Hey, I’m Zathong and this guide is about Smite Joust Tier List Season 10. A list of all Joust listed in tiers who is the strongest Joust in Smite.
Smite Joust Tier List
Tier | Gods |
---|---|
S+ | Susano, Sun Wukong, Ne Zha, Tsukuyomi, Raijin, Baba Yaga, Skadi, Zeus, Ravana, Discordia, Ah Puch![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
S | Cerberus, Bacchus, Cupid, Amaterasu, Medusa, Khepri, Erlang Shen, Achilles, Ullr, Ah Muzen Cab, Terra, Yemoja, Agni, Cthulhu, Bellona, Chaac, King Arthur![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
A | Rama, Baron Samedi, Chiron, Chernobog, Jormungandr, Ymir, Aphrodite, Olorun, Izanami, Cabrakan, Thoth, Sol, Shiva![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
B | Hou Yi, Artemis, Horus, Hel, Ares, Anubis, Nu Wa, Sylvanus, Nox, Chang’e, Ao Kuang, Atlas, , Bakasura, Cernunnos![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
C | Mercury, Xing Tian, Scylla, Charybdis, Fenrir, Mulan, Da Ji, Nemesis, Chronos, Athena, Kuzenbo, Ganesha, Morgan Le Fay, Merlin, Hun Batz, Danzaburou, Vulcan, Kumbhakarna, Geb![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
D | Persephone, Odin, Thanatos, Ra, Sobek, Thor, Pele, The Morrigan, Tyr, Zhong Kui, Kukulkan, Camazotz, Hercules, Hades, Freya, Janus, Cliodhna, Guan Yu![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
E | Tiamat, Vamana, Ratatoskr, Jing Wei, He Bo, Heimdallr, Gilgamesh, Xbalanque, Yu Huang, Set, Poseidon, Nike, Serqet, Hera, Osiris, Neith, Eset, Awilix, Hachiman, Fafnir, Anhur, Artio, Kali, Loki, Bastet, Arachne, Apollo, Cu Chulainn![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
S+Tier
These gods are currently extremely strong.
About Gods:
Susano:
- High Mobility.
- Strong CC and Lockdown.
- High AoE Busrt.
- Strong Early Gamne.
- Amazing Teamfight Presence.
- Great Boxing Potential.
Sun Wukong:
- Good clear and poke.
- Good buff secure.
- Extremely safe and mobile.
- Built-in sustain.
- Doesn’t fall off in the late game like most warriors.
Ne Zha:
- Nice crowd control.
- Good combo.
- Good movement speed.
- ALOT of damage.
Tsukuyomi:
- High Utility.
- Many Range Options.
- High Single Target Damage.
Raijin:
- Good Poke.
- High range of abilities.
- Good waveclear.
- Fairly safe.
- Wider auto attacks.
- Thunder Crash can work as a fast interrupt.
- powerful late game.
- High utility with Raiju and Taiko Drums.
- Easy spreading of item effect like Gem of Isolation Divine Ruin.
Baba Yaga:
- Easy to stack items using passive.
- High sustainability late.
- Excellent zoning abilities.
- Debuff and buff enemies/allies respectively.
Skadi:
- High DMG
- Kaldr (More DMG)
- Strong ULT
Zeus:
Great magical power
- Hard to run away from.
- Not so hard to play with.
- Great abilities.
- Can hit enemies anywhere on map with Detonate charge.
Ravana:
- High Sustain.
- High Single Target Damage.
- Combo Focus.
Discordia:
- Strong control.
- Gives stable pressure on the enemy.
- Hard to catch.
Ah puch:
- Good waveclear.
- Good burst damage.
- Anti-heal with Fleeting Breath.
- Even tankier with new 8.6 health/protection buffs.
- Huge AoE slow with the combo of Empty the Crypts and Gem of Isolation.
S Tier
Often first-pick in their respective roles.
About Gods:
Cerberus:
- Great sustain.
- Heavy CC.
- Lots of health.
- Protection shreds and healing debuffs.
Bacchus:
- Very disruptive.
- Can remain tanky even when built more towards damage.
- Deceptive amount of damage.
- Nice easy kit with good area of effect and good escape/gap closer
Cupid:
- Has decent early clear.
- Has a dash that has buffs.
- Has a very large cripple and stuns.
- Heart bomb can also stun.
- Has self and team healing.
Amaterasu:
- Single Target and Area Damage
- High Sustain
- Duel Playstyle
Medusa:
- Solid mid/late game damage.
- Can blitz enemies.
- High mobility.
- Sweet early minion wave clear.
- High teamfight potential.
Khepri:
- You will not die.
- Good cc.
- Get tons of assists.
- Possibly some kills.
Erlang Shen:
- Good damage.
- Good chase/escape potential.
- High sustain.
- Crazy attack speed.
- Great ultimate.
- Nice passive.
Achilles:
- High sustain
- Versatile.
- Execute
- High damage without sacrificing tankiness.
Ullr:
- High Burst.
- Two Buff Abilites.
- Decent Escapes.
- High Sustain.
- Cooldown Reduction Passive.
- Long Range Poke.
- Attack Speed and Lifesteal Passive.
Ah Muzen Cab:
- Fantastic clear.
- Insane mobility.
- Extremely high power.
- Fantastic Ultimate.
- Works well with many supports.
Terra:
- High sustain.
- Lots of cc.
- Good wave clear.
- Great engage.
- great at countering.
- Tanky.
- Can deal damage.
- Global ultimate.
- Versatile kit.
- Amazing late game.
Yemoja:
- High Sustain.
- Naturally Supportive Kit.
- Amazing Seige Potential.
Agni:
- Full of Swag.
- Wonderful Objective Contestation.
- Incredible Burst/Damage Potential.
- Amazing Passive: Combustion.
- Excellent Mobility with Path of Flames.
Cthulhu:
- Consistant Annoying Damage.
- High Damage Mitigation.
- High Area Damage and Denial.
Bellona:
- Can escape easily.
- Amazing Late Game.
- Great Team Support.
- Overpowered with damage.
- Very fast in chasing the enemy.
- Criticals like crazy.
- Good sustain.
- Easy jungle clear.
- Easy to kill.
- Really good in ganking.
Chaac:
- Versatility.
- Power.
- Sustain.
- Team player.
- Wrecking ball.
- Wonderful clear.
- High area damage.
- Great Health and Mana Management.
- CC Machine.
King Arthur:
- Good constant damage.
- Natural damage mitigation with energy gain.
- High CC.
- Incredible harassment and bully capabilities.
- Great mobility and escapes.
A Tier
These gods will get you a win with good practice.
About Gods:
Rama:
- Easy to use.
- Strong escape.
- Strong Attack Speed Steroid.
- Has a great amount of CC for a hunter.
Baron Samedi:
- Great sustain.
- Great early game Damage/Waveclear.
- Has to ability to Support or play Mage, or even Hybrid.
- Has his own potion for you and your teammates.
Chiron:
- Excellent damage.
- Easy to learn.
- Got a sniping ability.
Chernobog:
- Slippery.
- Pretty good end game damage.
- Good wave clear.
Jormungandr:
- Lots of CC (Slows, Knockups, Trembles).
- Immune to hard displacement. Counters gods like Xing Tian.
- Strong against grouped up enemies (AoE damage).
- Ultimate provides a good escape and has fantastic peel potential.
Ymir:
- Aggressive.
- Great peel.
- High health.
- High defense.
- Sets teammates up well.
- Has killing power.
- High sustain.
- Small chase potential.
- Good initiator.
- Very cheap build.
Aphrodite:
- Skill mechanics are easy.
- A very OP ultimate when activated just at the right moment.
- Very nice sustain, probably the best reason IMO.
- Doesn’t require too high Magic Damage to sustain (thanks to Rod of Asclepius.
Olorun:
- Nice wave clear.
- Incredible objective pressure.
- Crit mage.
- Versatile Kit.
- His one can deal a lot of damage.
- Map control with Sanctified Field.
- Strong presence throughout the game.
- Can turn tides of teamfights easily.
Izanami:
- High Damage Output.
- Good in Teamfights.
- Great Lane Clear.
- Has an Escape.
- Great ADC and Mid-Laner, capable of 1v1 and 1v2..
- Good CC (Slow and Silence).
Cabrakan:
- Tanky, even from the start.
- Potential for insane burst damage.
- Stronger Crowd Control than most solo-laners.
- Super easy-to-use passive.
- Decent wave clear with Tremors.
- Damage combo can lock down enemies.
- Tectonic Shift to trap your target.
Thoth:
- High burst/poke damage.
- Build-in penetration.
- Decent Cooldowns.
- High range.
- Very good escape.
- All abilities can go through walls.
- Combo-orientated kit.
- Final Judgement can one-shot squishes gods.
Sol:
- Great poke with Stellar Burst.
- A tower’s worst enemy (yes, even worse than Izanami).
- Good wave clear.
- Attack speed.
- Good camp clearing.
- Squishy – hard to hit with AA’s (auto attacks or basic attacks).
- Good sustain with Radience.
Shiva:
- High damage.
- Team fight.
B Tier
These gods haven’t been favourable.
About Gods:
Hou yi:
- One of the Best ADC Boxers in Smite.
- Amazing in 1 vs 1.
- High Basic Attack Damage.
- Good Area Control/Pressure.
- Great Poke Potential.
- Good Presence Through Entire Game.
- Resistance to Critical Hits.
Artemis:
- Very strong late game.
- High damage potential.
- High attack speed.
- Very strong ultimate ability.
Horus:
- Good damage.
- Amazing ultimate.
- Good poke.
- Excellent team work.
Hel:
- High Healing.
- CC Clean.
- High Damage.
Ares:
- High damage.
- Locks down mobile gods.
- High snowball potential.
- One of the best set up abilities.
- Provides a lot of teamwide protections.
Anubis:
- Destructive ultimate.
- Extremely good early game bully.
- Survivability through lifesteal.
- Innate penetration and protections.
- Tank melter.
- Scales immensely with lifesteal.
Nu Wa:
- Nice wave clear.
- Versatile Kit.
- Really strong combo.
- Incredible objective pressure.
- Global damage with Fire Shards.
- Strong presence throughout the game.
- Hitting the combo usually equals a kill.
- Can turn tides of teamfights easily.
Sylvanus:
- High Defense.
- High Crowd Control.
- High Sustain.
- Can heal allies.
- Great Teamfight influence.
- Can cause early kills before minion kills with his 3.
- Great early game as well as a great late game.
- Can keep you in place for over 4.5-5s with his abilities and passive.
Nox:
- Functional escape.
- High control in her kit.
- Can ride teammates’ global ultimate.
- Sets up kills.
hang’e:
- Easy to disengage in fights.
- Hard to chase down (she’s a fast gal).
- Her passive allows you to buy/sell items??? That’s whack.
- Literally never leaves lane. I’m not joking, having you really ever seen a Chang’e leave lane?
Ao kuang:
- Agressive.
- High burst damage.
- Great Mid/Late game.
- Good Stealth.
- Good pick off potential.
- Passive gives some self heal.
- Playmaker setup.
- A Mighty Sword.
Atlas:
- He has great cc.
- His abilities have a lot of uses in offensive or defensive situations.
Bakasura:
- Eat Minion Is a great heal.
- Great mobility.
- Lots of burst.
- Doesn’t really need hand of god because of his 2.
- Can be great in solo, jungle, and if necessary mid.
- He is a great counter jungler.
- Regurgitate is great for team fights.
Cernunnos:
- Powerful through all game.
- Shifter of Seasons gives you everything you need.
- Build and Role Flexible.
- High teamfight presence.
C Tier
We would advise picking from a higher tier for better initial chances, unless it is specific to your team composition.
About Gods:
Mercury:
- Great burst damage.
- Excellent mobility.
- Excellent 1v1.
- Great Set-Up.
- Very sticky, good chase.
Xing Tian:
- Sustain is Insane.
- fairly good amount of CC
- Mobility.
- So much frontline potential.
- High damage and tankiness.
Scylla:
- Amazing lategame.
- Some CC.
- Killer Ultimate.
- Has an escape.
- Amazing damage potential.
- Can turn tides of teamfights easily.
Charybdis:
- Major AoE
Fenrir:
- Good at ganking.
- Some Sustain.
- Potentially High DPS.
- High 1v1 potential.
- Good chain combo if used properly.
- Can have potential in team fights.
Mulan:
- High Damage.
- High Utility.
- Passive Effects.
Da Ji:
- Great Mid-Late game.
- She has a decent clear.
- High burst damage.
- She has a lot of DoT damage.
Nemesis:
- Good damage.
- Great camp clear.
- Awesome mobility and escapes.
- Good survivavility with her Retribution and Divine Judgement.
- Excellent ult, shreds even tanks if your team focuses on them.
- Hard, but very rewarding AA cancels (Auto-Attack Cancel).
Chronos:
- Good sustain.
- High mobility.
- Relatively safe.
- High burst.
- Low CD on Time Rift makes for easy poke.
- High sustained damage.
- Doesn’t fall off, gets stronger later the game goes.
Athena:
- Amazing CC.
- Versatile Kit.
- Global Presence.
- Can support any hunter.
- Can turn tides of teamfights easily.
- Dash slows enemies.
- Amazing Damage from Shield Wall and Defender of Olympus
Kuzenbo:
- High defenses.
- Watery Grave can disrupt a team fight.
- Decent harassment with Shell Spikes and Sumo Slam.
- Sumo Slam can cancel an enemy’s abilities.
- Nene Kappa can kill fleeing enemies or peel them off of allies.
- Nene Kappa can be bounced off of walls to hit distant enemies and/or attack objectives.
- Sumo Slam is a great escape tool and can peel enemies off of your allies.
- Nene Kappa will process items like Gem of Isolation and Ethereal Staff.
Ganesha:
- Very tanky.
- Loads of CC.
- Surprising high damage.
- He’s an elephant!
- Very soothing voice pack.
- Excellent zoning with Dharmic Pillars.
Morgan Le Fay:
- Good waveclear.
- High Area Damage.
- Great CC with the use of Sigil Mastery and Dragonflight.
Merlin:
- A wide range of combos.
- Can provide some cc with his arcane and ice stances.
- Very effective in both early and late game.
Hun Batz:
- Excellent mobility.
- Good wave & camp clear.
- Outstanding Team-fight ultimate.
- Very sticky, good chase.
- Fear No Evil.
- Always relevant, even if just to annoy.
Danzaburou:
- High Crowd Control.
- Good mobility potential.
- Free power on passive.
- Great self peel.
- Great Burst Potential.
- High boxing potential.
- Good gank potential.
- Very cute tanuki.
Vulcan:
- Fast Wave Clear.
- Strong Duelist.
- Lots of CC with [Thumper XVI].
- Very Long Range With [Inferno Cannon].
Kumbhakarna:
- You have 3 CC abilities you can chain together.
- Good amount of damage with your full combo.
- Excellent at clearing waves with Throw Back.
Geb:
- Very hard to kill end game.
- High mobility.
- Great support potential with Stone Shield.
- Very high defense with his passive.
- Brings a full team stun to a team fight.
- Great for setting up kills.
- He’s a rock!.
- Loads of CC
D Tier
These gods are not so capable in laning or teamfights.
- Freya
About Gods:
Persephone:
- Amazing burst damage.
- Decent waveclear.
- Unique escape.
- Controls teamfights with Grasp of Death.
- Excelent poking.
- Excellent healing in lane.
- Diverse and with a lot of options to work with.
- Extra gold, extra happiness!.
- Can keep fighting for 8 seconds.
Odin:
Strong early/mid-game control and damage
- Great escape abilities.
- Great ability Damage output.
- Good Gank capabilities.
- Strong teamfights control.
Thanatos:
- High sustain.
- High Damage.
- Great chaser.
- Incredible ganker.
- Very sustainable mana.
Ra:
- Has healing.
- Safe pokes.
- Has movement speed buff.
- Great Mid-Late game.
- High burst damage.
- Can hit through walls.
- Very good lane clear.
Sobek:
- High damage output.
- Decent sustain.
- Annoying to deal with.
- Great disruptive ability.
- Decent early defense with passive.
- Satisfying to pluck people.
- He’s a Crocodile!
Thor:
- Versitile champion.
- Good chaser.
- Strong utility.
- Huge damage.
- Above average escapes.
- Strong initiation.
- Can jump over front line.
Pele:
- Strong bruiser late game.
- Maintains that high damage ability.
- More tank ability.
- Strong teamfights.
- Can use most of build in the jungle as well.
- Good ganks.
The Morrigan:
- Good burst damage with her combo.
- Easy to get around big maps with her invisibility.
- Decent harassment and poking with her Dark Omen.
Tyr:
Strong early/mid-game control and damage
- One of the Best 1v5’s.
- Con’t die
- Great Pusher.
- High Mobility.
- 5 abilities with 2 passives.
- Really Tanky Late game.
- Really fun to play.
- Has one The best voice lines in the game !!.
- Has High CC.
- Can’t be Stunned, Feared, mesmerized, and Intoxicated for more than 1 second!!.
- High Damage Early to mid game ( can be to late game if built for Damage ).
Zhong Kui:
- Decent burst damage.
- Great sustain.
- A small amount of CC is always nice.
- Can heal from pets, such as Cat Call.
- Stronger basics than most mages.
- Decent harassment/poking with Expose Evil.
- Good waveclear.
- Can attack an entire team by just being near them.
- Tanky with enough stacks of Demon Bag.
- Awesome beard.
Kukulkan:
- High Area Damage.
- Excellent wave clear and poke.
- Almost One Shot Ultimate.
- Excellent Objective Secure.
- Good teamfight presence.
- Cutest skin in the game.
Camazotz:
- High base damage.
- Very high sustain.
- Good scalings.
- Bat Out of Hell makes him immune to crowd control.
- Non ward vision.
- Strong jungle clears.
- Cool voice.
Hercules:
- High Sustain.
- High Crowd Control.
- Hard-Hitting Combo.
Hades:
- Strong early game.
- Decent snowball potential.
- Huge sustain in lane.
- Great hard for CC dive.
Freya:
- Unmatched DPS.
- Pretty good farming ability.
- Satisfactory escapability.
- Good CC.
- Great ult for many uses such as chasing and escaping.
- Can easily mid and solo lanes whilst putting the team on her back.
Janus:
- High Utility.
- Good Waveclear.
- Very long-distance ultimate.
- Can snipe enemies across the map.
- Can teleport the entire Team.
- Can go through walls.
Cliodhna:
- Can walk into walls and maintain full movement control while within them.
- She features a new type of trap ability.
- High base damage and high scaling. All of her abilities do a lot of damage, on low cooldowns.
- She works really well with auto-attack canceling.
Guan Yu:
- High Defense.
- Heal.
- Good Crowd Control.
E Tier
Bad picks
About Gods:
Tiamat:
- Two stances.
- Flexible into 4 roles.
- High poke potential.
- Plenty of ability.
- 5 CC in her entire kit.
- CC immune in ground stance ult.
- High risk but High reward character.
- Split push potential.
- High sustain.
- High health and mana pool.
- Can take two bufs.
- High late game pressure.
- Have Leap and Dash.
- Plenty of backline utility.
- Loving mother.
- Can clone buff she get and give it ally.
- Very high short–time survivability with Hardened Scales.
- Bigger than average mage defence.
Vamana:
- Good Survivability.
- Large Damage.
- Amazing escape with Clear The Path.
- Insta Cast Damage.
- Tower Dive.
- Could be built multiple ways.
- Slow with Umbrellarang.
Ratatoskr:
- Excellent early/mid-game.
- Excellent self setup.
- Great Burst.
- Excellent chase/escape potential.
- Excellent pressure with ultimate.
- Easy to play (and stomp).
- Cutest god of all the game.
Jing Wei:
- She can be played very safe.
- Passive is decently useful.
- Good objective shred because she is a hunter.
- She has a lot of mobility.
- Amazing late game because she is a hunter.
He Bo:
- Shreds tanks.
- Good initiation.
- Insane damage
- Good zoning.
- Strong team presence.
- Good cool down times.
Heimdallr:
- High CC and survivability
Gilgamesh:
- High Control.
- High Build Flexability.
- Infinate Stim.
Xbalanque:
- Ranged God.
- Global Ultimate.
- Great early game damage.
- High Utility God.
Yu Huang:
- Long range abilities.
- Great mobility and escapes.
- Strong poke.
- Low mana cost.
- Good basic attack for wave clear.
- Can mitigate high damage ultimate with Celestial Flight.
- Decent ult to position and damage large groups.
Set:
- Agressive.
- Good Engage/Disengage.
- High burst damage.
- Low Cooldowns.
- Immunity to slow with Sandstorm.
- Spawns works as Wards.
Poseidon:
- High damage.
- Strong late game.
- Good Basic attacks + Good Skills.
- Easy to carry.
- Good CCs.
- Very useful in teamfights.
- Sexy voice on Riptide skin.
- Most memorable phrase in the game.
Nike:
- Good Jungler.
- Good lane clear.
- Good amount of health and health regen.
- Combos extremely well with healers (supports that heal.)
- Decent Tanking against warriors, hunters, guardians, and mages.
Serqet:
- High Damage.
- 2 Escaping Abilities.
- High Mobility.
- Good Kit.
Hera:
- Lots of AoE.
- Nice Sustain Damage.
- Has an AoE CC with her 3 ability and Ultimate.
- Has an escape/shield with her 2.
Osiris:
- High Defense.
- High Basic Attack Damage.
- Damage Mitigation.
Neith:
- Amazing Ability Damage.
- Easily secures kills.
- Lots of CC.
- Versatile Kit.
- Great Escape.
Eset:
- A versatile ultimate.
- Decent ability CC.
- Decent escape with Wing Gust.
- Can control battlefield.
Awilix:
- Extremely high early damage.
- Very high mobility for farming and ganking.
- Great for picking of the enemy.
Hachiman:
- Great Early & Late game.
- Has mana regeneration buff.
- Has team attack speed buff.
- High AA potential.
- Decent Clear.
- Safe pokes.
Fafnir:
- Good escape.
- Disarm can be very useful.
- High distance in both forms, especially dragon form.
Anhur:
- High amount of CC.
- High single target damage
- Has 3 abilities to help escape.
- Good wave clear.
- Nice for Securing objectives
Artio:
- Consistent Lane Pressure.
- Lane Sustain.
- Stance Switcher.
- Lockdown Ability.
Kali:
- High single target damage.
- Some mobility and cc.
- Huge sustain.
- Bonus gold.
Loki:
- Insane Burst.
- Vanish.
- High Mobility.
- Split Push.
Bastet:
- Amazing ability damage.
- Good burst and bleed damage.
- Strong and Fast Basic attack damage.
- Great kill confirm to enemy’s retreating.
- Great ganking and surprises with high damage quick escape.
- Good pressure and poke with abilities (carefully).
- Slow/Root Ability.
- Fast cooldown reduction and alot of penetration.
Arachne:
- High mobility.
- High single target damage.
- Incredibly high attack speed.
- Incredible Gank potential.
- Fairly good escape.
- Great jungle clear time.
Apollo:
- Global Ultimate.
- Good cc.
- Hard damage output.
- Lots of sustain.
- Lots of mobility.
- Can get into and out of fights easily
- Can splitpush
Cu Chulainn:
- Hard CC ultimate.
- Amazing team fight presence.
- Antiheal in the solo lane.
- No need for mana conservation.
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