No Effect5★
Ragnell·Alondite101Unit can counterattack regardless of foe’s range. Inflicts Spd-5. Unit attacks twice (even if foe initiates combat).5★

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