AOV

Aov The Flash build 2025: Items, Arcana and Rune

Hey, I’m Zathong and this guide is about The Flash build in Arena of Valor. I give you information about The Flash and assist you in selecting: Items, Summoner Spells, Arcana, Rune and Ability Order.

The Flash is an Mage who has harass your foe by running up with Super Speed. How to play The Flash AOV ? How to build Items, Arcana and Rune for The Flash?

Role: Mage

Lane: Mid

Tier: A+

Physical Attack: 171Cooldown Reduction: 0
Magic: 77Critical Rate: 0
Max Health: 3292Running speed: 380
Armor: 85Heal /5s: 54
Magic Armor: 50Mana Regen /5s: 18
Attack Speed: 0Attack Range: Melee

The Flash’s Summoner Spells

Mid lane

The Flash’s Items

The Flash best build:

The Flash pro build:

The Flash’s Arcana

Arcana list:

Effect:

Violate x 10

  • Ability Power: +4.2
  • Magic Pierce: +2.4

Guerrilla x 10

  • Attack Speed: +1%
  • Movement Speed: +1%

Flurry x 10

  • Attack Speed: +0.6%
  • Magic Pierce: +6.4

The Flash’s Rune

Veda

Lokheim

The Flash’s Ability Order

Ability Order: Skill 1 -> Skill 3 -> Skill 2.

tang-skill-the-flash

The Flash Counters

Extreme Threats

Ideal Synergies

How To Play The Flash ?

Best summoner spells for The Flash are: Flicker.

Best items for The Flash are: Orb of the Magi, Enchanted Kicks, Boomstick, Rheas Blessing, Hecates Diadem, Blade of Nirvana.

Best Arcana for The Flash are: 10 Violate, 10 Guerrilla, 10 Flurry.

Best Rune for The Flash are: Veda + Lokheim.

The Flash’s Ability

Passive : Sonicboom 

The Flash will get one stack of speed force for each 4 units he moves. The Flash will switch on the speed force when he has amassed 10 stacks, boosting his subsequent normal attack while sprinting. He additionally deals (+1.0 AP) magic damage and momentarily decreases his target’s mobility speed by 50%. He receives a shield worth 350 (+0.5 AP) when he hits his target.

Skill 1: Super Speed 

The Flash sprints ahead after a brief charge-up, causing magic damage to all foes in his path of 200/220/240/260/280/300 (+0.4 AP) damage. The Flash can use another power to stop a dash even though he cannot be controlled while it is in progress.

The Flash can use the talent once again to go back to where he started after arriving at his destination, dealing 200/220/240/260/280/300 (+0.4 AP) magic damage. The first dash does 300/360/420/480/540/600 (+0.75 AP) magic damage to all nearby enemies.

Skill 2: Mach Punch

The Flash uses the speed force to deliver five punches to an adversary in 0.8 seconds, each dealing 135/160/185/210/235/260 (+0.2 AP) magic damage. The final blow inflicts double damage and gives The Flash 40% faster movement for 2 seconds when it strikes an adversary.

Skill 3: Cyclone

The Flash launches himself in a circle and summons a cyclone that lasts for two seconds and deals opponents in the area 90/130/170 (+0.12 AP) magic damage. The Flash can move the location of the cyclone at 40% of his movement speed and is immune to abilities while he is creating it. When The Flash stops after 2 seconds, the cyclone’s vacuum draws in nearby opponents and deals 500/750/1000 (+0.7 AP) magic damage to them.

[ Read more – Hero Aov , Aov Tier List]

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About Me

I’am Zathong ! This my blog about game. I share general information about the game with you all over the world, for those who need it.
An individual who loves playing games, especially Auto Chess games (Teamfight Tactics, Auto Chess Mobile, Magic Chess). Top Moba Game build guide (TFT, Smite, Arena of Valor, Dota 2, Vainglory, Onmyoji Arena, Heroes of the Storm, Brawl Stars, Heroes Evolved, Battlerite, Marvel Super War, Wild Rift). Top Game Pokémon. And top multiplayer strategy game as: (Fortnite, Rise of Kingdoms build, Adventure Build, Clash Royale Deck Build, Brawlhalla build, Clash Mini Build, Castle Clash, Naraka: Bladepoint, Tower of Fantasy, Epic Seven, Nikke). That’s why I created this Game Blog to share information about the game and also fulfilled my wish to have a Game Blog of my own. [ Support Information: Privacy Policy | Contact Me ]