Hey, I’m Zathong and this guide is about Hugh Build in Fire Emblem Heroes (FEH).
Best Hugh build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Hugh build for the meta. Learn more about Hugh’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Hugh Builds
: Sell-Spell Tome | A : Atk/Spd Ideal 4 |
: Draw Back | B : |
: Moonbow | C : Rouse Atk/Spd 4 |
S : Blade Session 3 |
Recommended IVs
+ |
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 40 | Rank: 350/814 |
Atk | 38 | Rank: 149/814 |
Spd | 42 | Rank: 15/814 |
Def | 27 | Rank: 402/814 |
Res | 24 | Rank: 477/814 |
Roles
- Ranged Magic
- Exclusive Skill
Counters & Teammates
Counters
These picks are strong against Hugh in game.
Teammates
These picks are good against Hugh in game.
Gameplay
Skills
These are all skill for Hugh: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Spd/Def Ideal 1 | At start of combat, if unit’s HP = 100% or if 【Bonus】 is active on unit, grants Spd/Def+3 to unit during combat. | 5★ |
Spd/Def Ideal 2 | At start of combat, if unit’s HP = 100% or if 【Bonus】 is active on unit, grants Spd/Def+4 to unit during combat. | 5★ |
Spd/Def Ideal 3 | At start of combat, if unit’s HP = 100% or if 【Bonus】 is active on unit, grants Spd/Def+5 to unit during combat. | 5★ |
Spd/Def Ideal 4 | At start of combat, if unit’s HP = 100% or if 【Bonus】 is active on unit, grants Spd/Def+7 to unit during combat. At start of combat, if unit’s HP = 100% and 【Bonus】 is active on unit, grants an additional Spd/Def+2 to unit during combat. | 5★ |
Rouse Atk/Spd 1 | At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+2 to unit for 1 turn. | 5★ |
Rouse Atk/Spd 2 | At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+4 to unit for 1 turn. | 5★ |
Rouse Atk/Spd 3 | At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+6 for 1 turn. | 5★ |
Rouse Atk/Spd 4 | At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+6 and 【Null Panic】 to unit for 1 turn. 【Null Panic】 if unit is inflicted with Panic (bonuses converted into penalties), neutralizes the “converts bonuses on target into penalties” effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
New Moon | (Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ |
Moonbow | (Cooldown Count = 2) Treats foe’s Def/Res as if reduced by 30% during combat. | 5★ |
For Assists Skill
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Fire | 4 | 2 | No Effect | 5★ |
Elfire | 6 | 2 | No Effect | 5★ |
Bolganone | 9 | 2 | No Effect | 5★ |
Sell-Spell Tome | 14 | 2 | Grants Spd+3. At start of combat, if unit’s HP ≥ 25%, grants bonus to Atk/Spd/Def/Res during combat based on the number of times unit has been enhanced using Dragonflowers. (Five or more times grants +7, four times grants +6, three times grants +5, and two or fewer times grants +4.) At start of combat, if unit’s HP ≥ 25% and unit has been enhanced using Dragonflowers three or more times, grants further bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit’s stats. Calculates each stat bonus independently. | 5★ |
Read more: Fire Emblem Heroes Build