Hey, I’m Zathong and this guide is about Masquerade Sigurd Build in Fire Emblem Heroes (FEH).
Best Masquerade Sigurd build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Masquerade Sigurd build for the meta. Learn more about Masquerade Sigurd’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9.5/10
Masquerade Sigurd Builds
: Gilt Goblet | A : Close Counter |
: Dance | B : Vantage 3 |
: Aether | C : Joint Hone Res |
S : Quick Riposte 3 |
Recommended IVs
- +Atk/-Spd
- +Atk for a +10 Merge
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 38 | Rank: 454/808 |
Atk | 38 | Rank: 81/808 |
Spd | 18 | Rank: 631/808 |
Def | 16 | Rank: 616/808 |
Res | 37 | Rank: 28/808 |
Roles
- Ranged Magic
- Movement Assist
- Exclusive Skill
- Refresher
Counters & Teammates
Counters
These picks are strong against Masquerade Sigurd in game.
Teammates
These picks are good against Masquerade Sigurd in game.
Gameplay
Skills
These are all skill for Masquerade Sigurd: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Atk/Res Bond 1 | Grants Atk/Res +3 to this unit during combat if unit is adjacent to an ally. | 5★ |
Atk/Res Bond 2 | Grants Atk/Res +4 to this unit during combat if unit is adjacent to an ally. | 5★ |
Atk/Res Bond 3 | Grants Atk/Res +5 to this unit during combat if unit is adjacent to an ally. | 5★ |
Atk/Res Bond 4 | If unit is adjacent to an ally, grants Atk/Res+7 to unit and neutralizes unit’s penalties to Atk/Res during combat. | 5★ |
Lull Atk/Res 1 | Inflicts Atk/Res-1 on foe and neutralizes foe’s bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. | 5★ |
Lull Atk/Res 2 | Inflicts Atk/Res-2 on foe and neutralizes foe’s bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. | 5★ |
Lull Atk/Res 3 | Inflicts Atk/Res-3 on foe and neutralizes foe’s bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. | 5★ |
Joint Hone Res | At start of turn, if unit is adjacent to an ally, grants Res+5 to unit and adjacent allies for 1 turn. | 5★ |
For Specials Skill
For Assists Skill
Skill Name | Range | Effect | Learned At |
Dance | 1 | Enables target to take another action. Cannot be used on units with Sing or Dance. | 5★ |
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Gilt Goblet | 14 | 2 | Grants Atk+3. If foe initiates combat or if foe’s HP = 100% at start of combat, grants Atk/Res+6 during combat, and also, if foe uses magic, reduces damage from attacks during combat and from area-of-effect Specials by 50% (excluding Røkkr area-of-effect Specials). | 5★ |
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