Smite

Smite Conquest Tier List Season 10


Hey, I’m Zathong and this guide is about Smite Conquest Tier List Season 10. A list of all Conquest listed in tiers who is the strongest Conquest in Smite.

Smite Conquest Tier List

TierGods
S+Eset, Persephone.
EsetPersephone
SMerlin, Set, Thor, Susano.
MerlinsetthorSusano
AAmaterasu, Jing Wei, Thoth, The Morrigan, Cernunnos, Artio, Jormungandr, Olorun, Arachne, Chronos, Geb, Ullr, Kumbhakarna, Ao Kuang, Skadi.
AmaterasuJing WeiThothThe MorriganCernunnosArtioJormungandrolorunarachneChronosGebUllrKumbhakarnaAo KuangSkadi
BHun Batz, Hades, Vamana, Agni, Nemesis, Guan Yu, Ares, Fenrir, Poseidon, Ne Zha, Athena.
Hun-BatzHadesVamanaAgniNemesisGuan YuaresFenrirPoseidonNe-Zhaathena
CBaron Samedi, Ymir, Nox, Camazotz.
Baron SamediymirnoxCamazotz
DFreya, Chaac.
Freyachaac
EAnubis.
anubis

S+Tier

These gods are currently extremely strong.

About Gods:

Eset:

  • A versatile ultimate.
  • Decent ability CC.
  • Decent escape with Wing Gust.
  • Can control battlefield.

Persephone:

  • Amazing burst damage.
  • Decent waveclear.
  • Unique escape.
  • Controls teamfights with Grasp of Death.
  • Excelent poking.
  • Excellent healing in lane.
  • Diverse and with a lot of options to work with.
  • Extra gold, extra happiness!.
  • Can keep fighting for 8 seconds.

S Tier

Often first-pick in their respective roles.

About Gods:

Merlin:

  • A wide range of combos.
  • Can provide some cc with his arcane and ice stances.
  • Very effective in both early and late game.

Set:

  • Agressive.
  • Good Engage/Disengage.
  • High burst damage.
  • Low Cooldowns.
  • Immunity to slow with Sandstorm.
  • Spawns works as Wards.

Thor:

  • Versitile champion.
  • Good chaser.
  • Strong utility.
  • Huge damage.
  • Above average escapes.
  • Strong initiation.
  • Can jump over front line.

Susano:

  • High Mobility.
  • Strong CC and Lockdown.
  • High AoE Busrt.
  • Strong Early Gamne.
  • Amazing Teamfight Presence.
  • Great Boxing Potential.

A Tier

These gods will get you a win with good practice.

About Gods:

Amaterasu:

  • Single Target and Area Damage
  • High Sustain
  • Duel Playstyle

Jing Wei:

  • She can be played very safe.
  • Passive is decently useful.
  • Good objective shred because she is a hunter.
  • She has a lot of mobility.
  • Amazing late game because she is a hunter .

Thoth:

  • High burst/poke damage.
  • Build-in penetration.
  • Decent Cooldowns.
  • High range.
  • Very good escape.
  • All abilities can go through walls.
  • Combo-orientated kit.
  • Final Judgement can one-shot squishes gods.

The Morrigan:

  • Good burst damage with her combo.
  • Easy to get around big maps with her invisibility.
  • Decent harassment and poking with her Dark Omen.

Cernunnos:

  • Powerful through all game.
  • Shifter of Seasons gives you everything you need.
  • Build and Role Flexible.
  • High teamfight presence.

Artio:

  • Consistent Lane Pressure.
  • Lane Sustain.
  • Stance Switcher.
  • Lockdown Ability.

Jormungandr:

  • Lots of CC (Slows, Knockups, Trembles).
  • Immune to hard displacement. Counters gods like Xing Tian.
  • Strong against grouped up enemies (AoE damage).
  • Ultimate provides a good escape and has fantastic peel potential.

Olorun:

  • Nice wave clear.
  • Incredible objective pressure.
  • Crit mage.
  • Versatile Kit.
  • His one can deal a lot of damage.
  • Map control with Sanctified Field.
  • Strong presence throughout the game.
  • Can turn tides of teamfights easily.

Arachne:

  • High mobility.
  • High single target damage.
  • Incredibly high attack speed.
  • Incredible Gank potential.
  • Fairly good escape.
  • Great jungle clear time.

Chronos:

  • Good sustain.
  • High mobility.
  • Relatively safe.
  • High burst.
  • Low CD on Time Rift makes for easy poke.
  • High sustained damage.
  • Doesn’t fall off, gets stronger later the game goes.

Geb:

  • Very hard to kill end game.
  • High mobility.
  • Great support potential with Stone Shield.
  • Very high defense with his passive.
  • Brings a full team stun to a team fight.
  • Great for setting up kills.
  • He’s a rock!.
  • Loads of CC

Ullr:

  • High Burst.
  • Two Buff Abilites.
  • Decent Escapes.
  • High Sustain.
  • Cooldown Reduction Passive.
  • Long Range Poke.
  • Attack Speed and Lifesteal Passive.

Kumbhakarna:

  • You have 3 CC abilities you can chain together.
  • Good amount of damage with your full combo.
  • Excellent at clearing waves with Throw Back.

Ao kuang:

  • Agressive.
  • High burst damage.
  • Great Mid/Late game.
  • Good Stealth.
  • Good pick off potential.
  • Passive gives some self heal.
  • Playmaker setup.
  • A Mighty Sword.

Skadi:

  • High DMG
  • Kaldr (More DMG)
  • Strong ULT

B Tier

These gods haven’t been favourable.

About Gods:

Hun Batz:

  • Excellent mobility.
  • Good wave & camp clear.
  • Outstanding Team-fight ultimate.
  • Very sticky, good chase.
  • Fear No Evil.
  • Always relevant, even if just to annoy.

Hades:

  • Strong early game.
  • Decent snowball potential.
  • Huge sustain in lane.
  • Great hard for CC dive.

Vamana:

  • Good Survivability.
  • Large Damage.
  • Amazing escape with Clear The Path.
  • Insta Cast Damage.
  • Tower Dive.
  • Could be built multiple ways.
  • Slow with Umbrellarang.

Agni:

  • Full of Swag.
  • Wonderful Objective Contestation.
  • Incredible Burst/Damage Potential.
  • Amazing Passive: Combustion.
  • Excellent Mobility with Path of Flames.

Nemesis:

  • Good damage.
  • Great camp clear.
  • Awesome mobility and escapes.
  • Good survivavility with her Retribution and Divine Judgement.
  • Excellent ult, shreds even tanks if your team focuses on them.
  • Hard, but very rewarding AA cancels (Auto-Attack Cancel).

Guan Yu:

  • High Defense.
  • Heal.
  • Good Crowd Control.

Ares:

  • High damage.
  • Locks down mobile gods.
  • High snowball potential.
  • One of the best set up abilities.
  • Provides a lot of teamwide protections.

Fenrir:

  • Good at ganking.
  • Some Sustain.
  • Potentially High DPS.
  • High 1v1 potential.
  • Good chain combo if used properly.
  • Can have potential in team fights.

Poseidon:

  • High damage.
  • Strong late game.
  • Good Basic attacks + Good Skills.
  • Easy to carry.
  • Good CCs.
  • Very useful in teamfights.
  • Sexy voice on Riptide skin.
  • Most memorable phrase in the game.

Ne Zha:

  • Nice crowd control.
  • Good combo.
  • Good movement speed.
  • ALOT of damage.

Athena:

  • Amazing CC.
  • Versatile Kit.
  • Global Presence.
  • Can support any hunter.
  • Can turn tides of teamfights easily.
  • Dash slows enemies.
  • Amazing Damage from Shield Wall and Defender of Olympus

C Tier

We would advise picking from a higher tier for better initial chances, unless it is specific to your team composition.

About Gods:

Baron Samedi:

  • Great sustain.
  • Great early game Damage/Waveclear.
  • Has to ability to Support or play Mage, or even Hybrid.
  • Has his own potion for you and your teammates.

Ymir:

  • Aggressive.
  • Great peel.
  • High health.
  • High defense.
  • Sets teammates up well.
  • Has killing power.
  • High sustain.
  • Small chase potential.
  • Good initiator.
  • Very cheap build.

Nox:

  • Functional escape.
  • High control in her kit.
  • Can ride teammates’ global ultimate.
  • Sets up kills.

Camazotz:

  • High base damage.
  • Very high sustain.
  • Good scalings.
  • Bat Out of Hell makes him immune to crowd control.
  • Non ward vision.
  • Strong jungle clears.
  • Cool voice.

D Tier

These gods are not so capable in laning or teamfights.

About Gods:

Freya:

  • Easy to use.
  • Best initiator.
  • Great stun.
  • Freya has very low cooldown.
  • Freya has insane Early Game Damage.
  • One of the few champion who can go head on with overleveled/over farmed alucard.

Chaac:

  • Versatility.
  • Power.
  • Sustain.
  • Team player.
  • Wrecking ball.
  • Wonderful clear.
  • High area damage.
  • Great Health and Mana Management.
  • CC Machine.

E Tier

Bad picks

About Gods:

Anubis:

  • Destructive ultimate.
  • Extremely good early game bully.
  • Survivability through lifesteal.
  • Innate penetration and protections.
  • Tank melter.
  • Scales immensely with lifesteal.

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