Hey, I’m Zathong and this guide is about Gatekeeper Build in Fire Emblem Heroes (FEH).
Best Gatekeeper build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Gatekeeper build for the meta. Learn more about Gatekeeper’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Gatekeeper Builds
: Charging Horn | A : Bracing Stance 3 |
: | B : Detailed Report |
: Bonfire | C : Joint Drive Def |
S : Deflect Missile 3 |
Recommended IVs
- +Def/-Spd
- +Def for a +10 Merge
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
Roles
- Ranged Magic
- Physical Wall
- All-Range Counter
- Exclusive Skill
Counters & Teammates
Counters
These picks are strong against Gatekeeper in game.
Teammates
These picks are good against Gatekeeper in game.
Gameplay
Skills
These are all skill for Gatekeeper : Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Close Counter | Enables unit to counterattack regardless of distance to attacker. | 5★ |
Close Reversal | If foe initiates combat, grants Def+5 to unit during combat and unit can counterattack regardless of foe’s range. | 5★ |
Detailed Report | Foe’s with Range = 1 cannot move through spaces adjacent to unit. (Does not affect foes with Pass skills.) Foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Foes cannot warp into spaces within 4 spaces of unit. (Does not affect foes with Pass skills or warp effects from structures, like camps and fortresses in Rival Domains.) | 5★ |
Spur Def 1 | Grants adjacent allies Def +2 during combat. | 5★ |
Drive Def 1 | Grants allies within 2 spaces Def +2 during combat. | 5★ |
Drive Def 2 | Grants allies within 2 spaces Def +3 during combat. | 5★ |
Joint Drive Def | Grants Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Def+4 to unit during combat. | 5★ |
For Specials Skill
For Assists Skill
Skill Name | Range | Effect | Learned At |
Harsh Command | 1 | Converts penalties on target into bonuses. | 5★ |
Harsh Command+ | 1 | Neutralizes target ally’s penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally’s next action. Converts any penalties on target ally into bonuses. | 5★ |
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Wind | 4 | 2 | No Effect | 5★ |
Elwind | 6 | 2 | No Effect | 5★ |
Rexcalibur | 9 | 2 | No Effect | 5★ |
Charging Horn | 14 | 2 | Grants Def+3. Grants Atk/Spd+5 to allies within 3 rows or 3 columns centered on unit during combat. Grants effects to unit during combat based on the number of allies within 3 rows or 3 columns centered on unit: If ≥ 1 ally, inflicts Atk/Res-X on foe during combat (X = number of allies in the area x 2; max -6). If ≥ 3 allies, foe cannot make a follow-up attack. (If unit is within 2 spaces of a structure that a foe can destroy, the number of allies in the area is treated as 3.) | 5★ |
Read more: Fire Emblem Heroes Build