Fire Emblem Heroes

FEH Legendary Fae Build 2024: Best IVs [Fire Emblem Heroes]


Hey, I’m Zathong and this guide is about Legendary Fae Build in Fire Emblem Heroes (FEH).

Best Legendary Fae build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Legendary Fae build for the meta. Learn more about Legendary Fae’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.

Overall Rating: 9/10

Legendary Fae Builds

:   Dazzling BreathA :  Distant Stance
:  RepositionB : Dragon’s Ire 3
:  Life UnendingC : Def/Res Menace
S : Shield Session 3

Recommended IVs

  • +Def/-Spd
  • +Def for a +10 Merge

Stats

Hero Stats

Neutral Stats at Lv. 40 (5★)

HP40Rank: 324/814
Atk42Rank: 9/814
Spd28Rank: 510/814
Def37Rank: 60/814
Res41Rank: 4/814

Roles

  • Close Magic
  • Magic Wall
  • Exclusive Skill
  • All-Range Counter
  • Legendary

Counters & Teammates 

Counters

These picks are strong against Legendary Fae in game.

Teammates 

These picks are good against Legendary Fae in game.

Gameplay

Skills

These are all skill for Legendary Fae: Passives, Specials, Assists & Weapons.

For Passives Skill

Skill NameEffectLearned At
Distant CounterEnables unit to counterattack regardless of distance to attacker.5★
Distant StanceUnit can counterattack regardless of foe’s range. If foe initiates combat, grants Res+5 to unit during combat.5★
Dragon’s Ire 1If unit’s HP = 100% and foe initiates combat, neutralizes effects that prevent unit’s follow-up attacks and unit makes a guaranteed follow-up attack.5★
Dragon’s Ire 2If unit’s HP ≥ 75% and foe initiates combat, neutralizes effects that prevent unit’s follow-up attacks and unit makes a guaranteed follow-up attack.5★
Dragon’s Ire 3If unit’s HP ≥ 50% and foe initiates combat, neutralizes effects that prevent unit’s follow-up attacks and unit makes a guaranteed follow-up attack.5★
Threaten Res 1Inflicts Res -3 on foes within 2 spaces through their next actions at the start of each turn.5★
Threaten Def/Res 1At start of turn, inflicts Def/Res-3 on foes within 2 spaces through their next actions.5★
Threaten Def/Res 2At start of turn, inflicts Def/Res-4 on foes within 2 spaces through their next actions.5★
Def/Res MenaceAt start of turn, if unit is within 4 spaces of a foe, inflicts Def/Res-6 on closest foes through their next actions and grants Def/Res+6 to unit for 1 turn.5★

For Specials Skill

Skill NameEffectLearned At
Life Unending(Cooldown Count = 5) At the start of turn 1, grants Special cooldown count-5. When Special triggers, if unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. After combat, if unit’s Special triggered, restores 99 HP. (Once per map.)5★
Miracle(Cooldown Count = 5) If unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP.5★

For Assists Skill

For Weapons Skill

Skill NameMightRangeEffectLearned At
Fire Breath61No Effect5★
Fire Breath+81No Effect5★
Flametongue111No Effect5★
Dazzling Breath161Grants Atk+3. If foe initiates combat or if foe’s HP ≥ 75% at start of combat, inflicts Atk/Spd/Def/Res-5 on foe during combat and foe cannot make a follow-up attack, and also, if unit is within 2 spaces of an ally, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) If foe’s Range = 2, calculates damage using the lower of foe’s Def or Res.5★

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