Hey, I’m Zathong and this guide is about Summer Freyja Build in Fire Emblem Heroes (FEH).
Best Summer Freyja build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Summer Freyja build for the meta. Learn more about Summer Freyja’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9.5/10
Summer Freyja Builds
: Brightmare Horn | A : Atk/Spd Solo 4 |
: Reposition | B : Binding Necklace |
: Glimmer | C : Fatal Smoke 3 |
S : Atk/Spd Solo 3 |
Recommended IVs
- +Spd/-HP
- +Spd for a +10 Merge
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 40 | Rank: 315/808 |
Atk | 39 | Rank: 75/808 |
Spd | 43 | Rank: 2/808 |
Def | 25 | Rank: 408/808 |
Res | 20 | Rank: 580 /808 |
Roles
- Close Physical
- Exclusive Skill
Counters & Teammates
Counters
These picks are strong against Summer Freyja in game.
Teammates
These picks are good against Summer Freyja in game.
Gameplay
Skills
These are all skill for Summer Freyja: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Atk/Spd Solo 1 | If unit is not adjacent to an ally, grants Atk/Spd +2 during combat. | 5★ |
Atk/Spd Solo 2 | If unit is not adjacent to an ally, grants Atk/Spd +4 during combat. | 5★ |
Atk/Spd Solo 3 | If unit is not adjacent to an ally, grants Atk/Spd +6 during combat. | 5★ |
Atk/Spd Solo 4 | If unit is not adjacent to an ally, grants Atk/Spd +7 during combat. | 5★ |
Binding Necklace | If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+2 to unit and inflicts Atk/Spd/Def/Res-2 on foe during combat, and also if foe has bonuses, grants bonus to unit’s Atk/Spd/Def/Res and inflicts penalty on foe’s Atk/Spd/Def/Res during combat = current bonus on each of foe’s stats. Calculates each stat bonus independently. | 5★ |
Fatal Smoke 1 | If unit initiates combat, foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 1 space of target. 【Deep Wounds】 Unit’s HP cannot be healed through its next action. | 5★ |
Fatal Smoke 2 | If unit initiates combat, foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 2 spaces of target. 【Deep Wounds】 Unit’s HP cannot be healed through its next action. | 5★ |
Fatal Smoke 3 | Foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 2 spaces of target. 【Deep Wounds】 Unit’s HP cannot be healed through its next action. | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
Night Sky | (Cooldown Count = 3) Boosts damage dealt by 50%. | 5★ |
Glimmer | (Cooldown Count = 2) Boosts damage dealt by 50%. | 5★ |
For Assists Skill
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Whelp (Cavalry) | 4 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat | 5★ |
Yearling (Cavalry) | 6 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat | 5★ |
Adult (Cavalry) | 9 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, | 5★ |
Brightmare Horn | 14 | 1 | Grants Spd+3. At start of combat, if unit’s HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, and also, if unit’s Spd > foe’s Spd, grants damage reduction by percentage = difference between stats x 4 (excluding Rokkr Specials). At start of combat, if unit’s HP ≥ 25% while transformed, neutralizes effects that prevent unit’s follow-up attacks during combat. If transformed, grants Atk+2 and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | 5★ |
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