Hey, I’m Zathong and this guide is about Smite tier list season 11. A list of all Smite Gods listed in tiers who is the strongest god in Smite.
Smite Tier List Season 11
Tier list is a tool that allows players to see which gods are performing well in the current meta.
Tier | Gods |
---|---|
S+ | Yemoja, Arachne, Set, Agni, Bastet, King Arthur, Cthulhu, Kukulkan, Odin, Tsukuyomi, Surtr |
S | Athena, Bakasura, Hera, Thor, Tyr, Cabrakan, Ullr, Ah puch, Ao kuang, Heimdallr, Eset, Jing Wei, Ratatoskr, Susano, Mulan, Apollo, Merlin, Raijin, Freya, Shiva, Charon, Maman Brigitte, Nut |
A | Hercules, Hou yi, Janus, Kumbhakarna, Kuzenbo, Ne Zha, Pele, Persephone, Rama, Ravana, Terra, Thoth, Vamana, Vulcan, Xbalanque, Zeus, Zhong Kui, Ares, Artio, Baron Samedi, Cerberus, Chang’e, Chiron, Cu Chulainn, Da Ji, Discordia, Erlang Shen, Fenrir, Ganesha, Geb, Maui, Martichoras, Ix Chel, Ishtar |
B | The Morrigan, Achilles, Anhur, Aphrodite, Bellona, Cernunnos, Chernobog, Chronos, Cupid, Hachiman, He Bo, Horus, Hun Batz, Izanami, Khepri, Medusa, Mercury, Neith, Nemesis, Olorun, Ra, Scylla, Serqet, Sobek, Sol, Sun Wukong, Sylvanus, Danzaburou, Lancelot, Atlas |
C | Bacchus, Camazotz, Chaac, Fafnir, Guan Yu, Hades, Jormungandr, Kali, Nox, Nu Wa, Skadi, Thanatos, Xing Tian, Ymir, Amaterasu, Artemis, Awilix, Charybdis |
D | Ah Muzen Cab, Anubis, Hel, Loki, Nike |
E | Osiris, Poseidon |
S+ Tier
These gods are currently extremely strong. They can and should be used for competitive play.
Yemoja
Guardian | Yoruba | Ranged | Magical
Yemoja is a guardian God has good crowd control, cause lane pressure, heals and strong support in team fight. So, I suggest you should use Yemoja support.
Pros: High Sustain
Difficulty: Average
Arachne
Assassin | Greek | Melee | Physical
Arachne is a assassin God with high single target damage and high attack speed, good ganks and escape. So, she can go Jungle and Mid.
Pros: High Single Target Damage, Great Jungler
Difficulty: Average
Set
Assassin | Egyptian | Melee | Physical
Set is a Assassin God has High burst damage, low cooldowns, good disengage and immunity to slow. So, I suggest you should use Set jungle, solo.
Pros: High Single Target Damage
Difficulty: Average
Agni
Mage | Hindu | Ranged | Magical
Agni is a mage God has mobility, incredible burst and damage potential. So, I suggest you should use Agni mage build.
Pros: High Area Damage
Difficulty: Hard
Bastet
Assassine | Gyptian | Melee| Physical
Bastet is a assassin God has high basic attack damage, good burst and bleed damage. She has ability great ganking, fast cooldown reduction and alot of penetration. So, I suggest you should use Bastet Jungle.
Pros: High Single Target Damage
Difficulty: Easy
King Arthur
Warrior | Arthurian | Melee | Physical
King Arthur is a Warrior God has constant damage, good crowd control, great mobility and escapes. So, I suggest you should use King Arthur solo.
Pros: High Crowd Control, High Area Damage
Difficulty: Average
Cthulhu
Guardian | Great old ones | Melee | Magical
Cthulhu is a guardian God has high damage, good disruption abilities, big health pool and, amazing teamfight. So, I suggest you should use Cthulhu support.
Pros: High Area Damage
Difficulty: Average
Kukulkan
Mage | Maya | Ranged | Magical
Kukulkan is a mage God has high damage, good lane clear and great harass. So, I suggest you should use Kukulkan mid.
Pros: Pusher, High Area Damage
Difficulty: Easy
Odin
Warrior | Norse | Melee | Physical
Odin is a Warrior God with strong early with control and damage. He is good gank and strong teamfights control. So, I suggest you should use Odin solo.
Pros: High Crowd Control, High Area Damage
Difficulty: Easy
Tsukuyomi
Assassin | Japanese | Melee | Physical
Tsukuyomi is a Assassin God has high single target damage, high utility and great chasing potential. So, I suggest you should use Tsukuyomi jungle, solo.
Pros: High Single Target Damage
Difficulty: Average
Surtr
Warrior | Norse | Melee | Physical
Surtr is a Warrior God with high high damage, cc immune, crowd control and strong in team fight. He great at ganking and easy escape when is gank. So, He can go solo and jungle.
Pros: High Single Target Damage
Difficulty: Average
S Tier
These are also very good Gods to use. Often first-pick in their respective roles.
Athena
Guardian | Greek | Melee | Magical
Athena is a guardian God has high burst damage, crowd control, global presence and can support any hunter. So, I suggest you should use Athena solo, support.
Pros: High Crowd Control, High Defense
Difficulty: Easy
Bakasura
Assassin | Hindu | Melee | Physical
Bakasura is a assassin God with amazing damage, have good chase and escape mechanic. He can counter to tanky characters and fast jungle clear. So, I suggest you should use Bakasura Jungle and Solo.
Pros: High Single Target Damage
Difficulty: Easy
Hera
Mage | Greek | Ranged | Magical
Hera is a mage God has high damage balance, lots of AoE, has escape and shield from skill 2 (Polymorph). So, I suggest you should use Hera mid.
Pros: High Area Damage, High Crowd Control
Difficulty: Average
Thor
Assassin | Norse | Melee | Physical
Thor is a Assassin God has high damge, versatile, quick escape, and able to take on multiple Gods. So, I suggest you should use Thor solo, jungle.
Pros: High Single Target Damage, Medium Crowd Control
Difficulty: Hard
Tyr
Warrior | Norse | Melee | Physical
Tyr is a Warrior God has high damage, mobility, good crowd control and can’t be stunned. So, I suggest you should use Tyr solo.
Pros: High Defense, Medium Crowd Control
Difficulty: Hard
Cabrakan
Guardian | Maya | Melee | Magical
Cabrakan is a guardian God has crowd control, decent damage for tank and great protecting team. So, I suggest you should use Cabrakan support, jungle, solo.
Pros: High Crowd Control, High Defense
Difficulty: Average
Ullr
Hunter | Norse | Ranged | Physical
Ullr is a Hunter God has high damage, high attack speed, high lifesteal and long range poke. So, He is ADC carry in game
Pros: High Sustain
Difficulty: Hard
Ah puch
Mage | Maya | Ranged | Magical
Ah Puch is a mage God has burst damage, anti-heal, huge AoE slow and Good waveclear. So, I suggest you should use Ah Puch mage damage build.
Pros: High Area Damage
Difficulty: Average
Ao kuang
Mage | Chinese | Melee | Magical
Ao Kuang is a mage God has high burst damage, good stealth, very maneuverable, good pick off potential and self heal. So, I suggest you should use Ao Kuang Jungle.
Pros: High Single Target Damage
Difficulty: Hard
Heimdallr
Hunter | Norse | Ranged | Physical
Heimdallr is a Hunter God has ability good sustained damage, high Crowd control. He easy harassment and poking enemy with him skill. So, He is ADC carry in game.
Pros: High Single Target Damage
Difficulty: Hard
Eset
Warrior | Egyptian | Melee | Physical
Eset is a mage God has ability crowd control and battlefield, good decent escape and versatile. So, I suggest you should use Eset Mid.
Pros: High Crowd Control, High Area Damage
Difficulty: Average
Jing Wei
Hunter | Chinese | Ranged | Physical
Jing Wei is a Hunter God has has a lot of mobility and strong in late game. Her’s ability can ruin some allied Gods crowd control combos. So, She is ADC carry in game.
Pros: High Mobility
Difficulty: Easy
Ratatoskr
Assassin | Norse | Melee | Physical
Ratatoskr is a Assassin God has high burst damage, hard crowd control, strong ultimate, excellent chase and escape potential. So, I suggest you should use Ratatoskr jungle, solo.
Pros: Great Jungler, High Mobility
Difficulty: Easy
Susano
Assassin | Japanese | Melee | Physical
Susano is a Assassin God has high mobility, crowd control, high AoE busrt and strong early game. So, I suggest you should use Susano jungle, solo.
Pros: High Crowd Control, High Mobility
Difficulty: Hard
Mulan
Warrior | Chinese | Melee | Physical
Mulan is a Warrior God has high Damage and utility. She easily knocks out weak targets. So, I suggest you should use Mulan solo, jungle.
Pros: High Area Damage
Difficulty: Average
Apollo
Hunter | Greek | Ranged | Physical
Apollo is a Hunter God with high attack speed, high damage, mobility, crowd control and global Ultimate. He great at ganking and easy escape when is gank. So, He can go Jungle or ADC.
Pros: High Mobility
Difficulty: Easy
Merlin
Mage | Arthurian | Ranged | Magical
Merlin is a mage God has high area damage, crowd control, AOE damage and high single target. So, I suggest you should use Merlin Mid.
Pros: High Area Damage
Difficulty: Hard
Raijin
Mage | Japanese | Ranged | Magical
Raijin is a mage God has burst damage, good wave clear and strong ultimate. So, I suggest you should use Raijin Mid.
Pros: Pusher, High Mobility
Difficulty: Average
Freya
Mage | Norse | Ranged | Magical
Freya is a mage God has high damage, pretty good farming ability, good crowd control and good escapability. So, I suggest you should use Freya Mid.
Pros: Medium Crowd Control, High Area Damage
Difficulty: Average
Shiva
Warrior | Hindu | Melee | Physical
Shiva is a Warrior God has high damage, good heal, high area effect. He’s useful in teamfights. So, I suggest you should use Shiva solo.
Pros: High Crowd Control
Difficulty: Average
Charon
Guardian | Greek | Ranged | Magical
Charon is a guardian God has high damage & mobility. So, I suggest you should use Charon Support, jungle.
Pros: High Mobility
Difficulty: Average
Maman Brigitte
Mage | Voodoo | Melee | Magical
Maman Brigitte is a mage God has high damage, good cc, high mobility, deal damage based on % health and CC immune. So, I suggest you should use Maman Brigitte for Jungle.
Pros: High Single Target Damage
Difficulty: Average
Nut
Hunter | Egyptian | Ranged | Physical
Nut is a Hunter with high attack speed, large area damage and explosive ultimate.
Pros: High Attack Speed and Damage
Difficulty: Average
A Tier
These gods will get you a win with good practice.
Hercules
Warrior | Roman | Melee | Physical
Hercules is a Warrior God with really good defense, great sustain and high crowd control. So, I suggest you should use Hercules solo.
Pros: High Single Target Damage, High Sustain
Difficulty: Easy
Hou yi
Hunter | Chinese | Ranged | Physical
Hou Yi is a Hunter God with high basic attack damage, easy 1vs1. He have ability good area control/pressure and great poke potential. So, He is ADC carry in game.
Pros: High Single Target Damage, High Area Damage
Difficulty: Hard
Janus
Mage | Roman | Ranged | Magical
Janus is a mage God has high mobility, easily get out of fights, very good at farming and high outplay potential. So, I suggest you should use Janus mid.
Pros: High Mobility, High Area Damage
Difficulty: Average
Kumbhakarna
Guardian | Hindu | Melee | Magical
Kumbhakarna is a guardian God has crowd control, good waveclear, tanky and good combat. So, I suggest you should use Kumbhakarna support.
Pros: High Crowd Control, High Defense
Difficulty: Easy
Kuzenbo
Guardian | Japanese | Melee | Magical
Kuzenbo is a guardian God has high base damage, low cooldowns and enemy to all ADC players. So, I suggest you should use Kuzenbo tank, support.
Pros: High Crowd Control, High Defense
Difficulty: Easy
Ne Zha
Assassin | Hindu | Melee | Physical
Ne Zha is a assassin God has high damage, good sustain, fast hitting and movement. So, I suggest you should use Ne Zha jungle, solo, support.
Pros: High Single Target Damage, Medium Crowd Control
Difficulty: Average
Pele
Assassin | Polynesian | Melee | Physical
Pele is a ranged assassin God has single target damage, burst damage, high mobility and good gank. So, I suggest you should use Pele Jungle.
Pros: High Single Target Damage
Difficulty: Average
Persephone
Mage | Greek | Magical
Persephone is a mage God has good burst damage, excelent poking, healing, and controls teamfights. So, I suggest you should use Persephone Mid.
Mage | Greek | Magical
Rama
Hunter | Hindu | Ranged | Physical
Rama is a Hunter God has high attack Speed, lots of crowd control and easy escape. So, He is ADC carry in game.
Pros: High Mobility, High Attack Speed
Difficulty: Average
Ravana
Assassin | Hindu | Melee | Physical
Ravana is a Assassin God has high single target damage, defeat tanks and crowd control. So, I suggest you should use Ravana jungle, solo.
Pros: High Single Target Damage, High Sustain
Difficulty: Average
Terra
Guardian | Roman | Melee | Magical
Terra is a guardian God has great crowd control, tanky, high sustain and great at countering. So, I suggest you should use Terra support.
Pros: High Sustain, High Area Damage
Difficulty: Hard
Thoth
Mage | Egyptian | Ranged | Magical
Thoth is a mage God has high damage, long range and can easily shred down towers. So, I suggest you should use Thoth mid (high damage).
Pros: High Area Damage
Difficulty: Average
Vamana
Warrior | Hindu | Melee | Physical
Vamana is a Warrior God has high damage, good survivability and excellent escape ability. So, I suggest you should use Vamana solo.
Pros: High Defense, High Sustain
Difficulty: Average
Vulcan
Mage | Roman | Ranged | Magical
Vulcan is a mage God has High AoE damage potential, perfect to hit and run, good pusher. So, I suggest you should use Vulcan solo/mid (max damage).
Pros: Pusher, High Area Damage
Difficulty: Average
Xbalanque
Hunter | Maya | Ranged | Physical
Xbalanque is a Hunter God has high damage early game, global ultimate and great in team fights. So, He is ADC carry in game.
Pros: High Single Target Damage, Medium Area Damage
Difficulty: Average
Zeus
Mage | Greek | Ranged | Magical
Zeus is a mage God has high damage, great nuke, high lifesteal and good amount of mana. So, I suggest you should use Zeus Mid.
Pros: High Area Damage
Difficulty: Average
Zhong Kui
Mage | Chinese | Ranged | Magical
Zhong Kui is a mage God has strong crowd control, super high sustain, lots of damage and defense. So, I suggest you should use Zhong Kui mid, solo.
Pros: Medium Crowd Control, High Area Damage
Difficulty: Easy
Ares
Guardian | Greek | Melee | Magical
Ares is a guardian God has good damage, high HP, Great at lane control and strong late game. So, I suggest you should use Ares support.
Pros: High Crowd Control, High Defense
Difficulty: Easy
Artio
Guardian | Celtic | Melee | Magical
Artio is a guardian God versatility has high damage, mobility, high sustain and very hard to kill. So, I suggest you should use Artio support.
Pros: High Crowd Control, High Sustain
Difficulty: Average
Baron Samedi
Mage | Voodoo | Ranged | Magical
Baron Samedi is a mage God with great early game damage, great sustain and fast waveclear. So, I suggest you should use Baron Samedi mid.
Pros: High Crowd Control, High Sustain, Medium Area Damage
Difficulty: Hard
Cerberus
Guardian | Greek | Melee | Magical
Cerberus is a guardian God has good tank, healing for him and reduce healing for enemy. So, I suggest you should use Cerberus tank, damage, support.
Pros: Medium Crowd Control, Medium Area Damage
Difficulty: Easy
Chang’e
Mage | Chinese | Ranged | Magical
Chang’e is a mage God has mobility, stun, reduce healing, and deals a lot of damage for enemies . So, I suggest you should use Chang’e Mid.
Pros: High Sustain, High Mobility
Difficulty: Average
Chiron
Hunter | Greek | Ranged | Physical
Chiron is a Hunter God got a sniping ability, high damage and Easy to play. So, He is Adc carry in game.
Pros: High Sustain, High Movement Speed
Difficulty: Easy
Cu Chulainn
Warrior | Celtic | Melee | Physical
Cu Chulainn is a Warrior God has high damage, good crowd control and greatly in team fight. So, I suggest you should use Cu Chulainn solo, jungle.
Pros: High Crowd Control, High Area Damage
Difficulty: Average
Da Ji
Assassin | Chinese | Melee | Physical
Da Ji is a assassin God with burst damage, Crowd control, immunity to slows, knockups and fast jungle clear. So, I suggest you should use Da Ji Jungle.
Pros: High Single Target Damage
Difficulty: Average
Discordia
Mage | Roman | Ranged | Magical
Discordia is a mage God with good burst damage, strong control, hard to catch, amazing harassment and poking. So, I suggest you should use Discordia mid (max damage).
Pros: High Area Damage
Difficulty: Average
Erlang Shen
Warrior | Chinese | Melee | Physical
Erlang Shen is a Warrior God has good damage, high sustain, crazy attack speed, great mobility and escapes. So, I suggest you should use Erlang Shen solo, jungle.
Pros: High Single Target Damage, High Attack Speed
Difficulty: Average
Fenrir
Assassin | Norse | Melee | Physical
Fenrir is a Assassin God has high damage, good sustain. He has ability good at ganking and 1vs1 potential. So, I suggest you should use Fenrir jungle, support.
Pros: High Single Target Damage, High Mobility
Difficulty: Average
Ganesha
Guardian | Hindu | Melee | Magical
Ganesha is a guardian God has surprising high damage, , crowd control and very tanky. So, I suggest you should use Ganesha damage (solo), support.
Pros: High Crowd Control, High Defense
Difficulty: Average
Geb
Guardian | Egyptian | Melee | Magical
Ged is a guardian God has crowd control, great mobility and great peel. So, I suggest you should use Ged support.
Pros: High Crowd Control, High Defense
Difficulty: Average
Maui
Guardian | Polynesian | Melee | Magical
Maui is a God quick and reliable crowd control. He have ability burst damage và protect team good. So, I suggest you should use Maui solo.
Pros: High Crowd Control, High Mobility
Difficulty: Average
Martichoras
Hunter | Greek | Ranged | Physical
Martichoras is a Hunter God with high damage, CC immune and untargetable as he soars into the air with Death From Above. So, Martichoras can go duo lane.
Pros: Medium Single Target Damage, Medium Area Damage
Difficulty: Average
Ix Chel
Mage | Maya | Ranged | Magical
Ix Chel is a mage God has high damage, heal allies for allies, increased movement speed and CC immune. So, I suggest you should use Ix Chel mid.
Pros: High Crowd Control, High Sustain, Medium Area Damage
Difficulty: Average
Ishtar
Hunter | Babylonian | Ranged | Physical
Ishtar is a Hunter God has ability clear soldiers fast, Good harassment and strong mid and late game . So, She is ADC carry in game.
Pros: Damage, High Attack Speed
Difficulty: Average
B Tier
These gods haven’t been favourable. If you’re a skilled Smite player, you might get some benefits in playing a few of these gods.
The Morrigan
Mage | Celtic | Ranged | Magical
The Morrigan is a mage God has high burst damage, aiblity invisibility, good decent harassment and poking. So, I suggest you should use The Morrigan Mid.
Pros: High Area Damage
Difficulty: Very Hard
Achilles
Warrior | Greek | Melee | Physical
Achilles is a Warrior God has high damage, versatile, high sustain and good tankiness. So, I suggest you should use Achilles solo, jungle, support.
Pros: High Single Target Damage, High Mobility
Difficulty: Average
Anhur
Hunter | Egyptian | Ranged | Physical
Anhur is a Hunter God with high single target damage, powerful ranged and have skill crowd control. He great at ganking and easy escape when is gank. So, He can go Jungle or ADC.
Pros: High Single Target Damage
Difficulty: Average
Aphrodite
Mage | Greek | Ranged | Magical
Aphrodite is a support mage God has crowd control, amazing healer, very nice sustain and skill mechanics are easy. So, I suggest you should use Aphrodite solo, mid, support.
Pros: High Sustain
Difficulty: Average
Bellona
Warrior | Roman | Melee | Physical
Bellona is a Warrior God has high damage, escape easily, Good sustain and strong late game. He can fast jungle clear and good in ganking. So, I suggest you should use Bellona solo, jungle.
Pros: High Defense
Difficulty: Average
Cernunnos
Hunter | Celtic | Ranged | Physical
Cernunnos is a Hunter God with insane damage late game and Great ultimate. So, He is Adc carry in game.
Pros: High Crowd Control, High Area Damage
Difficulty: Average
Chernobog
Hunter | Slavic | Ranged | Physical
Chernobog is a Hunter God with burst damage, good wave clear and strong late game. So, He is Adc carry in game.
Pros: High Single Target Damage, High Attack Speed
Difficulty: Hard
Chronos
Mage | Greek | Ranged | Magical
Chronos is a mage God has high burst, high mobility, good sustain and relatively safe. So, I suggest you should use Chronos mid, solo.
Pros: Medium Crowd Control, High Mobility
Difficulty: Hard
Cupid
Hunter | Roman | Ranged | Physical
Cupid is a Hunter God has a very large cripple, stuns and self and team healing. So, She is ADC carry in game.
Pros: High Single Target Damage, High Sustain
Difficulty: Easy
Hachiman
Hunter | Japanese | Ranged | Physical
Hachiman is a Hunter God has team attack speed buff and mana regeneration buff. He great at boxing for early & late game. So, He is ADC carry in game.
Pros: High Single Target Damage, High Mobility
Difficulty: Easy
He Bo
Warrior | Chinese | Melee | Physical
He Bo is a mage God has high damage, poke, good escape and decent movement speed. So, I suggest you should use He Bo mid.
Pros: Medium Crowd Control, High Area Damage
Difficulty: Easy
Horus
Warrior | Egyptian | Melee | Physical
Horus is a Warrior God has good damage, high mobility and defense. He is a poke and excellent team work. So, I suggest you should use Horus solo, jungle, support.
Pros: High Defense, High Sustain
Difficulty: Average
Hun Batz
Assassin | Maya | Melee | Physical
Hun Batz is a assassin God has burst damage, excellent mobility, crowd control, great ganker and clear a lane very well. So, I suggest you should use Hun Batz Jungle.
Pros: High Single Target Damage
Difficulty: Easy
Izanami
Hunter | Japanese | Ranged | Physical
Izanami is a Hunter God with high damage output, good crowd control (slow and silence) and effective in Teamfights. So, She is ADC carry in game.
Pros: Pusher, High Area Damage
Difficulty: Average
Khepri
Guardian | Egyptian | Melee | Magica
Khepri is a guardian God has high high crowd control, cleansing all crowd control, high defence and revive teammates. So, I suggest you should use Khepri support.
Pros: High Crowd Control, High Defense
Difficulty: Average
Medusa
Hunter | Greek | Ranged | Physical
Medusa is a Hunter God has high mobility and effective teamfight potential. She is strong mid and late game when get full items. So, She is ADC carry in game.
Pros: High Single Target Damage
Difficulty: Easy
Mercury
Assassin | Roman | Melee | Physical
Mercury is a assassin God has on-hit effects and crits, very mobile, hard to catch and good ganking ability. So, I suggest you should use Mercury Jungle.
Pros: High Single Target Damage, High Mobility
Difficulty: Average
Neith
Hunter | Egyptian | Ranged | Physical
Neith is a Hunter God has high damage, lots of crowd control. She has versatile Kit and easy escape when surrounded. So, She is ADC carry in game.
Pros: High Crowd Control, High Sustain
Difficulty: Easy
Nemesis
Assassin | Greek | Melee | Physical
Nemesis is a ranged assassin God has high damage, heals, can shred tanks and good gank. So, I suggest you should use Nemesis Jungle.
Pros: High Mobility
Difficulty: Average
Olorun
Warrior | Yoruba | Melee | Physical
Olorun is a mage God has crit mage, good waveclear, versatile kit, good poke and strong late game. So, I suggest you should use Olorun mid, jungle.
Pros: High Attack Speed
Difficulty: Average
Ra
Mage | Egyptian | Ranged | Magical
Ra is a mage God has high magical damage, quick cooldowns, high healing and strong team fights. So, I suggest you should use Ra Mid.
Pros: High Sustain, Pusher
Difficulty: Average
Scylla
Mage | Greek | Ranged | Magical
Scylla is a mage God has high burst damage, good crowd control and excellent escape. So, I suggest you should use Scylla Mid.
Pros: High Area Damage
Difficulty: Easy
Serqet
Assassin | Polynesian | Melee | Physical
Serqet is a Assassin God has high damage, high mobility and escaping abilities. So, I suggest you should use Serqet jungle, solo.
Pros: High Single Target Damage, High Mobility
Difficulty: Average
Sobek
Guardian | Egyptian | Melee | Magical
Sobek is a guardian God has immune to Crowd Control, healing debuff, provides decent sustain and good at inititating fight. So, I suggest you should use Sobek solo, support.
Pros: High Crowd Control, High Defense
Difficulty: Easy
Sol
Mage | Norse | Ranged | Magical
Sol is a mage God has high mobility, immune escape ability and good range. So, I suggest you should use Sol Adc, mid.
Pros: High Single Target Damage, High Mobility
Difficulty: Hard
Sun Wukong
Warrior | Chinese | Melee | Physical
Sun Wukong is a Warrior God with high damage, high crowd control, high defense, good poke, great mobility and escapes. So, I suggest you should use Sun Wukong solo.
Pros: High Defense, High Mobility
Difficulty: Average
Sylvanus
Guardian | Roman | Melee | Magical
Sylvanus is a guardian God has good crowd control, high damage and healing for nearby allies . So, I suggest you should use Sylvanus support.
Pros: High Crowd Control, High Sustain
Difficulty: Average
Danzaburou
Hunter | Japanese | Ranged | Physical
Danzaburou is a Hunter God with good mobility, burst damage and high crowd control. So, He is ADC carry in game.
Pros: High Area Damage
Difficulty: Average
Lancelot
Assassin | Arthurian | Melee | Physical
Lancelot is a Assassin God has high mobility, high damage and shield while riding you horse. So, I suggest you should use Lancelot jungle.
Pros: High Mobility
Difficulty: Hard
Atlas
Guardian | Greek | Melee | Magical
Atlas is a guardian God has great crowd control and he is very useful uses in defensive or offensivesituations. So, I suggest you should use Atlas support.
Pros: High Crowd Control, High Defense
Difficulty: Easy
C Tier
We would advise picking from a higher tier for better initial chances, unless it is specific to your team composition.
Bacchus
Guardian | Roman | Melee | Magical
Bacchus is a guardian God has crowd control, very tanky, gaining buffs and high mobility. So, I suggest you should use Bacchus support.
Pros: High Crowd Control, High Defense
Difficulty: Average
Camazotz
Assassin | Maya | Melee | Physical
Camazotz is a assassin God with high base damage, good sustain and strong jungle clears. So, I suggest you should use Camazotz Jungle or Solo.
Pros: High Sustain, Great Jungler
Difficulty: Average
Chaac
Warrior | Maya | Melee | Physical
Chaac is a Warrior God has high area damage, crowd control and versatility. He is great health and mana management in game. So, I suggest you should use Chaac solo (damage/tank).
Pros: High Sustain
Difficulty: Average
Fafnir
Guardian | Norse | Melee | Magical
Fafnir is a guardian God has AOE extremely potent, crowd control and strong buff to clear lane. So, I suggest you should use Fafnir tank.
Pros: High Defense, High Mobility
Difficulty: Average
Guan Yu
Warrior | Chinese | Melee | Physical
Guan Yu is a Warrior God has ability heal, good crowd control, good balance between defense and attack. So, I suggest you should use Guan Yu solo.
Pros: High Sustain, High Mobility
Difficulty: Average
Hades
Mage | Greek | Ranged | Magical
Hades is a mage God has high burst damage, good mobility, sustain and great for team fights. So, I suggest you should use Hades solo, mid.
Pros: High Defense, High Sustain
Difficulty: Easy
Jormungandr
Guardian | Norse | Ranged | Magical
Jormungandr is a guardian God has crowd control, abilities deal high damage and Immune. So, I suggest you should use Jormungandr solo, tank.
Pros: High Area Damage
Difficulty: Average
Kali
Assassin | Hindu | Melee | Physical
Kali is a assassin God has high damage and good gank. So, I suggest you should use Kali Jungle.
Pros: High Single Target Damage, High Sustain
Difficulty: Average
Nox
Mage | Roman | Ranged | Magical
Nox is a mage God has high damage and, good poke potential and strong solo. So, I suggest you should use Nox mid.
Pros: High Crowd Control
Difficulty: Average
Nu Wa
Mage | Chinese | Ranged | Magical
Nu Wa is a mage God has strong basic attacks with splash damage, global ultimate, good crowd control and stealth. So, I suggest you should use Nu Wa Mid.
Pros: Pusher
Difficulty: Easy
Skadi
Hunter | Norse | Ranged | Physical
Skadi is a Hunter God with strong ultimate, high damage, lots of crowd control and great poke and pressure. So, She is ADC carry in game.
Pros: High Crowd Control, Pusher
Difficulty: Hard
Thanatos
Assassin | Greek | Melee | Physical
Thanatos is a Assassin God has high damage, high sustain, good gank and great chaser. So, I suggest you should use Thanatos jungle.
Pros: High Sustain
Difficulty: Average
Xing Tian
Guardian | Chinese | Melee | Magical
Xing Tian is a guardian God has good crowd control, high mobility, high damage and tankiness in teamfight. So, I suggest you should use Xing Tian support, tank.
Pros: High Crowd Control
Difficulty: Average
Ymir
Guardian | Norse | Nelee | Magical
Ymir is a guardian God has high health, good survivability, high sustain and strong late game when full items. So, I suggest you should use Ymir damage (solo), support.
Pros: High Crowd Control, High Defense
Difficulty: Easy
Amaterasu
Warrior | Japanese | Melee | Physical
Amaterasu is a Warrior God with burst damage, great mobility and escapes, high sustain and good supportive capabilities. So, I suggest you should use Amaterasu solo, jungle, support.
Pros: High Mobility, High Area Damage
Difficulty: Average
Artemis
Hunter | Greek | Ranged | Physical
Artemis is a Hunter God with high attack speed, high damage, mobility and strong late game. So, She is carry in game.
Pros: High Single Target Damage
Difficulty: Average
Awilix
Assassin | Maya | Melee | Physical
Awilix is a assassin God with high DPS and Mobility. Her skill help fast jungle clear when activated ultimate can shred objectives. So, I suggest you should use Awilix Jungle.
Pros: High Single Target Damage, High Mobility
Difficulty: Hard
Charybdis
Hunter | Greek | Ranged | Physical
Charybdis is a Hunter God have ability hitting multiple enemies at once and immune to damage when using Whirlpool Form. So, She is ADC carry in game.
Pros: High Attack Speed
Difficulty: Average
D Tier
These gods are not so capable in laning or teamfights.
Ah Muzen Cab
Hunter | Maya | Ranged | Physical
Ah Muzen Cab is a Hunter God with high single target damage and high attack speed. So, He can go solo lane and carry game.
Pros: High Movement Speed, High Attack Speed
Difficulty: Average
Anubis
Mage | Egyptian | Ranged | Magical
Anubis is a mage God strong early game with survivability through lifesteal. He has good against tanks with destructive ultimate and fast cooldown. So, I suggest you should use Anubis mage (damage/tank) build.
Pros: High Area Damage
Difficulty: Easy
Hel
Mage | Norse | Ranged | Magical
Hel is a mage God has high mobility, heal and ability to remove and prevent crowd control. So, I suggest you should use Hel Mid.
Pros: High Sustain, High Area Damage
Difficulty: Hard
Loki
Assassin | Norse | Melee | Physical
Loki is a assassin God has burst damage, high mobility, invisible and he could be able to one-shot some gods weak blood. So, I suggest you should use Loki Jungle.
Pros: High Single Target Damage
Difficulty: Easy
Nike
Warrior | Greek | Melee | Physical
Nike is a Warrior God has strong in teamfight, good mobility and crowd control. So, I suggest you should use Nike solo, jungle, support.
Pros: High Defense, Medium Crowd Control
Difficulty: Easy
E Tier
I don’t recommend picking these characters, at all.
Osiris
Warrior | Egyptian | Melee | Physical
Osiris is a Warrior God has high basic attack damage, high defense, crowd control and damage mitigation caused from the enemy. So, I suggest you should use Osiris solo.
Pros: High Defense, High Attack Speed
Difficulty: Hard
Poseidon
Mage | Greek | Ranged | Magical
Poseidon is a mage God has high magical damage, fast cooldown rate, high mobility and good push lanes. So, I suggest you should use Poseidon Mid.
Pros: High Area Damage
Difficulty: Easy
Conclusion
Yemoja, Arachne, Set, Agni, Bastet, King Arthur, Cthulhu, Kukulkan, Odin, Tsukuyomi, Surtr are best gods for meta current. But Smite is game requires communication and time investment to excel in it. You need talk with your team to make sure you have the same game plan and pick the god that fits.
I checked the patch notes to get some clues over what might happen in smite season 11. You should keep in mind that everyone’s gaming experience will vary, a skillful player might find that they have a slight advantage if they pick a lower-tier god to play with.
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