Fire Emblem Heroes

FEH Mila Build 2024: Best IVs [Fire Emblem Heroes]

Hey, I’m Zathong and this guide is about Mila Build in Fire Emblem Heroes (FEH).

Best Mila build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Mila build for the meta. Learn more about Mila’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.

Overall Rating: 9/10

Mila Builds

:   Nurturing BreathA :   Bracing Stance 3
: Rally Def/Res+B : Sabotage Atk 3
: SolC :  Mila’s Turnwheel
S : Quick Riposte 3

Recommended IVs

  • +Def/-Spd
  • +Res for a +10 Merge Project


Hero Stats

Neutral Stats at Lv. 40 (5★)

HP41Rank: 219/814
Atk37Rank: 133/814
Spd17Rank: 645/814
Def40Rank: 15/814
Res37Rank: 28/814


  • Close Magic
  • Physical Wall
  • Magic Wall
  • Exclusive Skill
  • Mythic

Counters & Teammates 


These picks are strong against Mila in game.


These picks are good against Mila in game.



These are all skill for Mila: Passives, Specials, Assists & Weapons.

For Passives Skill

Skill NameEffectLearned At
Steady Stance 1Grants Def +2 during combat when this unit is attacked.5★
Bracing Stance 1If foe initiates combat, grants Def/Res +2 during combat.5★
Bracing Stance 2If foe initiates combat, grants Def/Res +4 during combat.5★
Bracing Stance 3If foe initiates combat, grants Def/Res +6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack).5★
Sabotage Atk 1At start of turn, if any foe’s Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Atk-3 on that foe through its next action.5★
Sabotage Atk 2At start of turn, if any foe’s Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Atk-5 on that foe through its next action.5★
Sabotage Atk 3At start of turn, if any foe’s Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Atk-7 on that foe through its next action.5★
Mila’s TurnwheelAt start of turn, inflicts【Isolation】on foes in cardinal directions with Def < unit’s Def through their next actions.
If deployed in Aether Raids offense during Light Season grants Turn Limit +1. (If Turn Limit is 7, it will increase to 8, etc.)
Target cannot use or be the target of Assist Skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.)

For Specials Skill

For Assists Skill

Skill NameRangeEffectLearned At
Rally Defense1Grants Def +4 to an adjacent ally until the end of the turn.5★
Rally Def/Res1Grants Def/Res +3 to an adjacent ally until the end of turn.5★
Rally Def/Res+1Grants Def/Res+6 to target ally for 1 turn.5★

For Weapons Skill

Skill NameMightRangeEffectLearned At
Fire Breath61No Effect5★
Fire Breath+81No Effect5★
Flametongue111No Effect5★
Nurturing Breath161Grants Def +3. If foe’s Range = 2, calculates damage using the lower of foe’s Def or Res. Grants Atk/Spd/Def/Res +2 to allies within 7 rows and 7 columns centered on unit during combat.5★

Read more: Fire Emblem Heroes Build

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