Hey, I’m Zathong and this guide is about Ashera Build in Fire Emblem Heroes (FEH).
Best Ashera build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Ashera build for the meta. Learn more about Ashera’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Ashera Builds
: Order’s Sentence | A :Atk/Res Ideal 4 |
: Reposition | B :Lull Spd/Res 3 |
:Glacies | C : Order’s Restraint |
S : Atk/Spd Bond 3 |
Recommended IVs
- +Atk/-Def
- +Atk for a +10 Merge
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 37 | Rank: 544/808 |
Atk | 35 | Rank: 282/808 |
Spd | 39 | Rank: 86/808 |
Def | 15 | Rank: 693/808 |
Res | 40 | Rank: 6/808 |
Roles
- Ranged Magic
- Exclusive Skill
- Mythic
Counters & Teammates
Counters
These picks are strong against Ashera in game.
Teammates
These picks are good against Ashera in game.
Gameplay
Skills
These are all skill for Ashera: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Atk/Res Ideal 1 | At start of combat, if unit’s HP = 100% or if 【Bonus】 is active on unit, grants Atk/Res+3 to unit during combat. | 5★ |
Atk/Res Ideal 2 | At start of combat, if unit’s HP = 100% or if 【Bonus】 is active on unit, grants Atk/Res+4 to unit during combat. | 5★ |
Atk/Res Ideal 3 | At start of combat, if unit’s HP = 100% or if 【Bonus】 is active on unit, grants Atk/Res+5 to unit during combat. | 5★ |
Atk/Res Ideal 4 | At start of combat, if unit’s HP = 100% or if 【Bonus】 is active on unit, grants Atk/Res+7 to unit during combat. At start of combat, if unit’s HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Res+2 to unit during combat. | 5★ |
Lull Spd/Res 1 | Inflicts Spd/Res -1 on foe and neutralizes foe’s bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat. | 5★ |
Lull Spd/Res 2 | Inflicts Spd/Res -2 on foe and neutralizes foe’s bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat. | 5★ |
Lull Spd/Res 3 | Inflicts Spd/Res -3 on foe and neutralizes foe’s bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat. | 5★ |
Order’s Restraint | At start of turn, grants Atk/Res+6 and【Null Panic】to allies within 2 spaces for 1 turn. At start of turn, if 3 or more allies are within 2 spaces, grants Atk/Res+6 and【Null Panic】to unit for 1 turn. 【Null Panic】Neutralizes penalties (Panic) for 1 turn. (Even though the effect is neutralized, the Panic status remains and is treated as a Penalty status.) | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
Chilling Wind | (Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Res. | 5★ |
Glacies | (Cooldown Count = 4) Boosts damage dealt by 80% of unit’s Res. | 5★ |
For Assists Skill
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Stone | 4 | 2 | No Effect | 5★ |
Elstone | 6 | 2 | No Effect | 5★ |
Atlas | 9 | 2 | No Effect | 5★ |
Order’s Sentence | 14 | 2 | Grants Atk+3. At start of combat, unit’s HP ≥ 25% or if【Bonus】is active on unit, grants Atk/Spd/Def/Res+5 to unit, during combat and grants bonus to unit’s Atk during combat = total bonuses on ally with the highest total bonuses within 2 spaces. (Example: if an ally has Atk/Spd/Def/Res+6, grants Atk+24.) | 5★ |
Read more: Fire Emblem Heroes Build