Hey, I’m Zathong and this guide is about Rama Build in Smite Season 11. I will help you in playing this Rama God more effectively in Conquest, Arena, Assault, Joust and Slash.
Best Rama build guides for Smite 2024. I works hard to keep my’s Smite builds and guides updated, and will help you craft the best Rama build for the meta. Learn more about Rama’s abilities, Items, Relics.
Hunter | Hindu | Ranged | Physical
Pros: High Mobility, High Attack Speed
Difficulty: Average
God Tier: A
Health: 644 (+79) | Damage: 35 (+ 2.5) + 100% of Physical Power |
Mana: 205 (+34) | Physical: 17 (+2.9) |
Speed: 370 (+0) | Magical: 30 (+1.6) |
Range: 55 (+0) | HP5: 8 (+0.65) |
Attack/Sec: 0.95 (+1.7%) | MP5: 4.5 (+0.25) |
Rama Relics Build
Shard Relics:
Relics:
Rama Items Build
Duo Lane (ADC):
Pro Build:
Rama’s Skill Order
Skill Order: Astral Strike (Skill 1) > Rolling Assault (Skill 3) > Infinite Arrows (Skill 2) > Astral Barrage (Skill 4).
Astral Strike | |||
Infinite Arrows | |||
Rolling Assault | |||
Astral Barrage |
Rama Combo
Find best combo skill for Rama, I will help you do it.
Combo 1: Skill 1 -> Skill 2.
Astral Strike -> Infinite Arrows
Combo 2: Skill 1 -> Skill 3 -> Skill 2.
Astral Strike -> Rolling Assault -> Infinite Arrows
Combo 3: Skill 1 -> Skill 3 -> Skill 2 -> Skill 4.
Astral Strike -> Rolling Assault -> Infinite Arrows -> Astral Barrage
Rama’s Weak Against & Pairs Well
Weak Against | Pairs Well With |
---|---|
Rama is weak against: Apollo, Cupid, Rama, Anhur.
Rama is pairs well with: Ne Zha, Ganesha, Anubis, Guan Yu.
How To Play Rama ?
Rama is a Hunter God has high attack Speed, lots of crowd control and easy escape. So, He is ADC carry in game.
Win/Pick/Ban rate:
Conquest | Joust | Duel | |
Win Rate | 52.10% | 51.10% | 49.48% |
Pick Rate | 18.64% | 2.79% | 1.20% |
Ban Rate | 2.92% | 0.42% | 0.63% |
Best Relics for Rama:
You can use Shard Relics: Wing Shard.
You can use Relics: Aegis Of Judgement + Temporal Beads + Aegis Of Acceleration.
Best items for Rama:
Start items – Duo Lane:
Full Items – Duo Lane: If you like Rama adc, you can refer this way: Ornate Arrow, Evolved Devourer’s Gauntlet, Qin’s Sais, Dominance, The Ferocious Executioner, Envenomed Deathbringer.
Full Items – Pro Build: If you like Rama adc, you can refer this way: Leader’s Cowl, Evolved Devourer’s Gauntlet, Qin’s Sais, The Ferocious Executioner, Odysseus’ Bow, Dominance.
Best lane for Rama:
Tips and Tricks:
You can use alternative items for Rama as: Physical Power, Attack Speed, Physical Lifesteal, Physical Penetration, Crit Chance, Movement Speed, Cooldown Reduction, Mana, MP5.
Rama need 2, 3 Items to strong. So, you don’t start unnecessary fights until you have power.
Participating in teamfights from a distance will help you actively retreat when facing a disadvantage.
Rama’s Ability
Passive: Astral Quiver
Every 12 seconds, Rama’s astral quiver produces an astral arrow. An Astral Arrow can be produced in less than 2 seconds for each Basic Attack hit. A fired Astral Arrow has a chance to fall to the ground when it first strikes an adversary. An Astral Arrow can be picked up to recover 10 mana.
Skill 1: Astral Strike
Rama changes to a stronger arrow that slows and pierces foes. With each shot, this ability deals additional damage while consuming one of Rama’s astral arrows. After the first enemy is struck, the damage from this ability is lowered to 80%. If Rama doesn’t have any astral arrows, he cannot toggle this ability. Up to three stacks of the Slow are permitted.
Skill 2: Infinite Arrows
Rama sharpens his focus and speeds up his attack. Every third successful strike on an enemy god will immediately produce an Astral Arrow while this boost is in effect.
Skill 3: Rolling Assault
In the direction he is now moving, Rama rolls. Rama will use an Astral Arrow that Cripples the enemy and deals extra damage in the next Basic Attack he launches for 5 seconds after successfully accomplishing a dodge roll. Rama is not penalized for moving when making this shot.
Ultimate: Astral Barrage
Rama leaps into the air and unleashes three powerful arrows that deal 70%, 85%, and 100% more damage to the ground while having smaller arcs of effect (15, 10, and 7.5). The duration of this ability’s cooldown is decreased by 0.4 seconds for each Astral Arrow Rama creates or acquires.
Hunters god other
Ah Muzen Cab | Anhur | Apollo | Artemis | Cernunnos | Chernobog | Chiron | Cupid | Danzaburou | Hachiman | Heimdallr | Hou Yi | Izanami | Jing Wei | Medusa | Neith | Rama | Skadi | Ullr | Xbalanque View All Gods