Hey, I’m Zathong and this guide is about Brave Camilla Build in Fire Emblem Heroes (FEH).
Best Brave Camilla build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Brave Camilla build for the meta. Learn more about Brave Camilla’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Brave Camilla Builds
: Sanngriðr | A : Atk/Spd Push 4 |
: Restore+ | B : Wrathful Staff 3 |
: Windfire Balm+ | C : Ground Orders 3 |
S :Aerobatics 3 |
Recommended IVs
- +Spd/-Def
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 39 | Rank: 400/814 |
Atk | 33 | Rank: 397/814 |
Spd | 37 | Rank: 122/814 |
Def | 21 | Rank: 498/814 |
Res | 25 | Rank: 346/814 |
Roles
- Ranged Magic
- Exclusive Skill
- Recovery
Counters & Teammates
Counters
These picks are strong against Brave Camilla in game.
Teammates
These picks are good against Brave Camilla in game.
Gameplay
Skills
These are all skill for Brave Camilla: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Atk/Spd Push 1 | At start of combat, if unit’s HP = 100%, grants Atk/Spd +3, but if unit attacked, deals 1 damage to unit after combat. | 5★ |
Atk/Spd Push 2 | At start of combat, if unit’s HP = 100%, grants Atk/Spd +4, but if unit attacked, deals 1 damage to unit after combat. | 5★ |
Atk/Spd Push 3 | At start of combat, if unit’s HP = 100%, grants Atk/Spd +5, but if unit attacked, deals 1 damage to unit after combat. | 5★ |
Atk/Spd Push 4 | At start of combat, if unit’s HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. | 5★ |
Wrathful Staff 1 | If unit has 100% HP at the start of combat, damage from their staff will be calculated the same as other weapons. | 5★ |
Wrathful Staff 2 | If unit has ≥ 50% HP at the start of combat, damage from their staff will be calculated the same as other weapons. | 5★ |
Wrathful Staff 3 | Damage from unit’s staff will be calculated the same as other weapons. | 5★ |
Atk Tactic 1 | At start of turn, grants Atk +2 to allies within 2 spaces for 1 turn. Granted only if the number of that ally’s movement type on current team ≤ 2. | 5★ |
Atk Tactic 2 | At start of turn, grants Atk +4 to allies within 2 spaces for 1 turn. Granted only if the number of that ally’s movement type on current team ≤ 2. | 5★ |
Atk Tactic 3 | At start of turn, grants Atk +6 to allies within 2 spaces for 1 turn. Granted only if the number of that ally’s movement type on current team ≤ 2. | 5★ |
For Specials Skill
For Assists Skill
Skill Name | Range | Effect | Learned At |
Heal | 1 | Restores 5 HP. | 5★ |
Reconcile | 1 | Restores 7 HP each to target and this unit. | 5★ |
Restore | 1 | Restores 8 HP. (Minimum of 8 HP. ) Neutralizes ally’s penalties (from skills like Panic, Threaten, etc. ) and negative status effects (preventing counterattacks, restricting movement, etc,) that last though ally’s next action. | 5★ |
Restore+ | 1 | Restores HP = 50% of Atk. (Minimum of 8 HP. ) Neutralizes ally’s penalties (from skills like Panic, Threaten, etc. ) and negative status effects (preventing counteratttacks, restricting, movement, etc. ) that last through ally’s next action. | 5★ |
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Assault | 10 | 2 | Restricted to units that use a Staff. | 5★ |
Sanngriðr | 14 | 2 | Foe cannot counterattack. If unit initiates combat, grants Atk/Spd+3 during combat. After combat, if unit attacked, inflicts【Gravity】on target and foes within 1 space of target. 【Gravity】 Restricts target’s movement to 1 space through its next action. | 5★ |
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