Hey, I’m Zathong and this guide is about Spring Maria Build in Fire Emblem Heroes (FEH).
Best Spring Maria build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Spring Maria build for the meta. Learn more about Spring Maria’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Spring Maria Builds
: Pastel Poleaxe | A : Steady Impact |
: Reposition | B : Flow Flight 3 |
: Bonfire | C : Spd/Def Rein 3 |
S : Blade Session 3 |
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Recommended IVs
- +Spd/-HP
- +Spd for a +10 Merge
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 35 | Rank: 721/814 |
Atk | 37 | Rank: 214/814 |
Spd | 40 | Rank: 80/814 |
Def | 40 | Rank: 23/814 |
Res | 25 | Rank: 421/814 |
Roles
- Close Physical
- Exclusive Skill
Counters & Teammates
Counters
These picks are strong against Spring Maria in game.
Teammates
These picks are good against Spring Maria in game.
Gameplay
Skills
These are all skill for Spring Maria: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Atk/Def Push 1 | At start of combat, if unit’s HP = 100%, grants Atk/Def+3, but if unit attacked, deals 1 damage to unit after combat. | 5★ |
Atk/Def Push 2 | At start of combat, if unit’s HP = 100%, grants Atk/Def+4, but if unit attacked, deals 1 damage to unit after combat. | 5★ |
Atk/Def Push 3 | At start of combat, if unit’s HP = 100%, grants Atk/Def+5, but if unit attacked, deals 1 damage to unit after combat. | 5★ |
Atk/Def Push 4 | At start of combat, if unit’s HP ≥ 25%, grants Atk/Def +7, but if unit attacked, deals 5 damage to unit after combat. | 5★ |
Flow Flight 1 | If unit initiates combat and unit’s HP = 100% at start of combat, neutralizes effects that prevent unit’s follow-up attacks during combat, and also, if unit’s Spd ≥ foe’s Spd-10, deals damage during combat = 30% of difference between Def stats (unit’s Def minus foe’s Def) and reduces damage from foe’s attacks by 30% of that difference. (Excluding area-of-effect Specials. Min: 0, max: 3.) | 5★ |
Flow Flight 2 | If unit initiates combat and unit’s HP ≥ 50% at start of combat, neutralizes effects that prevent unit’s follow-up attacks during combat, and also, if unit’s Spd ≥ foe’s Spd-10, deals damage during combat = 50% of difference between Def stats (unit’s Def minus foe’s Def) and reduces damage from foe’s attacks by 50% of that difference. (Excluding area-of-effect Specials. Min: 0, max: 5.) | 5★ |
Flow Flight 3 | If unit initiates combat, neutralizes effects that prevent unit’s follow-up attacks during combat, and also, if unit’s Spd ≥ foe’s Spd-10, deals damage during combat = 70% of difference between Def stats (unit’s Def minus doe’s Def) and reduces damage from foe’s attacks by 70% of that difference. (Excluding area-of-effect Specials. Min: 0, max: 7.) | 5★ |
For Specials Skill
For Assists Skill
Skill Name | Range | Effect | Learned At |
Rally Spd/Def | 1 | Grants Spd/Def +3 to an adjacent ally until the end of the turn. | 5★ |
Rally Spd/Def+ | 1 | Grants Spd/Def +6 to target ally for 1 turn. | 5★ |
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Iron Axe | 6 | 1 | No Effect | 5★ |
Steel Axe | 8 | 1 | No Effect | 5★ |
Silver Axe | 11 | 1 | No Effect | 5★ |
Pastel Poleaxe | 16 | 1 | Grants Def+3. Neutralizes “effective against flying” bonuses. At start of combat, if unit’s HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, deals damage = 20% of unit’s Def, reduces damage from foe’s attacks by 20% of unit’s Def (excluding area-of-effect Specials), and restores 7 HP to unit and allies within 2 spaces after combat. | 5★ |
Read more: Fire Emblem Heroes Build