Hey, I’m Zathong and this guide is about Olorun Build in Smite Season 10. I will help you in playing this Olorun God more effectively in Conquest, Arena, Assault, Joust and Slash.
Best Olorun build guides for Smite 2023. I works hard to keep my’s Smite builds and guides updated, and will help you craft the best Olorun build for the meta. Learn more about Olorun’s abilities, Items, Relics.
Mage | Yoruba | Ranged | Magical
Pros: High Attack Speed
Difficulty: Average
God Tier: B
Health: 630 (+79) | Damage: 40 (+ 2.38) + 25% of Magical Power |
Mana: 240 (+58) | Progression: None |
Speed: 370 (+0) | Physical: 18 (+3.2) |
Range: 55 (+0) | Magical: 30 (+1.6) |
Attack/Sec: 1.05 (+1.5%) | HP5: 7 (+0.45) MP5: 5 (+0.4) |
Olorun Relics Build
Shard Relics:
- Wing Shard
Relics:
- Aegis Amulet
- Greater Aegis Amulet
- Aegis Of Acceleration
- Purification Beads
- Greater Purification Beads
- Temporal Beads
Olorun Items Build
Mid Lane:
- Diamond Arrow
- Nimble Bancroft’s Talon
- Cyclopean Ring
- Breastplate Of Regrowth
- Typhon’s Fang
- Calamitous Rod Of Tahuti
Pro Build:
- Death’s Embrace
- Telkhines Ring
- Typhon’s Fang
- Demonic Grip
- Cyclopean Ring
- Calamitous Rod Of Tahuti
Alternative Items for Olorun
You can use alternative items for Olorun as: Magical Power, Magical Lifesteal, Health, Crowd Control Reduction, Movement Speed, Cooldown Reduction, Mana, MP5.
Alternative Magical Power Items:
Items | Magical Power |
---|---|
![]() Pythagorem’s Piece | +40 Magical Power |
![]() Bancroft’s Talon | +70 Magical Power |
![]() Typhon’s Fang | +60 Magical Power |
![]() Soul Gem | +60 Magical Power |
![]() Demonic Grip | +55 Magical Power |
![]() Telkhines Ring | +50 Magical Power |
![]() Hastened Ring | +55 Magical Power |
![]() Cyclopean Ring | +60 Magical Power |
![]() Spear of Desolation | +70 Magical Power |
![]() Obsidian Shard | +65 Magical Power |
![]() Spear of the Magus | +75 Magical Power |
![]() Divine Ruin | +70 Magical Power |
![]() Gem of Isolation | +65 Magical Power |
![]() Warlock’s Staff | +65 Magical Power |
![]() Ethereal Staff | +70 Magical Power |
![]() Book of Thoth | +50 Magical Power |
![]() Polynomicon | +65 Magical Power |
![]() Soul Reaver | +65 Magical Power |
![]() Tablet of Destinies | +65 Magical Power |
![]() Rod of Tahuti | +100 Magical Power |
![]() Chronos’ Pendant | +70 Magical Power |
![]() Doom Orb | +90 Magical Power |
![]() Charon’s Coin | +65 Magical Power |
![]() Staff of Myrddin | +75 Magical Power |
![]() Rod of Asclepius | +60 Magical Power |
![]() Last Gasp | +70 Magical Power |
![]() Sphinx’s Baubles | +60 Magical Power |
![]() Rejuvenating Heart | +50 Magical Power |
Magical Lifesteal Power Items:
Items | Magical Lifesteal |
---|---|
![]() Pythagorem’s Piece | +8% Magical Lifesteal |
![]() Bancroft’s Talon | +10% Magical Lifesteal |
![]() Typhon’s Fang | +10% Magical Lifesteal |
![]() Soul Gem | +8% Magical Lifesteal |
![]() Telkhines Ring | +6% Magical Lifesteal |
![]() Spear of the Magus | +8% Magical Lifesteal |
![]() Polynomicon | +8% Magical Lifesteal |
Alternative Health Items:
Items | Health |
---|---|
![]() Pythagorem’s Piece | +200 Health |
![]() Soul Gem | +100 Health |
![]() Gem of Isolation | +150 Health |
![]() Warlock’s Staff | +100 Health |
![]() Ethereal Staff | +150 Health |
![]() Tablet of Destinies | +100 Health |
![]() Rod of Asclepius | +200 Health |
![]() Last Gasp | +150 Health |
![]() Vital Amplifier | +150 Health |
![]() Rejuvenating Heart | +250 Health |
Alternative Crowd Control Reduction Items:
Items | CCR |
---|---|
![]() Gem of Isolation | +10% Crowd Control Reduction |
![]() Ethereal Staff | +20% Crowd Control Reduction |
Alternative Movement Speed Items:
Items | Movement Speed |
---|---|
![]() Hastened Ring | +7% Movement Speed |
![]() Doom Orb | +6% Movement Speed |
Alternative Cooldown Reduction Items:
Items | Cooldown % |
---|---|
![]() Pythagorem’s Piece | +10% Cooldown Reduction |
![]() Soul Gem | +10% Cooldown Reduction |
![]() Cyclopean Ring | +10% Cooldown Reduction |
![]() Spear of Desolation | +10% Cooldown Reduction |
![]() Chronos’ Pendant | +20% Cooldown Reduction |
![]() Staff of Myrddin | +10% Cooldown Reduction |
Alternative Mana Items:
Items | Mana |
---|---|
![]() Bancroft’s Talon | +200 Mana |
![]() Typhon’s Fang | +200 Mana |
![]() Warlock’s Staff | +200 Mana |
![]() Book of Thoth | +250 Mana |
![]() Polynomicon | +300 Mana |
![]() Soul Reaver | +300 Mana |
![]() Tablet of Destinies | +300 Mana |
![]() Rod of Asclepius | +250 Mana |
![]() Last Gasp | +200 Mana |
![]() Rejuvenating Heart | +300 Mana |
Alternative MP5 Items:
Items | MP5 |
---|---|
![]() Book of Thoth | +20 MP5 |
![]() Rod of Tahuti | +30 MP5 |
![]() Chronos’ Pendant | +20 MP5 |
![]() Doom Orb | +25 MP5 |
![]() Charon’s Coin | +20 MP5 |
Olorun’s Skill Order
Skill Order: Focused Light (Skill 1) > Overflowing Divinity (Skill 2) > Consecration (Skill 3) > Sanctified Field (Skill 4).
![]() Focused Light | |||
![]() Overflowing Divinity | |||
![]() Consecration | |||
![]() Sanctified Field |
Olorun Combo
Find best combo skill for Olorun, I will help you do it.
Combo 1: Skill 1 -> Skill 2 -> AA -> Skill 2.
Focused Light ->
Overflowing Divinity -> AA ->
Overflowing Divinity.
Combo 2: Skill 2 -> AA -> Skill 1 -> Skill 2.
Overflowing Divinity -> AA ->
Focused Light ->
Overflowing Divinity.
Combo 3: Skill 4 -> Skill 3.
Sanctified Field ->
Consecration.
Combo 4: Skill 4 -> Skill 2 -> AA -> Skill 2 -> Skill 1 -> Skill 3.
Sanctified Field ->
Overflowing Divinity -> AA ->
Overflowing Divinity ->
Focused Light ->
Consecration.
Olorun’s Weak Against & Pairs Well
Weak Against | Pairs Well With |
---|---|
![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() |
Olorun is weak against: Chronos, Danzaburou, Hades, Heimdallr.
Olorun is pairs well with: Erlang Shen, Morgan Le Fay, Sylvanus, Ravana.
How To Play Olorun ?
Olorun is a mage God has crit mage, good waveclear, versatile kit, good poke and strong late game. So, I suggest you should use Olorun mid, jungle.

Win/Pick/Ban rate:
Conquest | Joust | Duel | |
Win Rate | 46.38% | 38.35% | 51.66% |
Pick Rate | 1.52% | 1.02% | 2.25% |
Ban Rate | 0.13% | 0.45% | 11.43% |
Best Relics for Olorun:
You can use Shard Relics: Wing Shard.
You can use Relics: Aegis Of Judgement + Temporal Beads.
Best items for Olorun:
Start items – Mid Lane:
Full Items – Mid Lane: If you like Olorun mid, you can refer this way: Diamond Arrow, Nimble Bancroft’s Talon, Cyclopean Ring, Breastplate Of Regrowth, Typhon’s Fang, Calamitous Rod Of Tahuti.
Full Items – Pro Build: If you like Olorun pro build, you can refer this way: Death’s Embrace, Telkhines Ring, Typhon’s Fang, Demonic Grip, Cyclopean Ring, Calamitous Rod Of Tahuti.
Best lane for Olorun:

Lane | ![]() |
---|---|
Solo Lane | |
Duo Lane – ADC | |
Duo Lane – Support | |
Mid Lane | X |
Jungle |
Tips and Tricks:
Don’t be afraid to use Consecration (skill 3) to heal yourself and your teammates because he has good mana retention.
Early game: Olorun is weak in damage but good at supporting and protecting teammates.
Mid game: You can gank and annoy the enemy team, force fights in mid and duo lane.
Late-game: Use Sanctified Field (skill 4) during important fights on targets or assisting your teammates in retreat.
Olorun’s Ability
Passive: Touch of Fate
Upon reaching 150 Magical Power from Items, Olorun gains 15% Critical Hit Chance and a further 1% per 10 Magical Power from Items. Olorun’s Critical hits only deal 55% increased damage. Additionally Olorun gains 5% extra scaling on his basic attacks.
- Critical Hit Chance: 1% per 10 Magical Power from Items
- Critical Hit Chance Cap: 70%
Skill 1: Focused Light
Olorun charges an orb of pure energy for up to 2s before firing it in front of him. The longer he charges the farther the projectile goes, passing through and damaging Enemy minions but stopping on colliding with Enemy gods. This ability can Critically Hit and can provide stacks of Overflowing Divinity.
- Damage: 110/155/200/245/290 (+55% of your Magical Power)
Skill 2: Overflowing Divinity
Olorun gains amplified Attack Speed. Every successful attack on an Enemy during the buff provides his inner Sun with energy, to a cap of 20 stacks. During the buff or for 4s after, Olorun can refire this ability to conjure the Sun to damage Enemies in an area. The Sun emits projectiles faster and more randomly with higher ammo. Hitting the same Enemy deals 30% less damage each time, to a maximum of 90% reduction.
- Attack Speed: 40%
- Duration: 4/4.5/5/5.5/6s
- Damage: 60/75/90/105/120 (+15% of your Magical Power)
Skill 3: Consecration
Olorun expends the light within himself knocking back and damaging nearby Enemies as well as slowing them for 2s. Olorun and allies are bathed in the light, gaining a heal over time that ticks every second for 5s. For every ally healed, Olorun gains Physical and Magical protections.
- Damage: 60/80/100/120/140 (+20% of your magical power)
- Heal per Tick: 10/15/20/25/30 (+5% of your magical power)
- Protections: 8/10/12/14/16 per ally god healed
- Slow: 30%
Ultimate: Sanctified Field
Olorun brings forth Olodumare and Olofi who travel outwards, creating a large area of divine energy that distorts the flow of time within. All Enemies caught in the area are negatively affected by the time dilation, attacking, casting and even animating more slowly. Olorun himself benefits from the Sanctified Field in a similar way. The strength of the divine field also impacts the effect of buffs, debuffs, projectiles and deployables.
- Enemy Debuff: 40% slower
- Self Buff: 30% faster
- Area Duration: 5s
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