Hey, I’m Zathong and this guide is about Jill Build in Fire Emblem Heroes (FEH).
Best Jill build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Jill build for the meta. Learn more about Jill’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Jill Builds
: Talregan Axe | A : Atk/Spd Push 4 |
: Reposition | B : Guard Bearing 3 |
: Galeforce | C : Spd/Def Rein 3 |
S : Heavy Blade 3 |
Recommended IVs
- +Atk/-Res
- +Atk for a +10 Merge
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 40 | Rank: 297/814 |
Atk | 39 | Rank: 57/814 |
Spd | 40 | Rank: 38/814 |
Def | 36 | Rank: 80/814 |
Res | 17 | Rank: 629/814 |
Roles
- Close Physical
- Physical Wall
- Exclusive Skill
Counters & Teammates
Counters
These picks are strong against Jill in game.
Teammates
These picks are good against Jill in game.
Gameplay
Skills
These are all skill for Jill: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Atk/Spd Push 1 | At start of combat, if unit’s HP = 100%, grants Atk/Spd +3, but if unit attacked, deals 1 damage to unit after combat. | 5★ |
Atk/Spd Push 2 | At start of combat, if unit’s HP = 100%, grants Atk/Spd +4, but if unit attacked, deals 1 damage to unit after combat. | 5★ |
Atk/Spd Push 3 | At start of combat, if unit’s HP = 100%, grants Atk/Spd +5, but if unit attacked, deals 1 damage to unit after combat. | 5★ |
Atk/Spd Push 4 | At start of combat, if unit’s HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. | 5★ |
Chill Spd 1 | At the start of each turn, inflicts Spd -3 on foe on the enemy team with the highest Spd through its next action. | 5★ |
Chill Atk/Spd 1 | At start of turn, inflicts Atk/Spd-3 on foe on the enemy team with the highest Atk+Spd total through its next action. | 5★ |
Chill Atk/Spd 2 | At start of turn, inflicts Atk/Spd -5 on foe on the enemy team with the highest Atk+Spd total through its next action. | 5★ |
Spd/Def Rein 1 | Inflicts Spd/Def-2 on foes within 2 spaces during combat. | 5★ |
Spd/Def Rein 2 | Inflicts Spd/Def-3 on foes within 2 spaces during combat. | 5★ |
Spd/Def Rein 3 | Inflicts Spd/Def-4 on foes within 2 spaces during combat. | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
New Moon | (Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ |
Moonbow | (Cooldown Count = 2) Treats foe’s Def/Res as if reduced by 30% during combat. | 5★ |
For Assists Skill
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Iron Axe | 6 | 1 | No Effect | 5★ |
Steel Axe | 8 | 1 | No Effect | 5★ |
Silver Axe | 11 | 1 | No Effect | 5★ |
Talregan Axe | 16 | 1 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd+6 during combat. If unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 5★ |
Read more: Fire Emblem Heroes Build