Hey, I’m Zathong and this guide is about Pirate Tibarn Build in Fire Emblem Heroes (FEH).
Best Pirate Tibarn build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Pirate Tibarn build for the meta. Learn more about Pirate Tibarn’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Pirate Tibarn Builds
: Sky-Pirate Claw | A : Heavy Blade 4 |
: Reposition | B : Dive-Bomb 3 |
: Galeforce | C : Atk Smoke 3 |
S : Death Blow 3 |
Recommended IVs
- +Atk/-Res
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 42 | Rank: 168/814 |
Atk | 41 | Rank: 16/814 |
Spd | 30 | Rank: 428/814 |
Def | 36 | Rank: 80/814 |
Res | 18 | Rank: 597/814 |
Roles
- Close Physical
- Physical Wall
- Exclusive Skill
Counters & Teammates
Counters
These picks are strong against Pirate Tibarn in game.
Teammates
These picks are good against Pirate Tibarn in game.
Gameplay
Skills
These are all skill for Pirate Tibarn : Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Heavy Blade 1 | If unit’s Atk ≥ foe’s Atk+5, grants Special cooldown charge +1 per unit’s attack. (Only highest value applied. Does not stack.) | 5★ |
Heavy Blade 2 | If unit’s Atk ≥ foe’s Atk+3, grants Special cooldown charge +1 per unit’s attack. (Only highest value applied. Does not stack.) | 5★ |
Heavy Blade 3 | If unit’s Atk ≥ foe’s Atk, grants Special cooldown charge +1 per unit’s attack. (Only highest value applied. Does not stack.) | 5★ |
Heavy Blade 4 | If unit’s Atk > foe’s Atk, grants Special cooldown charge +1 and deals +5 damage to foe per unit’s attack. (Only highest value applied. Does not stack.) | 5★ |
Dive-Bomb 1 | At start of combat, if both unit’s and foe’s HP = 100% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 5★ |
Dive-Bomb 2 | At start of combat, if both unit’s and foe’s HP ≥ 90% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 5★ |
Dive-Bomb 3 | At start of combat, if both unit’s and foe’s HP ≥ 80% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 5★ |
Atk Smoke 1 | After combat, inflicts Atk -3 on foes within 2 spaces of target through their next actions. | 5★ |
Atk Smoke 2 | After combat, inflicts Atk -5 on foes within 2 spaces of target through their next actions. | 5★ |
Atk Smoke 3 | After combat, inflicts Atk -7 on foes within 2 spaces of target through their next actions. | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
Astra | (Cooldown Count = 4) Boosts damage dealt by 150%. | 5★ |
Galeforce | (Cooldown Count = 5) If unit initiates combat, grants unit another action after combat. (Once per turn. ) | 5★ |
Night Sky | (Cooldown Count = 3) Boosts damage dealt by 50%. | 5★ |
For Assists Skill
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Hatchling (Flier) | 4 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, | 5★ |
Fledgling (Flier) | 6 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, | 5★ |
Adult (Flier) | 9 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, | 5★ |
Sky-Pirate Claw | 14 | 1 | Accelerates Special trigger (cooldown count -1). If unit is not adjacent to an ally, grants Atk +5 to unit and inflicts Atk -5 on foe during combat and unit makes a guaranteed follow-up attack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk +2. | 5★ |
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