Hey, I’m Zathong and this guide is about Legendary Alm Build in Fire Emblem Heroes (FEH).
Best Legendary Alm build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Legendary Alm build for the meta. Learn more about Legendary Alm’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Legendary Alm Builds
: Luna Arc | A : Darting Blow 4 |
: Draw Back | B : Null Follow-Up 3 |
: Lunar Flash | C : Odd Atk Wave 3 |
S : Flashing Blade 3 |
Recommended IVs
- +Spd/-Res
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 40 | Rank: 297/814 |
Atk | 37 | Rank: 133/814 |
Spd | 37 | Rank: 122/814 |
Def | 26 | Rank: 365/814 |
Res | 22 | Rank: 481/814 |
Roles
- Ranged Physical
- Effective Weapon
- Exclusive Skill
- Legendary
Counters & Teammates
Counters
These picks are strong against Legendary Alm in game.
Teammates
These picks are good against Legendary Alm in game.
Gameplay
Skills
These are all skill for Legendary Alm: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Darting Blow 1 | If unit initiates combat, grants Spd+2 during combat. | 5★ |
Darting Blow 2 | If unit initiates combat, grants Spd+4 during combat. | 5★ |
Darting Blow 3 | If unit initiates combat, grants Spd+6 during combat. | 5★ |
Darting Blow 4 | If unit initiates combat, grants Spd+9 during combat. | 5★ |
Null Follow-Up 1 | At start of combat, if unit’s HP = 100%, disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack. | 5★ |
Null Follow-Up 2 | At start of combat, if unit’s HP ≥ 50%, disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack. | 5★ |
Null Follow-Up 3 | Disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack. | 5★ |
Odd Atk Wave 1 | At start of odd-numbered turns, grants Atk +2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 5★ |
Odd Atk Wave 2 | At start of odd-numbered turns, grants Atk +4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 5★ |
Odd Atk Wave 3 | At start of odd-numbered turns, grants Atk +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
New Moon | (Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ |
Moonbow | (Cooldown Count = 2) Treats foe’s Def/Res as if reduced by 30% during combat. | 5★ |
Lunar Flash | (Cooldown Count = 2) Treats foe’s Def/Res as if reduced by 20% during combat. Boosts damage by 20% of unit’s Spd. | 5★ |
For Assists Skill
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Iron Bow | 4 | 2 | Effective against flying units. | 5★ |
Steel Bow | 6 | 2 | Effective against flying units. | 5★ |
Silver Bow | 9 | 2 | Effective against flying units. | 5★ |
Luna Arc | 14 | 2 | Effective against flying foes. Grants Spd+3. If unit initiates combat, deals damage = 25% of foe’s Def. (Ignores reductions to Def from special skills like Lunar Flash.) | 5★ |
Read more: Fire Emblem Heroes Build