Hey, I’m Zathong and this guide is about Smite Conquest Tier List Season 10. A list of all Conquest listed in tiers who is the strongest Conquest in Smite.
Smite Conquest Tier List
Tier | Gods |
---|---|
S+ | Eset, Persephone.![]() ![]() |
S | Merlin, Set, Thor, Susano.![]() ![]() ![]() ![]() |
A | Amaterasu, Jing Wei, Thoth, The Morrigan, Cernunnos, Artio, Jormungandr, Olorun, Arachne, Chronos, Geb, Ullr, Kumbhakarna, Ao Kuang, Skadi.![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
B | Hun Batz, Hades, Vamana, Agni, Nemesis, Guan Yu, Ares, Fenrir, Poseidon, Ne Zha, Athena.![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
C | Baron Samedi, Ymir, Nox, Camazotz.![]() ![]() ![]() ![]() |
D | Freya, Chaac.![]() ![]() |
E | Anubis.![]() |
S+Tier
These gods are currently extremely strong.
About Gods:
Eset:
- A versatile ultimate.
- Decent ability CC.
- Decent escape with Wing Gust.
- Can control battlefield.
Persephone:
- Amazing burst damage.
- Decent waveclear.
- Unique escape.
- Controls teamfights with Grasp of Death.
- Excelent poking.
- Excellent healing in lane.
- Diverse and with a lot of options to work with.
- Extra gold, extra happiness!.
- Can keep fighting for 8 seconds.
S Tier
Often first-pick in their respective roles.
About Gods:
Merlin:
- A wide range of combos.
- Can provide some cc with his arcane and ice stances.
- Very effective in both early and late game.
Set:
- Agressive.
- Good Engage/Disengage.
- High burst damage.
- Low Cooldowns.
- Immunity to slow with Sandstorm.
- Spawns works as Wards.
Thor:
- Versitile champion.
- Good chaser.
- Strong utility.
- Huge damage.
- Above average escapes.
- Strong initiation.
- Can jump over front line.
Susano:
- High Mobility.
- Strong CC and Lockdown.
- High AoE Busrt.
- Strong Early Gamne.
- Amazing Teamfight Presence.
- Great Boxing Potential.
A Tier
These gods will get you a win with good practice.
About Gods:
Amaterasu:
- Single Target and Area Damage
- High Sustain
- Duel Playstyle
Jing Wei:
- She can be played very safe.
- Passive is decently useful.
- Good objective shred because she is a hunter.
- She has a lot of mobility.
- Amazing late game because she is a hunter .
Thoth:
- High burst/poke damage.
- Build-in penetration.
- Decent Cooldowns.
- High range.
- Very good escape.
- All abilities can go through walls.
- Combo-orientated kit.
- Final Judgement can one-shot squishes gods.
The Morrigan:
- Good burst damage with her combo.
- Easy to get around big maps with her invisibility.
- Decent harassment and poking with her Dark Omen.
Cernunnos:
- Powerful through all game.
- Shifter of Seasons gives you everything you need.
- Build and Role Flexible.
- High teamfight presence.
Artio:
- Consistent Lane Pressure.
- Lane Sustain.
- Stance Switcher.
- Lockdown Ability.
Jormungandr:
- Lots of CC (Slows, Knockups, Trembles).
- Immune to hard displacement. Counters gods like Xing Tian.
- Strong against grouped up enemies (AoE damage).
- Ultimate provides a good escape and has fantastic peel potential.
Olorun:
- Nice wave clear.
- Incredible objective pressure.
- Crit mage.
- Versatile Kit.
- His one can deal a lot of damage.
- Map control with Sanctified Field.
- Strong presence throughout the game.
- Can turn tides of teamfights easily.
Arachne:
- High mobility.
- High single target damage.
- Incredibly high attack speed.
- Incredible Gank potential.
- Fairly good escape.
- Great jungle clear time.
Chronos:
- Good sustain.
- High mobility.
- Relatively safe.
- High burst.
- Low CD on Time Rift makes for easy poke.
- High sustained damage.
- Doesn’t fall off, gets stronger later the game goes.
Geb:
- Very hard to kill end game.
- High mobility.
- Great support potential with Stone Shield.
- Very high defense with his passive.
- Brings a full team stun to a team fight.
- Great for setting up kills.
- He’s a rock!.
- Loads of CC
Ullr:
- High Burst.
- Two Buff Abilites.
- Decent Escapes.
- High Sustain.
- Cooldown Reduction Passive.
- Long Range Poke.
- Attack Speed and Lifesteal Passive.
Kumbhakarna:
- You have 3 CC abilities you can chain together.
- Good amount of damage with your full combo.
- Excellent at clearing waves with Throw Back.
Ao kuang:
- Agressive.
- High burst damage.
- Great Mid/Late game.
- Good Stealth.
- Good pick off potential.
- Passive gives some self heal.
- Playmaker setup.
- A Mighty Sword.
Skadi:
- High DMG
- Kaldr (More DMG)
- Strong ULT
B Tier
These gods haven’t been favourable.
About Gods:
Hun Batz:
- Excellent mobility.
- Good wave & camp clear.
- Outstanding Team-fight ultimate.
- Very sticky, good chase.
- Fear No Evil.
- Always relevant, even if just to annoy.
Hades:
- Strong early game.
- Decent snowball potential.
- Huge sustain in lane.
- Great hard for CC dive.
Vamana:
- Good Survivability.
- Large Damage.
- Amazing escape with Clear The Path.
- Insta Cast Damage.
- Tower Dive.
- Could be built multiple ways.
- Slow with Umbrellarang.
Agni:
- Full of Swag.
- Wonderful Objective Contestation.
- Incredible Burst/Damage Potential.
- Amazing Passive: Combustion.
- Excellent Mobility with Path of Flames.
Nemesis:
- Good damage.
- Great camp clear.
- Awesome mobility and escapes.
- Good survivavility with her Retribution and Divine Judgement.
- Excellent ult, shreds even tanks if your team focuses on them.
- Hard, but very rewarding AA cancels (Auto-Attack Cancel).
Guan Yu:
- High Defense.
- Heal.
- Good Crowd Control.
Ares:
- High damage.
- Locks down mobile gods.
- High snowball potential.
- One of the best set up abilities.
- Provides a lot of teamwide protections.
Fenrir:
- Good at ganking.
- Some Sustain.
- Potentially High DPS.
- High 1v1 potential.
- Good chain combo if used properly.
- Can have potential in team fights.
Poseidon:
- High damage.
- Strong late game.
- Good Basic attacks + Good Skills.
- Easy to carry.
- Good CCs.
- Very useful in teamfights.
- Sexy voice on Riptide skin.
- Most memorable phrase in the game.
Ne Zha:
- Nice crowd control.
- Good combo.
- Good movement speed.
- ALOT of damage.
Athena:
- Amazing CC.
- Versatile Kit.
- Global Presence.
- Can support any hunter.
- Can turn tides of teamfights easily.
- Dash slows enemies.
- Amazing Damage from Shield Wall and Defender of Olympus
C Tier
We would advise picking from a higher tier for better initial chances, unless it is specific to your team composition.
About Gods:
Baron Samedi:
- Great sustain.
- Great early game Damage/Waveclear.
- Has to ability to Support or play Mage, or even Hybrid.
- Has his own potion for you and your teammates.
Ymir:
- Aggressive.
- Great peel.
- High health.
- High defense.
- Sets teammates up well.
- Has killing power.
- High sustain.
- Small chase potential.
- Good initiator.
- Very cheap build.
Nox:
- Functional escape.
- High control in her kit.
- Can ride teammates’ global ultimate.
- Sets up kills.
Camazotz:
- High base damage.
- Very high sustain.
- Good scalings.
- Bat Out of Hell makes him immune to crowd control.
- Non ward vision.
- Strong jungle clears.
- Cool voice.
D Tier
These gods are not so capable in laning or teamfights.
About Gods:
Freya:
- Easy to use.
- Best initiator.
- Great stun.
- Freya has very low cooldown.
- Freya has insane Early Game Damage.
- One of the few champion who can go head on with overleveled/over farmed alucard.
Chaac:
- Versatility.
- Power.
- Sustain.
- Team player.
- Wrecking ball.
- Wonderful clear.
- High area damage.
- Great Health and Mana Management.
- CC Machine.
E Tier
Bad picks
About Gods:
Anubis:
- Destructive ultimate.
- Extremely good early game bully.
- Survivability through lifesteal.
- Innate penetration and protections.
- Tank melter.
- Scales immensely with lifesteal.
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