Fire Emblem Heroes

FEH Legendary Alm Build 2024: Best IVs [Fire Emblem Heroes]


Hey, I’m Zathong and this guide is about Legendary Alm Build in Fire Emblem Heroes (FEH).

Best Legendary Alm build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Legendary Alm build for the meta. Learn more about Legendary Alm’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.

Overall Rating: 9/10

Legendary Alm Builds

:  Luna ArcA : Darting Blow 4
:  Draw BackB :  Null Follow-Up 3
:  Lunar FlashC : Odd Atk Wave 3
S : Flashing Blade 3

Recommended IVs

  • +Spd/-Res

Stats

Hero Stats

Neutral Stats at Lv. 40 (5★)

HP40Rank: 297/814
Atk37Rank: 133/814
Spd37Rank: 122/814
Def26Rank: 365/814
Res22Rank: 481/814

Roles

  • Ranged Physical
  • Effective Weapon
  • Exclusive Skill
  • Legendary

Counters & Teammates 

Counters

These picks are strong against Legendary Alm in game.

Teammates 

These picks are good against Legendary Alm in game.

Gameplay

Skills

These are all skill for Legendary Alm: Passives, Specials, Assists & Weapons.

For Passives Skill

Skill NameEffectLearned At
Darting Blow 1If unit initiates combat, grants Spd+2 during combat.5★
Darting Blow 2If unit initiates combat, grants Spd+4 during combat.5★
Darting Blow 3If unit initiates combat, grants Spd+6 during combat.5★
Darting Blow 4If unit initiates combat, grants Spd+9 during combat.5★
Null Follow-Up 1At start of combat, if unit’s HP = 100%, disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack.5★
Null Follow-Up 2At start of combat, if unit’s HP ≥ 50%, disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack.5★
Null Follow-Up 3Disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack.5★
Odd Atk Wave 1At start of odd-numbered turns, grants Atk +2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. )5★
Odd Atk Wave 2At start of odd-numbered turns, grants Atk +4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. )5★
Odd Atk Wave 3At start of odd-numbered turns, grants Atk +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. )5★

For Specials Skill

Skill NameEffectLearned At
New Moon(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%.5★
Moonbow(Cooldown Count = 2) Treats foe’s Def/Res as if reduced by 30% during combat.5★
Lunar Flash(Cooldown Count = 2) Treats foe’s Def/Res as if reduced by 20% during combat. Boosts damage by 20% of unit’s Spd.5★

For Assists Skill

For Weapons Skill

Skill NameMightRangeEffectLearned At
Iron Bow42Effective against flying units.5★
Steel Bow62Effective against flying units.5★
Silver Bow92Effective against flying units.5★
Luna Arc142Effective against flying foes. Grants Spd+3. If unit initiates combat, deals damage = 25% of foe’s Def. (Ignores reductions to Def from special skills like Lunar Flash.)5★

Read more: Fire Emblem Heroes Build

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I’am Zathong ! This my blog about game. I share general information about the game with you all over the world, for those who need it.
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