If you want to drive your opponents crazy while being the ultimate lifesaver for your team, Zip is the perfect answer in Arena of Valor. This adorable yet chaotic support tank completely redefines the game with his signature ability to swallow teammates, minions, and even jungle monsters to entirely rewrite the rules of a team fight.
To help you maximize this round hero’s trolling and protective potential, we have put together a specialized breakdown of high-cooldown item configurations, tanky Arcana pages, and optimal Rune combinations. Get ready to roll into enemy lines, execute flawless escapes, and carry your squad with the most unique toolkit in the game!
Role: Support
Lane: Dragon
Tier: S
| Physical Attack: 151 | Cooldown Reduction: 0 |
| Magic: 0 | Critical Rate: 0 |
| Max Health: 3769 | Running speed: 380 |
| Armor: 166 | Heal /5s: 67 |
| Magic Armor: 80 | Mana Regen /5s: 16 |
| Attack Speed: 0 | Attack Range: Melee |
Zip’s Summoner Spells
Support
- Flicker
Zip’s Items
Zip best build:
- Mother Earth: Barrier
- Hermes Select
- The Aegis
- Shield Of The Lost
- Mail of pain
- Medallion of Troy
Zip best build:
- Mother Earth: Barrier
- Hermes Select
- The Aegis
- Gaias Standard
- Rock Shield
- Medallion of Troy
Zip’s Arcana
Arcana list:
- Indomitable
- Assassinate
- Valiance
Effect:
Indomitable x 10
- Attack Speed: +1%
- Max HP: +33.7
- Armor: +2.3
Assassinate x 10
- Attack Damage: +1.6
- Movement Speed: +1%
Valiance x 10
- Max HP: +37.5
- Cooldown Speed: +0.6%
Zip’s Rune
Afata
- Nature’s Gift
- River Treader
- Nature’s Rage Afata
Lokheim
- Devourer
- Bone Cutter
Zip’s Ability Order
Ability Order: Skill 1 -> Skill 3 -> SKill 2.

Zip Counters
Extreme Threats
Ideal Synergies
How To Play Zip ?
Best summoner spells for Zip are: Flicker.
Best items for Zip are: Mother Earth: Barrier, Hermes Select, The Aegis, Shield Of The Lost, Mail of pain, Medallion of Troy.
Best Arcana for Zip are: Indomitable, Assassinate, Valiance.
Best Rune for Zip are: Afata + Lokheim.
Zip’s Abilities
Passive – Zip Bloat
When swollen, Zip has a 30% increase in damage resistance and deals 120 magic damage per second to enemies nearby. Every level, this damage goes up by ten, and it deals twice as much damage to monsters and minions.
Skill 1: Zip Hex
Zip casts a curse that stuns the target for 0.5 seconds and does 350 (+50% of AP) magic damage to it. The curse will then look for adversaries close by. The initial target’s movement speed is 90% slower for 1.5 seconds if no adversaries are discovered. The initial target will suffer 75 (+20 of AP) magic damage per second for a maximum of 4 seconds if another target is discovered. 60% of the damage sustained by one target is transferred to the other whilst the linked curse is active. When the targets are separated by more than one target, the link breaks, and both targets are stunned for 0.5 seconds. When the curse is active, Zip’s normal attacks deal an extra 200 (+25% of AP) magic damage to the targets it hits.
Skill 2: Zip Angry !
Zip briefly opens its mouth before swallowing adjacent enemies and teammates over the course of four seconds. Allies that are affected acquire a 400 (+% of AP) point shield and 30% damage protection. Each unit that Zip swallows causes 200 (+40% of AP) HP to be restored. When active, 40% of Zip’s damage becomes a shield for allying heroes. While consuming its prey, Zip is unstoppable and keeps attacking non-hero opponent troops.A significant percentage of the cooldown is returned if the ability is stopped.
Skill 3: Zip Roll !
Zip accelerates its velocity for four seconds while rolling in the desired direction. Invincible while rolling, Zip does 450 (+60% of AP) magic damage to nearby enemies and knocks them flying for a second. At the end of the road, enemies are 3 seconds later 50% slower. When Zip rolls over a topographical boundary, it bounces and moves more quickly. If you interrupt it once more, the cooldown will be reset based on the amount of time you didn’t spend.
[ Read more –Hero Aov , Aov Tier List]


