Hey, I’m Zathong and this guide is about Bernadetta Build in Fire Emblem Heroes (FEH).
Best Bernadetta build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Bernadetta build for the meta. Learn more about Bernadetta’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Bernadetta Builds
: Firesweep Bow+ | A : Swift Sparrow 3 |
: Reposition | B : Lull Spd/Def 3 |
: Moonbow | C : Atk Smoke 3 |
S : Poison Strike 3 |
Recommended IVs
- +Atk and -Def
- +Atk for a +10 Merge
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 38 | Rank: 454/814 |
Atk | 32 | Rank: 453/814 |
Spd | 38 | Rank: 88/814 |
Def | 22 | Rank: 470/814 |
Res | 26 | Rank: 301/814 |
Roles
- Ranged Physical
- Effective Weapon
- Exclusive Skill
- Recovery
Counters & Teammates
Counters
These picks are strong against Bernadetta in game.
Teammates
These picks are good against Bernadetta in game.
Gameplay
Skills
These are all skill for Bernadetta: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Atk/Spd Push 1 | At start of combat, if unit’s HP = 100%, grants Atk/Spd +3, but if unit attacked, deals 1 damage to unit after combat. | 5★ |
Atk/Spd Push 2 | At start of combat, if unit’s HP = 100%, grants Atk/Spd +4, but if unit attacked, deals 1 damage to unit after combat. | 5★ |
Atk/Spd Push 3 | At start of combat, if unit’s HP = 100%, grants Atk/Spd +5, but if unit attacked, deals 1 damage to unit after combat. | 5★ |
Atk/Spd Push 4 | At start of combat, if unit’s HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. | 5★ |
Lull Spd/Def 1 | Inflicts Spd/Def-1 on foe and neutralizes foe’s bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. | 5★ |
Lull Spd/Def 2 | Inflicts Spd/Def-2 on foe and neutralizes foe’s bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. | 5★ |
Lull Spd/Def 3 | Inflicts Spd/Def-3 on foe and neutralizes foe’s bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. | 5★ |
Close Guard 1 | Allies within 2 spaces gain: “If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+2 during combat.” | 5★ |
Close Guard 2 | Allies within 2 spaces gain: “If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+3 during combat.” | 5★ |
Close Guard 3 | Allies within 2 spaces gain: “If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+4 during combat.” | 5★ |
For Specials Skill
For Assists Skill
Skill Name | Range | Effect | Learned At |
Ardent Sacrifice | 1 | Heals adjacent ally 10 HP. Unit loses 10 HP (but cannot reach 0 this way). | 5★ |
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Iron Bow | 4 | 2 | Effective against flying units. | 5★ |
Steel Bow | 6 | 2 | Effective against flying units. | 5★ |
Silver Bow | 9 | 2 | Effective against flying units. | 5★ |
Persecution Bow | 14 | 2 | Effective against flying foes. Grants Atk+3. At start of combat, if【Penalty】is active on unit or unit’s HP < 100%, grants Atk/Spd+5 during combat, and if unit initiates combat, they can make a follow-up attack before foe can counterattack. 【Penalty】 All effects lasting “on foe through its next action.” Includes ones inflicted by a skill like Panic or Threaten & negative status effects (preventing counterattacks, restricting movement, or the effects of skills like Triangle Adept or Guard). | 5★ |
Read more: Fire Emblem Heroes Build