Passive: Olaf seeks glorious death, permanently gaining 5 Attack Damage (10 in Hyper Roll) whenever he dies. Active: Olaf strikes his target, dealing a percent of his Attack Damage and gaining Attack Speed for 6 seconds. If he’s below 50% Health, the Attack Speed is doubled.
Passive: Pantheon takes reduced damage. Active: Pantheon braces his shield for 2 seconds, doubling the effectiveness of his passive and dealing 300% of his Attack Damage in the area in front of him over the duration. Enemies hit have their incoming healing reduced by 50% for 3 seconds.
Wukong slams his target with his staff, dealing a percent of his Attack Damage plus bonus physical damage and stunning them.
Yasuo shields himself and dashes through his target, slashing nearby enemies for a percent of his Attack Damage. Every third cast, his slash deals 250% damage, hits a larger area, and knocks up enemies for 1.5 seconds. If Yasuo hits only the last enemy left alive, he repeatedly slashes them until they die.
Passive: Yone’s basic attacks alternate between dealing bonus magic damage and dealing a percent of his Attack Damage.