Best items for The Flash are: Orb of the Magi, Enchanted Kicks, Boomstick, Rheas Blessing, Hecates Diadem, Blade of Nirvana.
Best Arcana for The Flash are: 10 Violate, 10 Guerrilla, 10 Flurry.
Best Rune for The Flash are: Veda + Lokheim.
The Flash’s Ability
Passive : Sonicboom
The Flash will get one stack of speed force for each 4 units he moves. The Flash will switch on the speed force when he has amassed 10 stacks, boosting his subsequent normal attack while sprinting. He additionally deals (+1.0 AP) magic damage and momentarily decreases his target’s mobility speed by 50%. He receives a shield worth 350 (+0.5 AP) when he hits his target.
Skill 1: Super Speed
The Flash sprints ahead after a brief charge-up, causing magic damage to all foes in his path of 200/220/240/260/280/300 (+0.4 AP) damage. The Flash can use another power to stop a dash even though he cannot be controlled while it is in progress.
The Flash can use the talent once again to go back to where he started after arriving at his destination, dealing 200/220/240/260/280/300 (+0.4 AP) magic damage. The first dash does 300/360/420/480/540/600 (+0.75 AP) magic damage to all nearby enemies.
Skill 2: Mach Punch
The Flash uses the speed force to deliver five punches to an adversary in 0.8 seconds, each dealing 135/160/185/210/235/260 (+0.2 AP) magic damage. The final blow inflicts double damage and gives The Flash 40% faster movement for 2 seconds when it strikes an adversary.
Skill 3: Cyclone
The Flash launches himself in a circle and summons a cyclone that lasts for two seconds and deals opponents in the area 90/130/170 (+0.12 AP) magic damage. The Flash can move the location of the cyclone at 40% of his movement speed and is immune to abilities while he is creating it. When The Flash stops after 2 seconds, the cyclone’s vacuum draws in nearby opponents and deals 500/750/1000 (+0.7 AP) magic damage to them.