Fire Emblem Heroes

FEH Ashera Build 2024: Best IVs [Fire Emblem Heroes]


Hey, I’m Zathong and this guide is about Ashera Build in Fire Emblem Heroes (FEH).

Best Ashera build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Ashera build for the meta. Learn more about Ashera’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.

Overall Rating: 9/10

Ashera Builds

:  Order’s SentenceA :Atk/Res Ideal 4
: RepositionB :Lull Spd/Res 3
:GlaciesC : Order’s Restraint
S : Atk/Spd Bond 3

Recommended IVs

  • +Atk/-Def
  • +Atk for a +10 Merge

Stats

Hero Stats

Neutral Stats at Lv. 40 (5★)

HP37Rank: 544/808
Atk35Rank: 282/808
Spd39Rank: 86/808
Def15Rank: 693/808
Res40Rank: 6/808

Roles

  • Ranged Magic
  • Exclusive Skill
  • Mythic

Counters & Teammates 

Counters

These picks are strong against Ashera in game.

Teammates 

These picks are good against Ashera in game.

Gameplay

Skills

These are all skill for Ashera: Passives, Specials, Assists & Weapons.

For Passives Skill

Skill NameEffectLearned At
Atk/Res Ideal 1At start of combat, if unit’s HP = 100% or if 【Bonus】 is active on unit, grants Atk/Res+3 to unit during combat.5★
Atk/Res Ideal 2At start of combat, if unit’s HP = 100% or if 【Bonus】 is active on unit, grants Atk/Res+4 to unit during combat.5★
Atk/Res Ideal 3At start of combat, if unit’s HP = 100% or if 【Bonus】 is active on unit, grants Atk/Res+5 to unit during combat.5★
Atk/Res Ideal 4At start of combat, if unit’s HP = 100% or if 【Bonus】 is active on unit, grants Atk/Res+7 to unit during combat. At start of combat, if unit’s HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Res+2 to unit during combat.5★
Lull Spd/Res 1Inflicts Spd/Res -1 on foe and neutralizes foe’s bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat.5★
Lull Spd/Res 2Inflicts Spd/Res -2 on foe and neutralizes foe’s bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat.5★
Lull Spd/Res 3Inflicts Spd/Res -3 on foe and neutralizes foe’s bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat.5★
Order’s RestraintAt start of turn, grants Atk/Res+6 and【Null Panic】to allies within 2 spaces for 1 turn. At start of turn, if 3 or more allies are within 2 spaces, grants Atk/Res+6 and【Null Panic】to unit for 1 turn.
【Null Panic】Neutralizes penalties (Panic) for 1 turn. (Even though the effect is neutralized, the Panic status remains and is treated as a Penalty status.)
5★

For Specials Skill

Skill NameEffectLearned At
Chilling Wind(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Res.5★
Glacies(Cooldown Count = 4) Boosts damage dealt by 80% of unit’s Res.5★

For Assists Skill

For Weapons Skill

Skill NameMightRangeEffectLearned At
Stone42No Effect5★
Elstone62No Effect5★
Atlas92No Effect5★
Order’s Sentence142Grants Atk+3. At start of combat, unit’s HP ≥ 25% or if【Bonus】is active on unit, grants Atk/Spd/Def/Res+5 to unit, during combat and grants bonus to unit’s Atk during combat = total bonuses on ally with the highest total bonuses within 2 spaces. (Example: if an ally has Atk/Spd/Def/Res+6, grants Atk+24.)5★

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