Hey, I’m Zathong and this guide is about TFT Item Build Set 9.5 include: Base items, combined items, new emblem items.

Base Items
- B.F.Sword
- Chain Vest
- Giant’s Belt
- Needlessly Large Rod
- Negatron Cloak
- Recurve Bow
- Sparring Gloves
- Spatula
- Tear of the Goddess
Items | Info |
---|---|
B.F. Sword | 10 Attack damage. |
Chain Vest | 20 Armor. |
Giant’s Belt | 150 Health. |
Needlessly Large Rod | 10 Ability power. |
Negatron Cloak | 20 Magic resist. |
Recurve Bow | 10% Attack speed. |
Sparring Gloves | 5% Crit |
Spatula | It must do something… |
Tear of the Goddess | 15 Mana. |
Combined Items
Items Combined
- Archangel’s Staff
- Banshee’s Claw
- Bloodthirster
- Blue Buff
- Bramble Vest
- Chalice of Power
- Deathblade
- Frozen Heart
- Gargoyle Stoneplate
- Giant Slayer
- Guardian Angel
- Guinsoo’s Rageblade
- Hand of Justice
- Last Whisper
- Locket Enchant
- Quicksilver
- Rabadon’s Deathcap
- Rapid Firecannon
- Redemption
- Runaan’s Hurricane
- Shroud of Stillness
- Statikk Shiv
- Sunfire Cape
- Tactician’s Crow
- Thief’s Gloves
- Warmog’s Armor
- Zephyr
- Zz’Rot Portal
- Dragon’s Claw
- Ionic Spark
- Zeke’s Herald
- Titan’s Resolve
- Hextech Gunblade
- Protector’s Vow
- Jeweled Gauntlet
- Morellonomicon
- Infinity Edge
- Spear of Shojin
- Edge of Night
- Guardbreaker
- Adaptive Helm
- Crownguard
- Nashor’s Tooth
- Evenshroud
- Night Harvester
- Sterak’s Gage
Items | Info |
---|---|
Archangel’s Staff | During combat, the holder gains 25 Ability Power every 4 seconds. |
Banshee’s Claw | When combat begins, the holder and all allies within 1 hex in the same row gain a shield that blocks the damage and effects of the first enemy Ability, up to 600 damage. |
Bloodthirster | Physical damage heals the holder for 33% of the damage dealt. Upon falling below 40% Health, the holder gains a 30% max Health shield that lasts up to 5 seconds. |
Blue Buff | After casting their Ability, the holder gains 20 mana. [Unique – only 1 per champion] |
Bramble Vest | Grants 80 bonus Armor (including components). Negates bonus damage from incoming critical hits. On being hit by an attack, deal 60/80/120★ magic damage to all nearby enemies (once every 2.5 seconds). |
Chalice of Power | When combat begins, the holder and all allies within 1 hex in the same row gain 30 Ability Power for the rest of combat. |
Deathblade | The holder gains 50/75/100★ bonus Attack Damage (including components). |
Dragon’s Claw | Grants 200 bonus Magic Resist (including components). On being hit by magic or true damage from an Ability, launch a fireball at the Ability’s caster that deals magic damage equal to 18% of their max Health (0.5 second cooldown). |
Frozen Heart | Reduces the Attack Speed of enemies within 2 hexes by 25%. [Unique – only 1 per champion] |
Gargoyle Stoneplate | The holder gains 18 Armor and 18 Magic Resist for each enemy targeting them. |
Giant Slayer | The holder’s Abilities and attacks do 20% bonus damage. If the target has more than 1600 maximum Health, the bonus increases to 60%. |
Guardian Angel | Prevents the holder’s first death, placing them in stasis instead. After 2 seconds, they return with 400 Health and shed all negative effects. [Unique – only 1 per champion] |
Guinsoo’s Rageblade | Attacks grant +6% bonus Attack Speed for the rest of combat. This effect can stack any number of times. |
Hand of Justice | The holder gains both of the following: • +10 Attack Damage and +10 Ability Power. • Attacks and Abilities heal for 10% of damage dealt. At the beginning of each planning phase, one of these buffs is increased to 35%. |
Hextech Gunblade | The holder’s magic and true damage from Abilities heal them for 33% of the damage dealt. The holder also heals their lowest health ally for the same amount. |
Infinity Edge | The holder gains 75% Critical Strike Chance and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage. [Unique – only 1 per champion] |
Ionic Spark | Enemies within 3 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped taking magic damage equal to 250% of their max Mana. |
Jeweled Gauntlet | The holder’s magic and true damage from their Ability can critically strike. The holder gains 40% bonus Critical Strike Damage and 10 bonus Ability Power. [Unique – only 1 per champion] |
Last Whisper | When the holder inflicts a critical hit, the target’s Armor is reduced by 70% for 5 seconds. This effect does not stack. [Unique – only one per champion] |
Locket of the Iron Solari | When combat begins, the holder and all allies within 2 hexes in the same row gain a shield that blocks 300/350/400★ damage for 8 seconds. |
Morellonomicon | When the holder deals magic or true damage with their Ability, they burn the target, dealing 25% of the target’s maximum Health as true damage over 10 seconds and reducing healing by 50% for the duration of the burn. [Unique – only 1 per champion] |
Quicksilver | The holder gains 20% bonus Attack Speed. The holder is immune to crowd control in combat for 15 seconds. [Unique – only 1 per champion] |
Rabadon’s Deathcap | The holder gains 75 bonus Ability Power (including components). |
Rapid Firecannon | Increases the holder’s Attack Range by 1 hex and grants 40% bonus Attack Speed (including components). The holder’s attacks can no longer miss. |
Redemption | Every 5 seconds, the holder radiates an aura to allies within 1 hex, healing them for 18% of their missing Health. Affected allies take 25% reduced damage from multi-target abilities and attacks for 5 seconds. |
Runaan’s Hurricane | The holder gains 15 bonus Attack Damage. The holder’s attacks fire a bolt at another nearby enemy, dealing 75% of the wearer’s Attack Damage as physical damage. |
Shroud of Stillness | When combat begins, the holder shoots a beam straight ahead that delays affected enemies’ first cast, increasing their max Mana by 35% until they cast. [Unique – only 1 per champion] |
Spear of Shojin | The holder’s attacks restore 8 additional Mana. |
Statikk Shiv | The holder gains 15% bonus Attack Speed. Every third attack from the holder unleashes a chain lightning that bounces to 4 enemies, dealing 70 magic damage and reducing their Magic Resist by 50% for 5 seconds. |
Sunfire Cape | Every 2.5 seconds, a random enemy within 2 hexes is burned for 20% of their maximum health as true damage over 8 seconds. Any healing they receive is reduced by 50%. [Unique – only 1 per champion] |
Tactician’s Crown | Wearer’s team gains +1 maximum team size. |
Thief’s Gloves | At the beginning of each planning phase, the holder equips 2 temporary items. Temporary items increase in power based on your player level. [Consumes 3 item slots.] |
Titan’s Resolve | When the holder attacks or takes damage, they gain 2 Attack Damage and Ability Power. This stacks up to 25 times, at which point the holder gains 25 Armor and Magic Resist. |
Warmog’s Armor | Grants 1000 bonus Health (including components). |
Zeke’s Herald | When combat begins, the holder and all allies within 1 hexes in the same row gain +30% Attack Speed for the rest of combat. |
Zephyr | When combat begins, the holder summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. [Unique – only 1 per champion] |
Zz’Rot Portal | At the start of combat, the holder taunts enemies within 4 hexes. When the holder dies, a Voidspawn arises taunting nearby enemies. |
Protector’s Vow | Grant 15 bonus starting Mana. Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and 25 Armor and 25 Magic Resist for the rest of combat. |
Guardbreaker | Grant 15% bonus Attack Damage and 15 bonus Ability Power. Abilities and attacks deal 25% more damage to shielded enemies. |
Edge of Night | Once per combat: At 60% Health, briefly become stealthed, becoming untargetable and shedding negative effects. Then, grant 15% bonus Attack Speed. [Unique – Only One Per Champion] |
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