Smite Duel Tier List Season 10

Hey, I’m Zathong and this guide is about Smite Duel Tier List Season 10. A list of all Duel listed in tiers who is the strongest Duel in Smite.

Smite Duel Tier List

Tier list is a tool that allows players to see which gods are performing well in the current meta.

S+Hou Yi, Chronos, Bakasura, Anhur, Ullr, He Bo, Ah Muzen Cab, Freya
Hou-YiChronosBakasuraAnhurUllrHe boAh Muzen CabFreya
SSkadi, Bellona, Izanami, Kali, Camazotz, Nemesis, Poseidon, Heimdallr, Tsukuyomi, Danzaburou, Hades
AJing Wei, Thoth, Da Ji, King Arthur, Awilix, Thanatos, Zhong Kui, Neith, Ratatoskr, Ymir
Jing WeiThothDa-JiKing ArthurAwilixThanatosZhong KuiNeithRatatoskrymir
BAthena, Cerberus, Cabrakan, Discordia, Xing Tian, Nox, Kumbhakarna, Kuzenbo
athenaCerberusCabrakanDiscordiaXing TiannoxKumbhakarnaKuzenbo
CSobek, Sylvanus, Terra, Bacchus
DGeb, Ares
EGanesha, Khepri


These gods are currently extremely strong.

About Gods:

Hou yi:

  • One of the Best ADC Boxers in Smite.
  • Amazing in 1 vs 1.
  • High Basic Attack Damage.
  • Good Area Control/Pressure.
  • Great Poke Potential.
  • Good Presence Through Entire Game.
  • Resistance to Critical Hits.


  • Good sustain.
  • High mobility.
  • Relatively safe.
  • High burst.
  • Low CD on Time Rift makes for easy poke.
  • High sustained damage.
  • Doesn’t fall off, gets stronger later the game goes.


  • Eat Minion Is a great heal.
  • Great mobility.
  • Lots of burst.
  • Doesn’t really need hand of god because of his 2.
  • Can be great in solo, jungle, and if necessary mid.
  • He is a great counter jungler.
  • Regurgitate is great for team fights.


  • High amount of CC.
  • High single target damage
  • Has 3 abilities to help escape.
  • Good wave clear.
  • Nice for Securing objectives


  • High Burst.
  • Two Buff Abilites.
  • Decent Escapes.
  • High Sustain.
  • Cooldown Reduction Passive.
  • Long Range Poke.
  • Attack Speed and Lifesteal Passive.

He Bo:

  • Shreds tanks.
  • Good initiation.
  • Insane damage
  • Good zoning.
  • Strong team presence.
  • Good cool down times.

Ah Muzen Cab:

  • Fantastic clear.
  • Insane mobility.
  • Extremely high power.
  • Fantastic Ultimate.
  • Works well with many supports.


  • Unmatched DPS.
  • Pretty good farming ability.
  • Satisfactory escapability.
  • Good CC.
  • Great ult for many uses such as chasing and escaping.
  • Can easily mid and solo lanes whilst putting the team on her back.

S Tier

Often first-pick in their respective roles.

About Gods:


  • High DMG
  • Kaldr (More DMG)
  • Strong ULT


  • Can escape easily.
  • Amazing Late Game.
  • Great Team Support.
  • Overpowered with damage.
  • Very fast in chasing the enemy.
  • Criticals like crazy.
  • Good sustain.
  • Easy jungle clear.
  • Easy to kill.
  • Really good in ganking.


  • High Damage Output.
  • Good in Teamfights.
  • Great Lane Clear.
  • Has an Escape.
  • Great ADC and Mid-Laner, capable of 1v1 and 1v2..
  • Good CC (Slow and Silence).


  • High single target damage.
  • Some mobility and cc.
  • Huge sustain.
  • Bonus gold.


  • High base damage.
  • Very high sustain.
  • Good scalings.
  • Bat Out of Hell makes him immune to crowd control.
  • Non ward vision.
  • Strong jungle clears.
  • Cool voice.


  • Good damage.
  • Great camp clear.
  • Awesome mobility and escapes.
  • Good survivavility with her Retribution and Divine Judgement.
  • Excellent ult, shreds even tanks if your team focuses on them.
  • Hard, but very rewarding AA cancels (Auto-Attack Cancel).


  • High damage.
  • Strong late game.
  • Good Basic attacks + Good Skills.
  • Easy to carry.
  • Good CCs.
  • Very useful in teamfights.
  • Sexy voice on Riptide skin.
  • Most memorable phrase in the game.


  • High CC and survivability


  • High Utility.
  • Many Range Options.
  • High Single Target Damage.


  • High Crowd Control.
  • Good mobility potential.
  • Free power on passive.
  • Great self peel.
  • Great Burst Potential.
  • High boxing potential.
  • Good gank potential.
  • Very cute tanuki.


  • Strong early game.
  • Decent snowball potential.
  • Huge sustain in lane.
  • Great hard for CC dive.

A Tier

These gods will get you a win with good practice.

About Gods:

Jing Wei:

  • She can be played very safe.
  • Passive is decently useful.
  • Good objective shred because she is a hunter.
  • She has a lot of mobility.
  • Amazing late game because she is a hunter .


  • High burst/poke damage.
  • Build-in penetration.
  • Decent Cooldowns.
  • High range.
  • Very good escape.
  • All abilities can go through walls.
  • Combo-orientated kit.
  • Final Judgement can one-shot squishes gods.

Da Ji:

  • Great Mid-Late game.
  • She has a decent clear.
  • High burst damage.
  • She has a lot of DoT damage.

King Arthur:

  • Good constant damage.
  • Natural damage mitigation with energy gain.
  • High CC.
  • Incredible harassment and bully capabilities.
  • Great mobility and escapes.


  • Extremely high early damage.
  • Very high mobility for farming and ganking.
  • Great for picking of the enemy.


  • High sustain.
  • High Damage.
  • Great chaser.
  • Incredible ganker.
  • Very sustainable mana.

Zhong Kui:

  • Decent burst damage.
  • Great sustain.
  • A small amount of CC is always nice.
  • Can heal from pets, such as Cat Call.
  • Stronger basics than most mages.
  • Decent harassment/poking with Expose Evil.
  • Good waveclear.
  • Can attack an entire team by just being near them.
  • Tanky with enough stacks of Demon Bag.
  • Awesome beard.


  • Amazing Ability Damage.
  • Easily secures kills.
  • Lots of CC.
  • Versatile Kit.
  • Great Escape.


  • Excellent early/mid-game.
  • Excellent self setup.
  • Great Burst.
  • Excellent chase/escape potential.
  • Excellent pressure with ultimate.
  • Easy to play (and stomp).
  • Cutest god of all the game.


  • Aggressive.
  • Great peel.
  • High health.
  • High defense.
  • Sets teammates up well.
  • Has killing power.
  • High sustain.
  • Small chase potential.
  • Good initiator.
  • Very cheap build.

B Tier

These gods haven’t been favourable.

About Gods:


  • Amazing CC.
  • Versatile Kit.
  • Global Presence.
  • Can support any hunter.
  • Can turn tides of teamfights easily.
  • Dash slows enemies.
  • Amazing Damage from Shield Wall and Defender of Olympus


  • Great sustain.
  • Heavy CC.
  • Lots of health.
  • Protection shreds and healing debuffs.


  • Tanky, even from the start.
  • Potential for insane burst damage.
  • Stronger Crowd Control than most solo-laners.
  • Super easy-to-use passive.
  • Decent wave clear with Tremors.
  • Damage combo can lock down enemies.
  • Tectonic Shift to trap your target.


  • Strong control.
  • Gives stable pressure on the enemy.
  • Hard to catch.

Xing Tian:

  • Sustain is Insane.
  • fairly good amount of CC
  • Mobility.
  • So much frontline potential.
  • High damage and tankiness.


  • Functional escape.
  • High control in her kit.
  • Can ride teammates’ global ultimate.
  • Sets up kills.


  • You have 3 CC abilities you can chain together.
  • Good amount of damage with your full combo.
  • Excellent at clearing waves with Throw Back.


  • High defenses.
  • Watery Grave can disrupt a team fight.
  • Decent harassment with Shell Spikes and Sumo Slam.
  • Sumo Slam can cancel an enemy’s abilities.
  • Nene Kappa can kill fleeing enemies or peel them off of allies.
  • Nene Kappa can be bounced off of walls to hit distant enemies and/or attack objectives.
  • Sumo Slam is a great escape tool and can peel enemies off of your allies.
  • Nene Kappa will process items like Gem of Isolation and Ethereal Staff.

C Tier

We would advise picking from a higher tier for better initial chances, unless it is specific to your team composition.

About Gods:


  • High damage output.
  • Decent sustain.
  • Annoying to deal with.
  • Great disruptive ability.
  • Decent early defense with passive.
  • Satisfying to pluck people.
  • He’s a Crocodile!


  • High Defense.
  • High Crowd Control.
  • High Sustain.
  • Can heal allies.
  • Great Teamfight influence.
  • Can cause early kills before minion kills with his 3.
  • Great early game as well as a great late game.
  • Can keep you in place for over 4.5-5s with his abilities and passive.


  • High sustain.
  • Lots of cc.
  • Good wave clear.
  • Great engage.
  • great at countering.
  • Tanky.
  • Can deal damage.
  • Global ultimate.
  • Versatile kit.
  • Amazing late game.


  • Very disruptive.
  • Can remain tanky even when built more towards damage.
  • Deceptive amount of damage.
  • Nice easy kit with good area of effect and good escape/gap closer

D Tier

These gods are not so capable in laning or teamfights.

About Gods:


  • Very hard to kill end game.
  • High mobility.
  • Great support potential with Stone Shield.
  • Very high defense with his passive.
  • Brings a full team stun to a team fight.
  • Great for setting up kills.
  • He’s a rock!.
  • Loads of CC


  • High damage.
  • Locks down mobile gods.
  • High snowball potential.
  • One of the best set up abilities.
  • Provides a lot of teamwide protections.

E Tier

Bad picks

About Gods:


  • Very tanky.
  • Loads of CC.
  • Surprising high damage.
  • He’s an elephant!
  • Very soothing voice pack.
  • Excellent zoning with Dharmic Pillars.


  • You will not die.
  • Good cc.
  • Get tons of assists.
  • Possibly some kills.

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