Hey, I’m Zathong and this guide is about Valentine’s Alm Build in Fire Emblem Heroes (FEH).
Best Valentine’s Alm build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Valentine’s Alm build for the meta. Learn more about Valentine’s Alm’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Valentine’s Alm Builds
: Scepter of Love | A : Fury 4 |
: Reposition | B : Desperation 3 |
: Lunar Flash | C : Atk/Spd Oath 3 |
S : Brazen Atk/Spd 3 |
Recommended IVs
- +Spd/-Res
- +Atk for a +10 Merge
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 40 | Rank: 297/814 |
Atk | 35 | Rank: 246/814 |
Spd | 40 | Rank: 38/814 |
Def | 32 | Rank: 182/814 |
Res | 25 | Rank: 346/814 |
Roles
- Close Physical
- Exclusive Skill
- Duo / Harmonized
Counters & Teammates
Counters
These picks are strong against Valentine’s Alm in game.
Teammates
These picks are good against Valentine’s Alm in game.
Gameplay
Skills
These are all skill for Valentine’s Alm : Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Bonus Doubler 1 | Grants bonus to Atk/Spd/Def/Res during combat = 50% of current bonus on each of unit’s stats. Calculates each stat bonus independently. | 5★ |
Bonus Doubler 2 | Grants bonus to Atk/Spd/Def/Res during combat = 75% of current bonus on each of unit’s stats. Calculates each stat bonus independently. | 5★ |
Bonus Doubler 3 | Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit’s stats. Calculates each stat bonus independently. | 5★ |
Lull Atk/Spd 1 | Inflicts Atk/Spd-1 on foe and neutralizes foe’s bonuses to Atk/Spd (from skills like Fortify, Rally, etc.) during combat. | 5★ |
Lull Atk/Spd 2 | Inflicts Atk/Spd-2 on foe and neutralizes foe’s bonuses to Atk/Spd (from skills like Fortify, Rally, etc.) during combat. | 5★ |
Lull Atk/Spd 3 | Inflicts Atk/Spd-3 on foe and neutralizes foe’s bonuses to Atk/Spd (from skills like Fortify, Rally, etc.) during combat. | 5★ |
Rouse Spd/Res 1 | At start of turn, if unit is not adjacent to an ally, grants Spd/Res +2 to unit for 1 turn. | 5★ |
Rouse Spd/Res 2 | At start of turn, if unit is not adjacent to an ally, grants Spd/Res +4 to unit for 1 turn. | 5★ |
Rouse Spd/Res 3 | At start of turn, if unit is not adjacent to an ally, grants Spd/Res +6 to unit for 1 turn. | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
New Moon | (Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ |
Moonbow | (Cooldown Count = 2) Treats foe’s Def/Res as if reduced by 30% during combat. | 5★ |
Lunar Flash | (Cooldown Count = 2) Treats foe’s Def/Res as if reduced by 20% during combat. Boosts damage by 20% of unit’s Spd. | 5★ |
For Assists Skill
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Iron Axe | 6 | 1 | No Effect | 5★ |
Steel Axe | 8 | 1 | No Effect | 5★ |
Silver Axe | 11 | 1 | No Effect | 5★ |
Scepter of Love | 16 | 1 | Grants Spd +3. At start of combat, if a bonus granted by a skill like Rally or Hone is active on unit, or if unit’s HP ≥ 70% at start of combat, grants bonus to unit’s Atk = 25% of foe’s Def and inflicts penalty on foe’s Atk = 25% of foe’s Res during combat. | 5★ |
Read more: Fire Emblem Heroes Build