Hey, I’m Zathong and this guide is about Summer Mia Build in Fire Emblem Heroes (FEH).
Best Summer Mia build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Summer Mia build for the meta. Learn more about Summer Mia’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Summer Mia Builds
: Summer Strikers | A :Atk/Spd Push 4 |
: Reposition | B : Desperation 3 |
: Moonbow | C : Atk/Spd Menace |
S : Swift Sparrow 2 |
Recommended IVs
- +Atk/-Res
- +Atk for a +10 Merge
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 38 | Rank: 454/814 |
Atk | 35 | Rank: 246/814 |
Spd | 41 | Rank: 17/814 |
Def | 17 | Rank: 581/814 |
Res | 25 | Rank: 346/814 |
Roles
- Ranged Physical
- Movement Assist
- Exclusive Skill
- Duo / Harmonized
Counters & Teammates
Counters
These picks are strong against Summer Mia in game.
Teammates
These picks are good against Summer Mia in game.
Gameplay
Skills
These are all skill for Summer Mia: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Darting Blow 1 | If unit initiates combat, grants Spd+2 during combat. | 5★ |
Swift Sparrow 1 | If unit initiates combat, grants Atk/Spd +2 during combat. | 5★ |
Swift Sparrow 2 | If unit initiates combat, grants Atk/Spd +4 during combat. | 5★ |
Swift Sparrow 3 | If unit initiates combat, grants Atk+6, Spd+7 during combat. | 5★ |
Spd/Def Snag 1 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-6 on nearest foes within 4 spaces of both unit and target through their next actions. | 5★ |
Spd/Def Snag 2 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-4 on nearest foes within 4 spaces of both unit and target through their next actions. | 5★ |
Spd/Def Snag 3 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def -6 on nearest foes within 4 spaces of both unit and target through their next actions. | 5★ |
Atk/Spd Gap 1 | At start of turn, grants Atk/Spd+1 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.) | 5★ |
Atk/Spd Gap 2 | At start of turn, grants Atk/Spd+3 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.) | 5★ |
Atk/Spd Gap 3 | At start of turn, grants Atk/Spd+5 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.) | 5★ |
For Specials Skill
For Assists Skill
Skill Name | Range | Effect | Learned At |
Reposition | 1 | Moves adjacent ally to opposite side of unit. | 5★ |
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Iron Dagger | 3 | 2 | After combat, inflicts Def/Res -3 on foe through its next action. | 5★ |
Steel Dagger | 5 | 2 | After combat, inflicts Def/Res -3 on foe through its next action. | 5★ |
Silver Dagger | 7 | 2 | After combat, inflicts Def/Res -5 on foe through its next action. | 5★ |
Summer Strikers | 14 | 2 | Accelerates Special trigger (cooldown count -1) at start of combat and unit initiates combat, grants Atk/Spd +5 during combat and reduces damage from foe’s first attack by 75%. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res -7 on target and foes within 2 spaces of target through their next actions. | 5★ |
Read more: Fire Emblem Heroes Build