Lamb’s Respite: Lamb creates a zone around herself for a few seconds that prevents allies within from falling below a specific amount of Health or dying. While Lamb’s Respite is active, Wolf is invulnerable.
When combat begins, the holder and all allies within 1 hex in the same row gain 25 Ability Power for the rest of combat.
Zeke’s Herald
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B.F.Sword
Giant’s Belt
When combat begins, the wearer and all allies within 1 hexes in the same row gain +25% Attack Speed for the rest of combat.
Redemption
=
Giant’s Belt
Tear of the Goddess
Every 5 seconds, the holder radiates an aura to allies within 1 Hex, healing them for 25% of their missing Health. Affected allies take 30% reduced damage from area-of-effect attacks for 5 seconds.
(1) Wolf separates from Lamb, and can be placed anywhere on the battlefield. Wolf does not count toward your team size, and receives all of Lamb’s stat bonuses.